|
You last visited: Today at 01:26
Advertisement
jumping packet (proxy bot)
Discussion on jumping packet (proxy bot) within the CO2 Programming forum part of the Conquer Online 2 category.
03/06/2017, 17:41
|
#1
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
jumping packet (proxy bot)
Hello,
i'm working on bot project and found a problem really it's a big problem for me
my bot working well but when i'm higher speed of jumping get disconnect
the best one i found it 750ms
and may dc
any idea to break this time of waiting !!!
|
|
|
03/06/2017, 19:52
|
#2
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
That's how conquer works. if the server sees you jump too fast they disconnect you. That limit is ignored when in xp skills (at one point, may have changed).
|
|
|
03/06/2017, 20:04
|
#3
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
Quote:
Originally Posted by pro4never
That's how conquer works. if the server sees you jump too fast they disconnect you. That limit is ignored when in xp skills (at one point, may have changed).
|
thanks for ur reply,
no when xp skill get dc too,
i think should send any packet after jumping packet
I have noticed if i'm jumping and attack monster don't get dc
and when jumping and directly jump with out attack big chance to get dc
|
|
|
03/06/2017, 20:38
|
#4
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
Well any methods I'm aware of have likely long since been changes by TQ. Used to be you could jump (almost) as fast as you wanted when in XP skill.
All I can really say is make sure your jump location is close enough, valid and not too fast. There's been lots of little tricks to jumping faster throughout CO history but most of them are either very old and long since changed or else they are not considered public information.
|
|
|
03/06/2017, 21:31
|
#5
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
Quote:
Originally Posted by pro4never
Well any methods I'm aware of have likely long since been changes by TQ. Used to be you could jump (almost) as fast as you wanted when in XP skill.
All I can really say is make sure your jump location is close enough, valid and not too fast. There's been lots of little tricks to jumping faster throughout CO history but most of them are either very old and long since changed or else they are not considered public information.
|
tell me about tricks you know may work with me
and i'm using foreach to kill monsters and that's not kill the nearest one it's kill which first in the array
any idea to kill the nearest one first ?
|
|
|
03/06/2017, 21:44
|
#6
|
elite*gold: 0
Join Date: Jul 2014
Posts: 402
Received Thanks: 540
|
Quote:
Originally Posted by Ahmed El5WaGa
tell me about tricks you know may work with me
and i'm using foreach to kill monsters and that's not kill the nearest one it's kill which first in the array
any idea to kill the nearest one first ?
|
|
|
|
03/06/2017, 23:25
|
#7
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
Quote:
Originally Posted by Best Coder 2014
|
lol
i was joking of course ,
any idea !! about this packet ?
|
|
|
03/07/2017, 15:20
|
#8
|
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 793
|
Why do I still visit this forum
|
|
|
03/07/2017, 16:25
|
#9
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
Quote:
Originally Posted by KraHen
Why do I still visit this forum
|
I ask myself that question every day
|
|
|
03/08/2017, 19:45
|
#10
|
elite*gold: 0
Join Date: May 2016
Posts: 16
Received Thanks: 0
|
ما تجيب هاك السرعه دا يا أبو حميد ؟ :]
|
|
|
03/08/2017, 22:44
|
#11
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
thanks
it's solved
Youtube
|
|
|
03/08/2017, 22:58
|
#12
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
Quote:
That's fatal strike though... it already moves you to a target. If you were trying to jump to a target and then fatal strike it immediately after that definitely explains your issue.
I'd be interested to see if this is working as an actual speedhack (IE: Jumping 10x per second without hitting anything with no DC) as I believe most of the well known methods of accomplishing that are patched out. If you're looking for something to research and poke around with, that'd be a good area to take a look at.
Good work getting something workable though as that's more than can be said about 99pct of leachers on the forum.
Dug up from my old archive. It's NOT impressive just something i have the link for but with a properly implemented speedhack you should expect to see speeds more similar to this vid.
