I would like to see how the community thinks about that.
The advantages of monthly fee´s would be the ability to keep the server online as the hosting should be affordable via the monthly fees.
Better a stable, reilable and clever economy pay to play server than a free one wich lacks on: Stability, Economy and such things.
Please vote on the POLL.
Also since we would have nice income for the server, we would be able to hire "pro" coders wich will put their expirience into it and create a REAL server.
When you first think of it it sounds like a good idea but in practice it simply wouldn't work.
Sure, if you had a server worth subscribing to you would be able to attract some people but it simply wouldn't be enough to maintain an active server (say... 50 subscriptions?... server would get boring FAST with that few players)
Hell, even commercial mmo's are moving towards micro trasactions. You simply can't justify charging a monthly fee for most mmos any more if you want to get a decent player base.
That being said... there is no excuse to not run a proper ingame economy or to allow for donator over powering.
Personally I plan to have a fairly regulated and balanced economy on my server and do fund raising through other means such as selling vip levels (basically subscriber BENEFITS) or possibly through selling HmPoints (usable to start server events or other things that change the entire server, not just your own character... IE: guild halls)
$1-2 per character creation sounds good. Also your allowed to buy an account for a friend to use etc whoever can't make online payments. That's a small price to pay and seems fair.
However i'd only pay money towards someone who i think has the knowledge to create and maintain a stable, mature server. i can count the people around here who i think have these qualities on 1 hand.
i had thought about taking one of these 'tq binary' servers (the earliest public one), translating it all to English and pretty much keeping it like an original server (not these stupid servers where you kill pheasants and get cps)
keep it how it is, maybe increase drops a little and then host it, make a payment system and make a subscription system. purchase a dedicated server and should be good to go. however i know **** all about these public tq binary servers, i have no idea what they come with and what i'm limited to.
a good approach is what we do in another community i'm apart of. The server is free to play, but you may subscribe your character for $5 a month. Subscribers will gain non harmful benefits such as:
-commands to spawn gate scrolls
-a colored name on forums
-20% more leveling exp
something small like that, with a bunch of other small features to make it worth $5. no drop rate gets increased at all. no donating/subscribing for 'special items'. Only way to obtain items is by hunting the good old fashion way, and your elite 1soc bow will be praised.
each day i'm getting more motivation to do it, because i simply don't see anyone else i can rely on that won't screw up the game down the line (sell items, give up on the server) etc.
That's 1 idea, it somewhat sucks since i'll have very limited access to what i can do.
I might also dig up my conquer server i wrote in java awhile back and see if i get any motivation to continue with that. 5017 is a great version that everyone loved.
i had thought about taking one of these 'tq binary' servers (the earliest public one), translating it all to English and pretty much keeping it like an original server (not these stupid servers where you kill pheasants and get cps)
keep it how it is, maybe increase drops a little and then host it, make a payment system and make a subscription system. purchase a dedicated server and should be good to go. however i know fuck all about these public tq binary servers, i have no idea what they come with and what i'm limited to.
a good approach is what we do in another community i'm apart of. The server is free to play, but you may subscribe your character for $5 a month. Subscribers will gain non harmful benefits such as:
-commands to spawn gate scrolls
-a colored name on forums
-20% more leveling exp
something small like that, with a bunch of other small features to make it worth $5. no drop rate gets increased at all. no donating/subscribing for 'special items'. Only way to obtain items is by hunting the good old fashion way, and your elite 1soc bow will be praised.
each day i'm getting more motivation to do it, because i simply don't see anyone else i can rely on that won't screw up the game down the line (sell items, give up on the server) etc.
That's 1 idea, it somewhat sucks since i'll have very limited access to what i can do.
I might also dig up my conquer server i wrote in java awhile back and see if i get any motivation to continue with that. 5017 is a great version that everyone loved.
Been looking around and the earliest one I can find is 5065? I could be wrong here, would be easy enough to make with binary's I am guessing.
Although this would not be a "true" classic server I would think it would be good enough with a few modifications e.g
Remove CPs etc
Although I dont know the first thing about binary servers I am sure I could soon enough learn a bit (enough) to start work on one and make some modifications so it is a bit closer to a classic server and then put it on Tortoise SVN or something like that.
If you're going to ever try to do a pay to play type model for a pserver, DON'T use binaries!
Nothing binaries can create is worth paying for. Write a custom, stable source running the features and patches you want! By using a real source you can code custom content, events and anything else you want that actually make the server worth using.
As for pay to play, I'd strongly suggest some form of 'free play package' to people or else your server community will die quickly.
As soon as you get into free or subscription though you really do run into issues where you're no different than other servers not advertising as pay to play.
Personally all I'm going to be selling on my server is vip subscriptions (slightly boosted functionality in game and perhaps bit higher exp rates). I may or may not also sell points which can be used to do things like start server events or unlock new game features (IE: Custom guild halls) which would be more like a paytoplay type thing... I know for myself anyways I will never really go down the road of selling levels/items/etc which would overpower donators. I've come up with a couple different monetizing methods and none of them really separate donators from normal players.
[RELEASE] Conquer Online Launcher (Run your conquer server on a Dynamic IP!) 07/09/2013 - Conquer Online 2 - 6 Replies http://i37.tinypic.com/2053uok.png
Small application i created, Basically its for people who want to run a private server and they have a dynamic IP and because Conquer doesn't accept hostnames such as (No-ip.org) i have created this. It simply gets the hostname from config.ini and gets the ip address then writes the ip address to server.dat then runs conquer.
How to use:
Open config.ini,
1. Edit the darkviper.servegame.org to your hostname (etc blahblah.no-ip.org)
2. Edit...
server hamachi to play conquer prtave server 01/25/2009 - Conquer Online 2 - 1 Replies i make server in hamachi to play conquer prative server
name :TheMax666
pass :123
join room to play conquer
Play Conquer with a Proxy Server 09/29/2006 - Conquer Online 2 - 4 Replies is it possible to play conquer when u use a proxy server? i want to play co2 at school =D