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Proxy.

Discussion on Proxy. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Proxy.

Any1 out there have or know of a proxy i could use?
Santa is offline  
Old 07/28/2009, 08:56   #2
 
_Emme_'s Avatar
 
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Follow this guide:

Make a new console application, add:

Cryptographer.cs
Code:
using System;

using System.Threading;
namespace COProxy
{
    /// <summary>
    /// Summary description for Cryptographer.
    /// </summary>
    public class Cryptographer : object
    {
        public ushort m_InCounter = 0;
        public ushort m_OutCounter = 0;
        bool m_UseAlt = false;
        private byte[] m_Key1 = {
								  0x9D, 0x90, 0x83, 0x8A, 0xD1, 0x8C, 0xE7, 0xF6, 0x25, 0x28, 0xEB, 0x82, 0x99, 0x64, 0x8F, 0x2E,
								  0x2D, 0x40, 0xD3, 0xFA, 0xE1, 0xBC, 0xB7, 0xE6, 0xB5, 0xD8, 0x3B, 0xF2, 0xA9, 0x94, 0x5F, 0x1E, 
								  0xBD, 0xF0, 0x23, 0x6A, 0xF1, 0xEC, 0x87, 0xD6, 0x45, 0x88, 0x8B, 0x62, 0xB9, 0xC4, 0x2F, 0x0E, 
								  0x4D, 0xA0, 0x73, 0xDA, 0x01, 0x1C, 0x57, 0xC6, 0xD5, 0x38, 0xDB, 0xD2, 0xC9, 0xF4, 0xFF, 0xFE, 
								  0xDD, 0x50, 0xC3, 0x4A, 0x11, 0x4C, 0x27, 0xB6, 0x65, 0xE8, 0x2B, 0x42, 0xD9, 0x24, 0xCF, 0xEE, 
								  0x6D, 0x00, 0x13, 0xBA, 0x21, 0x7C, 0xF7, 0xA6, 0xF5, 0x98, 0x7B, 0xB2, 0xE9, 0x54, 0x9F, 0xDE, 
								  0xFD, 0xB0, 0x63, 0x2A, 0x31, 0xAC, 0xC7, 0x96, 0x85, 0x48, 0xCB, 0x22, 0xF9, 0x84, 0x6F, 0xCE, 
								  0x8D, 0x60, 0xB3, 0x9A, 0x41, 0xDC, 0x97, 0x86, 0x15, 0xF8, 0x1B, 0x92, 0x09, 0xB4, 0x3F, 0xBE, 
								  0x1D, 0x10, 0x03, 0x0A, 0x51, 0x0C, 0x67, 0x76, 0xA5, 0xA8, 0x6B, 0x02, 0x19, 0xE4, 0x0F, 0xAE, 
								  0xAD, 0xC0, 0x53, 0x7A, 0x61, 0x3C, 0x37, 0x66, 0x35, 0x58, 0xBB, 0x72, 0x29, 0x14, 0xDF, 0x9E, 
								  0x3D, 0x70, 0xA3, 0xEA, 0x71, 0x6C, 0x07, 0x56, 0xC5, 0x08, 0x0B, 0xE2, 0x39, 0x44, 0xAF, 0x8E, 
								  0xCD, 0x20, 0xF3, 0x5A, 0x81, 0x9C, 0xD7, 0x46, 0x55, 0xB8, 0x5B, 0x52, 0x49, 0x74, 0x7F, 0x7E, 
								  0x5D, 0xD0, 0x43, 0xCA, 0x91, 0xCC, 0xA7, 0x36, 0xE5, 0x68, 0xAB, 0xC2, 0x59, 0xA4, 0x4F, 0x6E, 
								  0xED, 0x80, 0x93, 0x3A, 0xA1, 0xFC, 0x77, 0x26, 0x75, 0x18, 0xFB, 0x32, 0x69, 0xD4, 0x1F, 0x5E, 
								  0x7D, 0x30, 0xE3, 0xAA, 0xB1, 0x2C, 0x47, 0x16, 0x05, 0xC8, 0x4B, 0xA2, 0x79, 0x04, 0xEF, 0x4E, 
								  0x0D, 0xE0, 0x33, 0x1A, 0xC1, 0x5C, 0x17, 0x06, 0x95, 0x78, 0x9B, 0x12, 0x89, 0x34, 0xBF, 0x3E};

        private byte[] m_Key2 = {
								  0x62, 0x4F, 0xE8, 0x15, 0xDE, 0xEB, 0x04, 0x91, 0x1A, 0xC7, 0xE0, 0x4D, 0x16, 0xE3, 0x7C, 0x49,
								  0xD2, 0x3F, 0xD8, 0x85, 0x4E, 0xDB, 0xF4, 0x01, 0x8A, 0xB7, 0xD0, 0xBD, 0x86, 0xD3, 0x6C, 0xB9,
								  0x42, 0x2F, 0xC8, 0xF5, 0xBE, 0xCB, 0xE4, 0x71, 0xFA, 0xA7, 0xC0, 0x2D, 0xF6, 0xC3, 0x5C, 0x29,
								  0xB2, 0x1F, 0xB8, 0x65, 0x2E, 0xBB, 0xD4, 0xE1, 0x6A, 0x97, 0xB0, 0x9D, 0x66, 0xB3, 0x4C, 0x99,
								  0x22, 0x0F, 0xA8, 0xD5, 0x9E, 0xAB, 0xC4, 0x51, 0xDA, 0x87, 0xA0, 0x0D, 0xD6, 0xA3, 0x3C, 0x09,
								  0x92, 0xFF, 0x98, 0x45, 0x0E, 0x9B, 0xB4, 0xC1, 0x4A, 0x77, 0x90, 0x7D, 0x46, 0x93, 0x2C, 0x79,
								  0x02, 0xEF, 0x88, 0xB5, 0x7E, 0x8B, 0xA4, 0x31, 0xBA, 0x67, 0x80, 0xED, 0xB6, 0x83, 0x1C, 0xE9,
								  0x72, 0xDF, 0x78, 0x25, 0xEE, 0x7B, 0x94, 0xA1, 0x2A, 0x57, 0x70, 0x5D, 0x26, 0x73, 0x0C, 0x59,
								  0xE2, 0xCF, 0x68, 0x95, 0x5E, 0x6B, 0x84, 0x11, 0x9A, 0x47, 0x60, 0xCD, 0x96, 0x63, 0xFC, 0xC9,
								  0x52, 0xBF, 0x58, 0x05, 0xCE, 0x5B, 0x74, 0x81, 0x0A, 0x37, 0x50, 0x3D, 0x06, 0x53, 0xEC, 0x39,
								  0xC2, 0xAF, 0x48, 0x75, 0x3E, 0x4B, 0x64, 0xF1, 0x7A, 0x27, 0x40, 0xAD, 0x76, 0x43, 0xDC, 0xA9,
								  0x32, 0x9F, 0x38, 0xE5, 0xAE, 0x3B, 0x54, 0x61, 0xEA, 0x17, 0x30, 0x1D, 0xE6, 0x33, 0xCC, 0x19,
								  0xA2, 0x8F, 0x28, 0x55, 0x1E, 0x2B, 0x44, 0xD1, 0x5A, 0x07, 0x20, 0x8D, 0x56, 0x23, 0xBC, 0x89,
								  0x12, 0x7F, 0x18, 0xC5, 0x8E, 0x1B, 0x34, 0x41, 0xCA, 0xF7, 0x10, 0xFD, 0xC6, 0x13, 0xAC, 0xF9,
								  0x82, 0x6F, 0x08, 0x35, 0xFE, 0x0B, 0x24, 0xB1, 0x3A, 0xE7, 0x00, 0x6D, 0x36, 0x03, 0x9C, 0x69,
								  0xF2, 0x5F, 0xF8, 0xA5, 0x6E, 0xFB, 0x14, 0x21, 0xAA, 0xD7, 0xF0, 0xDD, 0xA6, 0xF3, 0x8C, 0xD9};
        private byte[] m_Key3;
        private byte[] m_Key4;

