In my server files "ConquerSource\bin\Debug\database\maps" folder there are .map files. I don't have a file in there for this newly added map. I don't even know what .map files do lol but in the DMap.cs it references the .map files but its commented out.
Another update: If I put the original GameMap.dat in the server files(the one that doesn't include the new map) then I can jump around. I still get teleported to PKA if i hit the wrong spot but I can jump/walk.
If I put the new GameMap.Dat into the server files then I can't jump or walk at all.
When you breakpoint you can step through the code one line at a time to check what happens. It's called debugging. I think Fang posted a guide with it sometime ago, not sure.
Just step through and check when it teleports you.
Well make sure that every change you make client side to do it server side aswell.
When logging into the map, check what the map ids are.
If you load the map with the ID of PKA, it probably means that you haven't added it properly.
Yeah I can't figure this out, I put a breakpoint on every line in PlayerJump, went through and it all worked fine, removed the breakpoints and it doesn't let me jump lol
The reason why you teleport back is because the movement handlers for walk and jump are both checking map coordinates that should be loaded by the dmap or whatever map on the server. If you don't have the server loading that map, then that's a problem. I know you're using Alex's base source which has been abused by foreign boards. The server converts maps to another map type, so you need to make a new folder (if one doesn't already exist) for dmaps (in the same directory the maps folder is in), and place the maps you wish to convert. Reading the source would greatly help you understand what's going on and why.
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