Fatal strike should be able to attack 5-10x per second so for ideal speeds your bot needs to pathfind into a large group of enemies, hit all those monsters then immediately move to a new group so it can keep repeating. For best success also take into account monster density to try to get skills like rage hitting multiple so you can move on to the next group faster (I dont remember if that was part of this video, just general advice for best results)
Without a speedhack that's working properly looting will be a huge problem because you'll have to wait a significant amount of time after killing, moving to the item, picking it up, then starting to hunt again. That's mostly why I'd consider it highly important to any hunt bot.
|
|
|
03/09/2017, 17:54
|
#13
|
elite*gold: 0
Join Date: Feb 2008
Posts: 246
Received Thanks: 40
|
|
|
|
03/17/2017, 10:51
|
#14
|
elite*gold: 0
Join Date: Mar 2014
Posts: 36
Received Thanks: 6
|
Quote:
Originally Posted by pro4never
That's fatal strike though... it already moves you to a target. If you were trying to jump to a target and then fatal strike it immediately after that definitely explains your issue.
I'd be interested to see if this is working as an actual speedhack (IE: Jumping 10x per second without hitting anything with no DC) as I believe most of the well known methods of accomplishing that are patched out. If you're looking for something to research and poke around with, that'd be a good area to take a look at.
Good work getting something workable though as that's more than can be said about 99pct of leachers on the forum.
Dug up from my old archive. It's NOT impressive just something i have the link for but with a properly implemented speedhack you should expect to see speeds more similar to this vid.
Fatal strike should be able to attack 5-10x per second so for ideal speeds your bot needs to pathfind into a large group of enemies, hit all those monsters then immediately move to a new group so it can keep repeating. For best success also take into account monster density to try to get skills like rage hitting multiple so you can move on to the next group faster (I dont remember if that was part of this video, just general advice for best results)
Without a speedhack that's working properly looting will be a huge problem because you'll have to wait a significant amount of time after killing, moving to the item, picking it up, then starting to hunt again. That's mostly why I'd consider it highly important to any hunt bot.
|
I followed your instructions and that's a test
What do you think ?
|
|
|
03/17/2017, 11:02
|
#15
|
elite*gold: 0
Join Date: Aug 2014
Posts: 1
Received Thanks: 0
|
I live in Egypt, and I can not link to one of the country Mendubik Ki bought him special program for game Conquer Online, I ask you capitalizing on this topic
|
|
|
|
|
Similar Threads
|
Packet/Encryption etc for a proxy-based radar?
03/27/2009 - General Gaming Discussion - 0 Replies
Has anyone started breaking the encryption and figuring out the game packets?
Primarily, my largest interest is building a proxy, not so much a bot, so the intricate details in the login processes etc are not so important, just making sure you can properly decrypt packets. Then the interest becomes packets regarding mob/player/npc/item spawns, drops, movement packets, etc etc.
If you've already got a lot of information going, I'd be willing to work with you on an external...
|
VB6 Packet blocking/changing using proxy
12/10/2007 - .NET Languages - 2 Replies
Im using a proxy built from VB6,and i would like to know how i can have it block a packet comming from the server so the client doesent recive it and/or change the packe to somthing different.Any help would be nice im learning VB and this has been giving me problems i cant seem to figure it out.Im using Crack(made by behelit)and the game is Conquer(CO2) thanks:)
|
Packet Logger/Proxy
11/24/2007 - CO2 Exploits, Hacks & Tools - 81 Replies
After seeing many "proxy" programs abuse trust and/or disappear I decided to make my own. I figured I might as well release it. Use it if you'd like. It runs off a similar system as my Emu I'm working on so you can get a general idea for it's power :o :P
The setup is simple. The config file is filled out as such:
proxy-address = yourip
server-address = 69.59.142.13
proxy-port = 9958
;ignore-id = 1010
;special-id = 1011
ignore-id ignores certain packets (both directions) from being...
|
new packet structure?proxy=dead?
08/19/2007 - Conquer Online 2 - 2 Replies
I'm hearing that the server.dat has been cracked,and the chat commands are not valid anymore?is it true?Is anyone planing on realeasing the server fix?even without the proxies the are still some uses for it.If some one knows hows can you tell us how to crack it.My hex skills are weak,I know java and trying to learn more on VB,but by the time i crack it the next patch will be out lol :(
|
All times are GMT +2. The time now is 01:26.
|
|