        public Cryptographer()
        {
        }
        public void SetKeys(byte[] InKey1, byte[] InKey2)
        {
            byte[] addKey1 = new byte[4];
            byte[] addKey2 = new byte[4];
            byte[] addResult = new byte[4];
            //addKey1.i = 0;
            //addKey2.i = 0;
            byte[] tempKey = new byte[4];

            long LMULer;
            //			InKey1[0] = 0x20;
            //			InKey1[1] = 0x5c;
            //			InKey1[2] = 0x48;
            //			InKey1[3] = 0xf4;
            //			InKey2[0] = 0x00;
            //			InKey2[1] = 0x44;
            //			InKey2[2] = 0xa6;
            //			InKey2[3] = 0x2e;

            //if (Key3) delete [] Key3;
            //if (Key4) delete [] Key4;
            Monitor.Enter(this);
            m_Key3 = new Byte[256];
            m_Key4 = new Byte[256];
            for (int x = 0; x < 4; x++)
            {
                addKey1[x] = InKey1[3 - x];
                addKey2[x] = InKey2[3 - x];
            }
            //cout << "Key1: " << addKey1.i << endl;
            //cout << "Key2: " << addKey2.i << endl;
            uint Adder1;
            uint Adder2;
            uint Adder3;
            Adder1 = (uint)((addKey1[3] << 24) | (addKey1[2] << 16) | (addKey1[1] << 8) | (addKey1[0]));
            Adder2 = (uint)((addKey2[3] << 24) | (addKey2[2] << 16) | (addKey2[1] << 8) | (addKey2[0]));
            Adder3 = Adder1 + Adder2;
            addResult[0] = (byte)(Adder3 & 0xff);
            addResult[1] = (byte)((Adder3 >> 8) & 0xff);
            addResult[2] = (byte)((Adder3 >> 16) & 0xff);
            addResult[3] = (byte)((Adder3 >> 24) & 0xff);
            for (int b = 3; b >= 0; b--)
            {
                //	printf("%.2x ", addResult.c[b]);
                tempKey[3 - b] = addResult[b];
            }
            tempKey[2] = (byte)(tempKey[2] ^ (byte)0x43);
            tempKey[3] = (byte)(tempKey[3] ^ (byte)0x21);

            for (int b = 0; b < 4; b++)
            {
                tempKey[b] = (byte)(tempKey[b] ^ InKey1[b]);
            }

            //Build the 3rd Key
            for (int b = 0; b < 256; b++)
            {
                m_Key3[b] = (byte)(tempKey[3 - (b % 4)] ^ m_Key1[b]);
            }


            for (int x = 0; x < 4; x++)
            {
                addResult[x] = tempKey[3 - x];
            }
            Adder3 = (uint)((addResult[3] << 24) | (addResult[2] << 16) | (addResult[1] << 8) | (addResult[0]));
            LMULer = Adder3 * Adder3;
            LMULer = LMULer << 32;
            LMULer = LMULer >> 32;

            Adder3 = Convert.ToUInt32(LMULer & 0xffffffff);

            addResult[0] = (byte)(Adder3 & 0xff);
            addResult[1] = (byte)((Adder3 >> 8) & 0xff);
            addResult[2] = (byte)((Adder3 >> 16) & 0xff);
            addResult[3] = (byte)((Adder3 >> 24) & 0xff);

            for (int b = 3; b >= 0; b--)
            {
                tempKey[3 - b] = addResult[b];
            }
            //Build the 4th Key
            for (int b = 0; b < 256; b++)
            {
                m_Key4[b] = Convert.ToByte(tempKey[3 - (b % 4)] ^ m_Key2[b]);
            }
            Monitor.Exit(this);

            //cout << "Int representation: " << charadd.i << endl;
        }

        public void ResetCounter()
        {
            //Monitor.Enter(this);
            m_OutCounter = 0;
            m_InCounter = 0;
            //Monitor.Exit(this);
        }

        public void EnableAlternateKeys()
        {
            //Monitor.Enter(this);
            m_UseAlt = true;
            //m_InCounter = 0;
            m_OutCounter = 0;
            //Monitor.Exit(this);
        }

        public void DisableAlternateKeys()
        {
            //Monitor.Enter(this);
            m_UseAlt = false;
            m_InCounter = 0;
            m_OutCounter = 0;
            //Monitor.Exit(this);
        }

        public void Encrypt(ref byte[] Data, bool Reverse)
        {
            try
            {
                //Monitor.Enter(this);
                if (!Reverse)
                for (int b = 0; b < Data.Length; b++)
                {
                    Data[b] = (byte)(Data[b] ^ 0xab);
                    Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                    Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
                    Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
                    m_OutCounter++;
                }
                else
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
                        Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        m_OutCounter++;
                    }
                //Console.WriteLine("OutCounter = " + m_OutCounter);
                //Monitor.Exit(this);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }

