The latest framework contained in this thread works on current 5510+ patch clients. The original proxy base should work just fine through 5018-5500 patches with minor modification such as setting up the encryption key.
Ok so I keep getting random pm's in relation to my poll I posted about this idea... I've decided to start with the absolute basic first step guide and see what interest sparks from there.
What is this project
We will be using text documents, video tutorials and code examples to work on a BASE proxy (login only) and continue working on it in a well documented fashion until we can handle ALL main botting needs (miners, hunters, possibly aimbot, etc)
What is this project NOT
A click and play working bot that you can download and use. There will be files and source codes posted but unless you follow the entire guide (consisting of a NUMBER of sections each including quite a few pages of text documents, videos and code snippets, you will get NOTHING from this project.
What do YOU need
-Time
-Patience
-Willingness to learn
-Visual studio 2010 (I use ultimate + a googled key... but express should work just fine)
I do NOT expect any programming knowledge. If I skip over some basic knowledge (I'll provide some intro coding links at the start to help you out), please let me know and I'll try to slow things down or go back and write a quick explanation.
<<NOTE TO READERS>>
It will take me a while to get around to writing most of the units. PLEASE post suggestions of what you would like to see included and I may have time to go back and add new stuff to the section before I post it. This will allow me to help people better by answering questions THE FIRST TIME, rather than in some obscure reply later on in the thread that no one will find.
PROXY FRAMEWORK FILES
Please leave questions and comments so I can improve the guide I write tomorrow.





Planned Units
-Unit 1: Introduction


-Unit 2: Networking and Packets
We will take our framework and go over a basic explanation of what the proxy is doing and work our way up to some packet structuring. This will take us from our initial explanation up to our first few packet structures. We will go over a few possible ways to structure packets, keep in mind these are NOT the only ways to go about this nor are they even the best/most efficient...



-Unit 3: Designing game logic!
We have our packets so now we need to start using them! What we will be doing is taking the packets we've structured and go from start to finish in the process of writing our first basic bot codes. Most likely this will simply cover MINE BOTS but I'm open to suggestions for other simple guides. I'll most likely save hunt/loot type code till later as it's a tad more... complex
-Unit 4: Advanced features
So we've familiarized ourselves with all the main things we want to do... now lets take it up a notch and integrate some more advanced functionality into our gui for easy controls.
This could include anything from... displaying a minimap, writing an aimbot, writing a hunt/loot bot or whatever else you guys suggest.
You can expect the first unit within a day or two (going out drinking tonight so won't be today)