        }

        public void Decrypt(ref byte[] Data, bool Reverse)
        {
            try
            {
                byte[] Key1;
                byte[] Key2;
                if (m_UseAlt)
                {
                    Key1 = m_Key3;
                    Key2 = m_Key4;
                }
                else
                {
                    Key1 = m_Key1;
                    Key2 = m_Key2;
                }
                //Monitor.Enter(this);
                if (!Reverse)
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
                        m_InCounter++;
                    }
                else
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
                        Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        m_InCounter++;
                    }
                //Monitor.Exit(this);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        public void PeekDecrypt(ref byte[] Data)
        {
            //Monitor.Enter(this);
            for (int b = 0; b < Data.Length; b++)
            {
                Data[b] = (byte)(m_Key1[((m_InCounter + b) & 0x00ff)] ^ Data[b]);
                Data[b] = (byte)(m_Key2[(m_InCounter + b) >> 8] ^ Data[b]);
                Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                Data[b] = (byte)(Data[b] ^ 0xab);
            }
            //Monitor.Exit(this);
        }

    }
}


Native.cs

Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace COProxy
{
    public unsafe class Native
    {
        [DllImport("msvcrt.dll")]
        public static extern unsafe void* memcpy(void* dest, void* src, uint size);
        [DllImport("user32.dll")]
        public static extern int MessageBox(int h, string m,
    string c, int type);
        [DllImport("winmm.dll")]
        public static extern uint timeGetTime();
    }
}


PacketSave.cs

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace COProxy
{
    class PacketSave
    {
        bool Hex = false;
        string Path;
        public PacketSave(string path, bool hex)
        {
            Hex = hex;
            Path = path;
        }
        public void SavePacket(byte[] Data)
        {
            StreamWriter PacketLog = new StreamWriter(Path, true);
            string Packet = "";
            byte i = 0;
            foreach (byte b in Data)
            {
                if (Hex)
                    Packet += b.ToString("X2") + " ";
                else
                    Packet += b.ToString() + " ";
                if (i % 16 == 15)
                    Packet += Environment.NewLine;
                i++;
            }
            PacketLog.WriteLine(Environment.NewLine + "Packet ID: " + BitConverter.ToUInt16(Data, 2) + " Length: " + BitConverter.ToUInt16(Data, 0));
            PacketLog.WriteLine(Packet);
            PacketLog.Flush();
            PacketLog.Close();
        }        
    }
}



Program.cs

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace COProxy
{
    class Program
    {
        public static Proxy AuthSniffer;
        public static Proxy GameSniffer;
        public static PacketSave PS = new PacketSave("C:\\Packets.txt", false);
        static void Main(string[] args)
        {
            try
            {
                AuthSniffer = new Proxy();
                AuthSniffer.SetServerConnHandler(new ConnectionArrived(AuthServerConnection));
                AuthSniffer.SetClientDataHandler(new DataArrived(AuthClientData));
                AuthSniffer.SetServerDataHandler(new DataArrived(AuthServerData));
                AuthSniffer.SetServerDCHandler(new Disconnection(AuthServerDC));
                AuthSniffer.SetClientDCHandler(new Disconnection(AuthClientDC));
                AuthSniffer.Name = "AuthSniffer";
                AuthSniffer.Start("IP_ADDRESS_HERE", 9958);                

                GameSniffer = new Proxy();
                GameSniffer.SetServerConnHandler(new ConnectionArrived(GameServerConnection));
                GameSniffer.SetClientDataHandler(new DataArrived(GameClientData));
                GameSniffer.SetServerDataHandler(new DataArrived(GameServerData));
                GameSniffer.SetServerDCHandler(new Disconnection(GameServerDC));
                GameSniffer.SetClientDCHandler(new Disconnection(GameClientDC));
                GameSniffer.Name = "GameSniffer";
                GameSniffer.Start("IP_ADDRESS_HERE", 5816);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            Console.ReadLine();
        }
        public static void AuthServerDC(StateObj S)
        {
            Environment.Exit(0);
        }
        public static void AuthClientDC(StateObj S)
        {
            Console.WriteLine("Proxy lost connection with Auth Server.");
            Console.ReadLine();
            Environment.Exit(0);
        }
        public static void GameServerDC(StateObj S)
        {
            Environment.Exit(0);
        }
        public static void GameClientDC(StateObj S)
        {
            Console.WriteLine("Proxy lost connection with Game Server.");
            Console.ReadLine();
            Environment.Exit(0);
        }
        public static void AuthServerConnection(StateObj S)
        {
            Console.WriteLine("Auth - Client connected to the proxy.");
        }
        public static unsafe void AuthServerData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);                

                AuthSniffer.ServerCrypto.Decrypt(ref Data, false);
                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Auth - Packet: Client -> Server, ID: " + PacketID);

                AuthSniffer.ClientCrypto.Decrypt(ref Data, true);
                AuthSniffer.Client.SendTo(Data, AuthSniffer.Client.RemoteEndPoint);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public static unsafe void AuthClientData(StateObj StO, byte[] data)
        {
            try
            {
                AuthSniffer.ClientCrypto.Encrypt(ref data, true);


                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Auth - Packet: Server -> Client, ID: " + PacketID);
                string ip = "IP_ADDRESS_HERE";
                if (PacketID == 1055)
                {
                    fixed (byte* p = Data)
                    {
                        for (int i = 0; i < ip.Length; i++)
                        {
                            *(p + 12 + i) = Convert.ToByte(ip[i]);
                        }
                        for (int i = ip.Length; i < 16; i++)
                            *(p + 12 + i) = 0;
                    }
                }                

                AuthSniffer.ServerCrypto.Encrypt(ref Data, false);

                AuthSniffer.Soc.Send(Data);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }

        public static void GameServerConnection(StateObj S)
        {
            Console.WriteLine("Game - Client connected to the proxy.");
        }
        public static unsafe void GameServerData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                GameSniffer.ServerCrypto.Decrypt(ref Data, false);
                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Game - Packet: Client -> Server, ID: " + PacketID);

                if (PacketID == 1052)
                {
                    GameSniffer.ServerCrypto.SetKeys(new byte[4] { Data[11], Data[10], Data[9], Data[8] }, new byte[4] { Data[7], Data[6], Data[5], Data[4] });
                    GameSniffer.ServerCrypto.EnableAlternateKeys();
                    GameSniffer.ClientCrypto.SetKeys(new byte[4] { Data[11], Data[10], Data[9], Data[8] }, new byte[4] { Data[7], Data[6], Data[5], Data[4] });
                }
                PS.SavePacket(Data);

                GameSniffer.ClientCrypto.Decrypt(ref Data, true);
                GameSniffer.Client.SendTo(Data, GameSniffer.Client.RemoteEndPoint);

                if (PacketID == 1052)
                    GameSniffer.ClientCrypto.EnableAlternateKeys();
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public static unsafe void GameClientData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                GameSniffer.ClientCrypto.Encrypt(ref Data, true);

                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Game - Packet: Server -> Client, ID: " + PacketID);

                PS.SavePacket(Data);

                GameSniffer.ServerCrypto.Encrypt(ref Data, false);
                GameSniffer.Soc.Send(Data);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
    }
    public class StateObj
    {
        public byte[] Buffer = new byte[1024];
        public Socket MySock = null;
        public object Wrapper;
    }

    public delegate void ConnectionArrived(StateObj StO);
    public delegate void DataArrived(StateObj StO, byte[] Buffer);
    public delegate void Disconnection(StateObj StO);

    public class Proxy
    {
        public Socket Client;//Socket that listens for packets from Server to Client
        public Socket Server;//Socket that listens for packets from Client to Server
        public Socket Soc;
        public string Name = "";
        ConnectionArrived ServerConnHandler;
        DataArrived ServerDataHandler;
        DataArrived ClientDataHandler;
        Disconnection ServerDCHandler;
        Disconnection ClientDCHandler;
        public Cryptographer ClientCrypto = new Cryptographer();
        public Cryptographer ServerCrypto = new Cryptographer();
        public void SetServerDCHandler(Disconnection C)
        {
            ServerDCHandler = C;
        }
        public void SetClientDCHandler(Disconnection C)
        {
            ClientDCHandler = C;
        }
        public void SetServerConnHandler(ConnectionArrived C)
        {
            ServerConnHandler = C;
        }
        public void SetServerDataHandler(DataArrived C)
        {
            ServerDataHandler = C;
        }
        public void SetClientDataHandler(DataArrived C)
        {
            ClientDataHandler = C;
        }

        public void Stop()
        {            
            Client.Shutdown(SocketShutdown.Both);
            Server.Shutdown(SocketShutdown.Both);
            Client.Close();
            Server.Close();
            Client = null;
            Server = null;
        }

        public void Start(string ServerIP, int Port)
        {
            Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint ServEP = new IPEndPoint(IPAddress.Parse(ServerIP), Port);
            Client.BeginConnect(ServEP, new AsyncCallback(ClientConnect), new StateObj());   

            Server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint IPE = new IPEndPoint(IPAddress.Any, 432);
            Server.Bind(IPE);
            Server.Listen(100);
            Server.BeginAccept(new AsyncCallback(ServerConnection), new StateObj());                     
        }
        public void ClientConnect(IAsyncResult R)
        {            
            StateObj S = (StateObj)R.AsyncState;
            Client.EndConnect(R);
            S.MySock = Client;
            S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ClientData), S);
            Console.WriteLine(Name + " ->Connected to server successfully.");
        }
        public unsafe void ClientData(IAsyncResult R)//Client socket receives data from SERVER
        {//Server -> Client Soc -> Client()
            try
            {
                StateObj S = (StateObj)R.AsyncState;
                SocketError SE;
                int Len = S.MySock.EndReceive(R, out SE);
                if (S.MySock.Connected)
                {
                    if (SE == SocketError.Success && Len != 0)
                    {
                        byte[] data = new byte[Len];
                        fixed (byte* p1 = data, p2 = S.Buffer)
                            Native.memcpy(p1, p2, (uint)Len);

                        if (ClientDataHandler != null)
                            ClientDataHandler.Invoke(S, data);
                    }
                    else
                        if (ClientDCHandler != null)
                            ClientDCHandler.Invoke(S);
                }
                else
                    if (ClientDCHandler != null)
                        ClientDCHandler.Invoke(S);
                try
                {
                    S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ClientData), S);
                }
                catch { }
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public void ServerConnection(IAsyncResult R)//Server gets new connection
        {//Client -> Server Soc -> Server(Client Socket's remote address)
            StateObj S = (StateObj)R.AsyncState;
            try
            {
                S.MySock = Server.EndAccept(R);
                Soc = S.MySock;

                if (ServerConnHandler != null)
                    ServerConnHandler.Invoke(S);

                Server.BeginAccept(new AsyncCallback(ServerConnection), new StateObj());
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            try
            {
                S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ServerReceive), S);
            }
            catch { }
        }
        public unsafe void ServerReceive(IAsyncResult R)//Server socket receives data from CLIENT
        {
            StateObj S = (StateObj)R.AsyncState;
            try
            {
                SocketError SE;
                int Len = S.MySock.EndReceive(R, out SE);
                if (S.MySock.Connected)
                {
                    if (SE == SocketError.Success && Len != 0)
                    {
                        byte[] data = new byte[Len];
                        fixed (byte* p1 = data, p2 = S.Buffer)
                            Native.memcpy(p1, p2, (uint)Len);

                        if (ServerDataHandler != null)
                            ServerDataHandler.Invoke(S, data);
                    }
                    else
                        if (ClientDCHandler != null)
                            ClientDCHandler.Invoke(S);
                }
                else
                    if (ClientDCHandler != null)
                        ClientDCHandler.Invoke(S);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            try
            {
                S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ServerReceive), S);
            }
            catch { }
        }
    }
}


Figure rest out by yourself, enjoy.

Works great on patch 5017.
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Old 07/28/2009, 10:29   #3
 
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Does it work on more recent patches? And where is says IP_ADRESS_HERE is that where i put the server ip?
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Old 07/28/2009, 10:57   #4
 
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Quote:
Originally Posted by StarBucks View Post
Does it work on more recent patches? And where is says IP_ADRESS_HERE is that where i put the server ip?
Works on 5017.

IP_ADDRESS_HERE means you put the IP there yes, as a string (within " and ")
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Old 07/28/2009, 11:19   #5
 
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Anyway to make it work with more recent patches tho?
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Old 07/28/2009, 11:38   #6
 
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Quote:
Originally Posted by StarBucks View Post
Anyway to make it work with more recent patches tho?
Don't bother with it, you're not on that level yet.
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Old 07/28/2009, 19:02   #7
 
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Quote:
Originally Posted by EmmeTheCoder View Post
Works on 5017.

IP_ADDRESS_HERE means you put the IP there yes, as a string (within " and ")
when i put the AuthSniffer Ip as the server ip and GameSniffer ip as my local IP it gives me that error and nvr get connect to the client msg

[IMG][/IMG]

also changed the server.dat ip to my local ip
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Old 07/28/2009, 19:05   #8

 
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I get the same error.
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Old 07/28/2009, 19:25   #9
 
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btw what is a proxy?
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Old 07/28/2009, 19:27   #10
 
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Quote:
Originally Posted by Arcotemple:] View Post
lmao pwnd
you know that you are a big spammer ????????!
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Old 07/28/2009, 19:29   #11
 
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lol maybe
i just want my 860 posts back
every post i make is related to thread
except the one you just quoted lol
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Old 07/28/2009, 19:50   #12
 
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Releasing what i bought from tanel... thanks emme -_-
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Old 07/28/2009, 20:05   #13
 
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Quote:
Originally Posted by EmmeTheCoder View Post
Follow this guide:

Make a new console application, add:

Cryptographer.cs
Code:
using System;

using System.Threading;
namespace COProxy
{
    /// <summary>
    /// Summary description for Cryptographer.
    /// </summary>
    public class Cryptographer : object
    {
        public ushort m_InCounter = 0;
        public ushort m_OutCounter = 0;
        bool m_UseAlt = false;
        private byte[] m_Key1 = {
								  0x9D, 0x90, 0x83, 0x8A, 0xD1, 0x8C, 0xE7, 0xF6, 0x25, 0x28, 0xEB, 0x82, 0x99, 0x64, 0x8F, 0x2E,
								  0x2D, 0x40, 0xD3, 0xFA, 0xE1, 0xBC, 0xB7, 0xE6, 0xB5, 0xD8, 0x3B, 0xF2, 0xA9, 0x94, 0x5F, 0x1E, 
								  0xBD, 0xF0, 0x23, 0x6A, 0xF1, 0xEC, 0x87, 0xD6, 0x45, 0x88, 0x8B, 0x62, 0xB9, 0xC4, 0x2F, 0x0E, 
								  0x4D, 0xA0, 0x73, 0xDA, 0x01, 0x1C, 0x57, 0xC6, 0xD5, 0x38, 0xDB, 0xD2, 0xC9, 0xF4, 0xFF, 0xFE, 
								  0xDD, 0x50, 0xC3, 0x4A, 0x11, 0x4C, 0x27, 0xB6, 0x65, 0xE8, 0x2B, 0x42, 0xD9, 0x24, 0xCF, 0xEE, 
								  0x6D, 0x00, 0x13, 0xBA, 0x21, 0x7C, 0xF7, 0xA6, 0xF5, 0x98, 0x7B, 0xB2, 0xE9, 0x54, 0x9F, 0xDE, 
								  0xFD, 0xB0, 0x63, 0x2A, 0x31, 0xAC, 0xC7, 0x96, 0x85, 0x48, 0xCB, 0x22, 0xF9, 0x84, 0x6F, 0xCE, 
								  0x8D, 0x60, 0xB3, 0x9A, 0x41, 0xDC, 0x97, 0x86, 0x15, 0xF8, 0x1B, 0x92, 0x09, 0xB4, 0x3F, 0xBE, 
								  0x1D, 0x10, 0x03, 0x0A, 0x51, 0x0C, 0x67, 0x76, 0xA5, 0xA8, 0x6B, 0x02, 0x19, 0xE4, 0x0F, 0xAE, 
								  0xAD, 0xC0, 0x53, 0x7A, 0x61, 0x3C, 0x37, 0x66, 0x35, 0x58, 0xBB, 0x72, 0x29, 0x14, 0xDF, 0x9E, 
								  0x3D, 0x70, 0xA3, 0xEA, 0x71, 0x6C, 0x07, 0x56, 0xC5, 0x08, 0x0B, 0xE2, 0x39, 0x44, 0xAF, 0x8E, 
								  0xCD, 0x20, 0xF3, 0x5A, 0x81, 0x9C, 0xD7, 0x46, 0x55, 0xB8, 0x5B, 0x52, 0x49, 0x74, 0x7F, 0x7E, 
								  0x5D, 0xD0, 0x43, 0xCA, 0x91, 0xCC, 0xA7, 0x36, 0xE5, 0x68, 0xAB, 0xC2, 0x59, 0xA4, 0x4F, 0x6E, 
								  0xED, 0x80, 0x93, 0x3A, 0xA1, 0xFC, 0x77, 0x26, 0x75, 0x18, 0xFB, 0x32, 0x69, 0xD4, 0x1F, 0x5E, 
								  0x7D, 0x30, 0xE3, 0xAA, 0xB1, 0x2C, 0x47, 0x16, 0x05, 0xC8, 0x4B, 0xA2, 0x79, 0x04, 0xEF, 0x4E, 
								  0x0D, 0xE0, 0x33, 0x1A, 0xC1, 0x5C, 0x17, 0x06, 0x95, 0x78, 0x9B, 0x12, 0x89, 0x34, 0xBF, 0x3E};

        private byte[] m_Key2 = {
								  0x62, 0x4F, 0xE8, 0x15, 0xDE, 0xEB, 0x04, 0x91, 0x1A, 0xC7, 0xE0, 0x4D, 0x16, 0xE3, 0x7C, 0x49,
								  0xD2, 0x3F, 0xD8, 0x85, 0x4E, 0xDB, 0xF4, 0x01, 0x8A, 0xB7, 0xD0, 0xBD, 0x86, 0xD3, 0x6C, 0xB9,
								  0x42, 0x2F, 0xC8, 0xF5, 0xBE, 0xCB, 0xE4, 0x71, 0xFA, 0xA7, 0xC0, 0x2D, 0xF6, 0xC3, 0x5C, 0x29,
								  0xB2, 0x1F, 0xB8, 0x65, 0x2E, 0xBB, 0xD4, 0xE1, 0x6A, 0x97, 0xB0, 0x9D, 0x66, 0xB3, 0x4C, 0x99,
								  0x22, 0x0F, 0xA8, 0xD5, 0x9E, 0xAB, 0xC4, 0x51, 0xDA, 0x87, 0xA0, 0x0D, 0xD6, 0xA3, 0x3C, 0x09,
								  0x92, 0xFF, 0x98, 0x45, 0x0E, 0x9B, 0xB4, 0xC1, 0x4A, 0x77, 0x90, 0x7D, 0x46, 0x93, 0x2C, 0x79,
								  0x02, 0xEF, 0x88, 0xB5, 0x7E, 0x8B, 0xA4, 0x31, 0xBA, 0x67, 0x80, 0xED, 0xB6, 0x83, 0x1C, 0xE9,
								  0x72, 0xDF, 0x78, 0x25, 0xEE, 0x7B, 0x94, 0xA1, 0x2A, 0x57, 0x70, 0x5D, 0x26, 0x73, 0x0C, 0x59,
								  0xE2, 0xCF, 0x68, 0x95, 0x5E, 0x6B, 0x84, 0x11, 0x9A, 0x47, 0x60, 0xCD, 0x96, 0x63, 0xFC, 0xC9,
								  0x52, 0xBF, 0x58, 0x05, 0xCE, 0x5B, 0x74, 0x81, 0x0A, 0x37, 0x50, 0x3D, 0x06, 0x53, 0xEC, 0x39,
								  0xC2, 0xAF, 0x48, 0x75, 0x3E, 0x4B, 0x64, 0xF1, 0x7A, 0x27, 0x40, 0xAD, 0x76, 0x43, 0xDC, 0xA9,
								  0x32, 0x9F, 0x38, 0xE5, 0xAE, 0x3B, 0x54, 0x61, 0xEA, 0x17, 0x30, 0x1D, 0xE6, 0x33, 0xCC, 0x19,
								  0xA2, 0x8F, 0x28, 0x55, 0x1E, 0x2B, 0x44, 0xD1, 0x5A, 0x07, 0x20, 0x8D, 0x56, 0x23, 0xBC, 0x89,
								  0x12, 0x7F, 0x18, 0xC5, 0x8E, 0x1B, 0x34, 0x41, 0xCA, 0xF7, 0x10, 0xFD, 0xC6, 0x13, 0xAC, 0xF9,
								  0x82, 0x6F, 0x08, 0x35, 0xFE, 0x0B, 0x24, 0xB1, 0x3A, 0xE7, 0x00, 0x6D, 0x36, 0x03, 0x9C, 0x69,
								  0xF2, 0x5F, 0xF8, 0xA5, 0x6E, 0xFB, 0x14, 0x21, 0xAA, 0xD7, 0xF0, 0xDD, 0xA6, 0xF3, 0x8C, 0xD9};
        private byte[] m_Key3;
        private byte[] m_Key4;

        public Cryptographer()
        {
        }
        public void SetKeys(byte[] InKey1, byte[] InKey2)
        {
            byte[] addKey1 = new byte[4];
            byte[] addKey2 = new byte[4];
            byte[] addResult = new byte[4];
            //addKey1.i = 0;
            //addKey2.i = 0;
            byte[] tempKey = new byte[4];

            long LMULer;
            //			InKey1[0] = 0x20;
            //			InKey1[1] = 0x5c;
            //			InKey1[2] = 0x48;
            //			InKey1[3] = 0xf4;
            //			InKey2[0] = 0x00;
            //			InKey2[1] = 0x44;
            //			InKey2[2] = 0xa6;
            //			InKey2[3] = 0x2e;

            //if (Key3) delete [] Key3;
            //if (Key4) delete [] Key4;
            Monitor.Enter(this);
            m_Key3 = new Byte[256];
            m_Key4 = new Byte[256];
            for (int x = 0; x < 4; x++)
            {
                addKey1[x] = InKey1[3 - x];
                addKey2[x] = InKey2[3 - x];
            }
            //cout << "Key1: " << addKey1.i << endl;
            //cout << "Key2: " << addKey2.i << endl;
            uint Adder1;
            uint Adder2;
            uint Adder3;
            Adder1 = (uint)((addKey1[3] << 24) | (addKey1[2] << 16) | (addKey1[1] << 8) | (addKey1[0]));
            Adder2 = (uint)((addKey2[3] << 24) | (addKey2[2] << 16) | (addKey2[1] << 8) | (addKey2[0]));
            Adder3 = Adder1 + Adder2;
            addResult[0] = (byte)(Adder3 & 0xff);
            addResult[1] = (byte)((Adder3 >> 8) & 0xff);
            addResult[2] = (byte)((Adder3 >> 16) & 0xff);
            addResult[3] = (byte)((Adder3 >> 24) & 0xff);
            for (int b = 3; b >= 0; b--)
            {
                //	printf("%.2x ", addResult.c[b]);
                tempKey[3 - b] = addResult[b];
            }
            tempKey[2] = (byte)(tempKey[2] ^ (byte)0x43);
            tempKey[3] = (byte)(tempKey[3] ^ (byte)0x21);

            for (int b = 0; b < 4; b++)
            {
                tempKey[b] = (byte)(tempKey[b] ^ InKey1[b]);
            }

            //Build the 3rd Key
            for (int b = 0; b < 256; b++)
            {
                m_Key3[b] = (byte)(tempKey[3 - (b % 4)] ^ m_Key1[b]);
            }


            for (int x = 0; x < 4; x++)
            {
                addResult[x] = tempKey[3 - x];
            }
            Adder3 = (uint)((addResult[3] << 24) | (addResult[2] << 16) | (addResult[1] << 8) | (addResult[0]));
            LMULer = Adder3 * Adder3;
            LMULer = LMULer << 32;
            LMULer = LMULer >> 32;

            Adder3 = Convert.ToUInt32(LMULer & 0xffffffff);

            addResult[0] = (byte)(Adder3 & 0xff);
            addResult[1] = (byte)((Adder3 >> 8) & 0xff);
            addResult[2] = (byte)((Adder3 >> 16) & 0xff);
            addResult[3] = (byte)((Adder3 >> 24) & 0xff);

            for (int b = 3; b >= 0; b--)
            {
                tempKey[3 - b] = addResult[b];
            }
            //Build the 4th Key
            for (int b = 0; b < 256; b++)
            {
                m_Key4[b] = Convert.ToByte(tempKey[3 - (b % 4)] ^ m_Key2[b]);
            }
            Monitor.Exit(this);

            //cout << "Int representation: " << charadd.i << endl;
        }

        public void ResetCounter()
        {
            //Monitor.Enter(this);
            m_OutCounter = 0;
            m_InCounter = 0;
            //Monitor.Exit(this);
        }

        public void EnableAlternateKeys()
        {
            //Monitor.Enter(this);
            m_UseAlt = true;
            //m_InCounter = 0;
            m_OutCounter = 0;
            //Monitor.Exit(this);
        }

        public void DisableAlternateKeys()
        {
            //Monitor.Enter(this);
            m_UseAlt = false;
            m_InCounter = 0;
            m_OutCounter = 0;
            //Monitor.Exit(this);
        }

        public void Encrypt(ref byte[] Data, bool Reverse)
        {
            try
            {
                //Monitor.Enter(this);
                if (!Reverse)
                for (int b = 0; b < Data.Length; b++)
                {
                    Data[b] = (byte)(Data[b] ^ 0xab);
                    Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                    Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
                    Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
                    m_OutCounter++;
                }
                else
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
                        Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        m_OutCounter++;
                    }
                //Console.WriteLine("OutCounter = " + m_OutCounter);
                //Monitor.Exit(this);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }

        }

        public void Decrypt(ref byte[] Data, bool Reverse)
        {
            try
            {
                byte[] Key1;
                byte[] Key2;
                if (m_UseAlt)
                {
                    Key1 = m_Key3;
                    Key2 = m_Key4;
                }
                else
                {
                    Key1 = m_Key1;
                    Key2 = m_Key2;
                }
                //Monitor.Enter(this);
                if (!Reverse)
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
                        m_InCounter++;
                    }
                else
                    for (int b = 0; b < Data.Length; b++)
                    {
                        Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
                        Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
                        Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                        Data[b] = (byte)(Data[b] ^ 0xab);
                        m_InCounter++;
                    }
                //Monitor.Exit(this);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        public void PeekDecrypt(ref byte[] Data)
        {
            //Monitor.Enter(this);
            for (int b = 0; b < Data.Length; b++)
            {
                Data[b] = (byte)(m_Key1[((m_InCounter + b) & 0x00ff)] ^ Data[b]);
                Data[b] = (byte)(m_Key2[(m_InCounter + b) >> 8] ^ Data[b]);
                Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
                Data[b] = (byte)(Data[b] ^ 0xab);
            }
            //Monitor.Exit(this);
        }

    }
}


Native.cs

Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace COProxy
{
    public unsafe class Native
    {
        [DllImport("msvcrt.dll")]
        public static extern unsafe void* memcpy(void* dest, void* src, uint size);
        [DllImport("user32.dll")]
        public static extern int MessageBox(int h, string m,
    string c, int type);
        [DllImport("winmm.dll")]
        public static extern uint timeGetTime();
    }
}


PacketSave.cs

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace COProxy
{
    class PacketSave
    {
        bool Hex = false;
        string Path;
        public PacketSave(string path, bool hex)
        {
            Hex = hex;
            Path = path;
        }
        public void SavePacket(byte[] Data)
        {
            StreamWriter PacketLog = new StreamWriter(Path, true);
            string Packet = "";
            byte i = 0;
            foreach (byte b in Data)
            {
                if (Hex)
                    Packet += b.ToString("X2") + " ";
                else
                    Packet += b.ToString() + " ";
                if (i % 16 == 15)
                    Packet += Environment.NewLine;
                i++;
            }
            PacketLog.WriteLine(Environment.NewLine + "Packet ID: " + BitConverter.ToUInt16(Data, 2) + " Length: " + BitConverter.ToUInt16(Data, 0));
            PacketLog.WriteLine(Packet);
            PacketLog.Flush();
            PacketLog.Close();
        }        
    }
}



Program.cs

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace COProxy
{
    class Program
    {
        public static Proxy AuthSniffer;
        public static Proxy GameSniffer;
        public static PacketSave PS = new PacketSave("C:\\Packets.txt", false);
        static void Main(string[] args)
        {
            try
            {
                AuthSniffer = new Proxy();
                AuthSniffer.SetServerConnHandler(new ConnectionArrived(AuthServerConnection));
                AuthSniffer.SetClientDataHandler(new DataArrived(AuthClientData));
                AuthSniffer.SetServerDataHandler(new DataArrived(AuthServerData));
                AuthSniffer.SetServerDCHandler(new Disconnection(AuthServerDC));
                AuthSniffer.SetClientDCHandler(new Disconnection(AuthClientDC));
                AuthSniffer.Name = "AuthSniffer";
                AuthSniffer.Start("IP_ADDRESS_HERE", 9958);                

                GameSniffer = new Proxy();
                GameSniffer.SetServerConnHandler(new ConnectionArrived(GameServerConnection));
                GameSniffer.SetClientDataHandler(new DataArrived(GameClientData));
                GameSniffer.SetServerDataHandler(new DataArrived(GameServerData));
                GameSniffer.SetServerDCHandler(new Disconnection(GameServerDC));
                GameSniffer.SetClientDCHandler(new Disconnection(GameClientDC));
                GameSniffer.Name = "GameSniffer";
                GameSniffer.Start("IP_ADDRESS_HERE", 5816);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            Console.ReadLine();
        }
        public static void AuthServerDC(StateObj S)
        {
            Environment.Exit(0);
        }
        public static void AuthClientDC(StateObj S)
        {
            Console.WriteLine("Proxy lost connection with Auth Server.");
            Console.ReadLine();
            Environment.Exit(0);
        }
        public static void GameServerDC(StateObj S)
        {
            Environment.Exit(0);
        }
        public static void GameClientDC(StateObj S)
        {
            Console.WriteLine("Proxy lost connection with Game Server.");
            Console.ReadLine();
            Environment.Exit(0);
        }
        public static void AuthServerConnection(StateObj S)
        {
            Console.WriteLine("Auth - Client connected to the proxy.");
        }
        public static unsafe void AuthServerData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);                

                AuthSniffer.ServerCrypto.Decrypt(ref Data, false);
                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Auth - Packet: Client -> Server, ID: " + PacketID);

                AuthSniffer.ClientCrypto.Decrypt(ref Data, true);
                AuthSniffer.Client.SendTo(Data, AuthSniffer.Client.RemoteEndPoint);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public static unsafe void AuthClientData(StateObj StO, byte[] data)
        {
            try
            {
                AuthSniffer.ClientCrypto.Encrypt(ref data, true);


                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Auth - Packet: Server -> Client, ID: " + PacketID);
                string ip = "IP_ADDRESS_HERE";
                if (PacketID == 1055)
                {
                    fixed (byte* p = Data)
                    {
                        for (int i = 0; i < ip.Length; i++)
                        {
                            *(p + 12 + i) = Convert.ToByte(ip[i]);
                        }
                        for (int i = ip.Length; i < 16; i++)
                            *(p + 12 + i) = 0;
                    }
                }                

                AuthSniffer.ServerCrypto.Encrypt(ref Data, false);

                AuthSniffer.Soc.Send(Data);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }

        public static void GameServerConnection(StateObj S)
        {
            Console.WriteLine("Game - Client connected to the proxy.");
        }
        public static unsafe void GameServerData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                GameSniffer.ServerCrypto.Decrypt(ref Data, false);
                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Game - Packet: Client -> Server, ID: " + PacketID);

                if (PacketID == 1052)
                {
                    GameSniffer.ServerCrypto.SetKeys(new byte[4] { Data[11], Data[10], Data[9], Data[8] }, new byte[4] { Data[7], Data[6], Data[5], Data[4] });
                    GameSniffer.ServerCrypto.EnableAlternateKeys();
                    GameSniffer.ClientCrypto.SetKeys(new byte[4] { Data[11], Data[10], Data[9], Data[8] }, new byte[4] { Data[7], Data[6], Data[5], Data[4] });
                }
                PS.SavePacket(Data);

                GameSniffer.ClientCrypto.Decrypt(ref Data, true);
                GameSniffer.Client.SendTo(Data, GameSniffer.Client.RemoteEndPoint);

                if (PacketID == 1052)
                    GameSniffer.ClientCrypto.EnableAlternateKeys();
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public static unsafe void GameClientData(StateObj StO, byte[] data)
        {
            try
            {
                byte[] Data = new byte[data.Length];
                fixed (byte* p1 = Data, p2 = data)
                    Native.memcpy(p1, p2, (uint)data.Length);

                GameSniffer.ClientCrypto.Encrypt(ref Data, true);

                ushort PacketID = BitConverter.ToUInt16(Data, 2);
                Console.WriteLine("Game - Packet: Server -> Client, ID: " + PacketID);

                PS.SavePacket(Data);

                GameSniffer.ServerCrypto.Encrypt(ref Data, false);
                GameSniffer.Soc.Send(Data);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
    }
    public class StateObj
    {
        public byte[] Buffer = new byte[1024];
        public Socket MySock = null;
        public object Wrapper;
    }

    public delegate void ConnectionArrived(StateObj StO);
    public delegate void DataArrived(StateObj StO, byte[] Buffer);
    public delegate void Disconnection(StateObj StO);

    public class Proxy
    {
        public Socket Client;//Socket that listens for packets from Server to Client
        public Socket Server;//Socket that listens for packets from Client to Server
        public Socket Soc;
        public string Name = "";
        ConnectionArrived ServerConnHandler;
        DataArrived ServerDataHandler;
        DataArrived ClientDataHandler;
        Disconnection ServerDCHandler;
        Disconnection ClientDCHandler;
        public Cryptographer ClientCrypto = new Cryptographer();
        public Cryptographer ServerCrypto = new Cryptographer();
        public void SetServerDCHandler(Disconnection C)
        {
            ServerDCHandler = C;
        }
        public void SetClientDCHandler(Disconnection C)
        {
            ClientDCHandler = C;
        }
        public void SetServerConnHandler(ConnectionArrived C)
        {
            ServerConnHandler = C;
        }
        public void SetServerDataHandler(DataArrived C)
        {
            ServerDataHandler = C;
        }
        public void SetClientDataHandler(DataArrived C)
        {
            ClientDataHandler = C;
        }

        public void Stop()
        {            
            Client.Shutdown(SocketShutdown.Both);
            Server.Shutdown(SocketShutdown.Both);
            Client.Close();
            Server.Close();
            Client = null;
            Server = null;
        }

        public void Start(string ServerIP, int Port)
        {
            Client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint ServEP = new IPEndPoint(IPAddress.Parse(ServerIP), Port);
            Client.BeginConnect(ServEP, new AsyncCallback(ClientConnect), new StateObj());   

            Server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint IPE = new IPEndPoint(IPAddress.Any, 432);
            Server.Bind(IPE);
            Server.Listen(100);
            Server.BeginAccept(new AsyncCallback(ServerConnection), new StateObj());                     
        }
        public void ClientConnect(IAsyncResult R)
        {            
            StateObj S = (StateObj)R.AsyncState;
            Client.EndConnect(R);
            S.MySock = Client;
            S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ClientData), S);
            Console.WriteLine(Name + " ->Connected to server successfully.");
        }
        public unsafe void ClientData(IAsyncResult R)//Client socket receives data from SERVER
        {//Server -> Client Soc -> Client()
            try
            {
                StateObj S = (StateObj)R.AsyncState;
                SocketError SE;
                int Len = S.MySock.EndReceive(R, out SE);
                if (S.MySock.Connected)
                {
                    if (SE == SocketError.Success && Len != 0)
                    {
                        byte[] data = new byte[Len];
                        fixed (byte* p1 = data, p2 = S.Buffer)
                            Native.memcpy(p1, p2, (uint)Len);

                        if (ClientDataHandler != null)
                            ClientDataHandler.Invoke(S, data);
                    }
                    else
                        if (ClientDCHandler != null)
                            ClientDCHandler.Invoke(S);
                }
                else
                    if (ClientDCHandler != null)
                        ClientDCHandler.Invoke(S);
                try
                {
                    S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ClientData), S);
                }
                catch { }
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
        }
        public void ServerConnection(IAsyncResult R)//Server gets new connection
        {//Client -> Server Soc -> Server(Client Socket's remote address)
            StateObj S = (StateObj)R.AsyncState;
            try
            {
                S.MySock = Server.EndAccept(R);
                Soc = S.MySock;

                if (ServerConnHandler != null)
                    ServerConnHandler.Invoke(S);

                Server.BeginAccept(new AsyncCallback(ServerConnection), new StateObj());
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            try
            {
                S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ServerReceive), S);
            }
            catch { }
        }
        public unsafe void ServerReceive(IAsyncResult R)//Server socket receives data from CLIENT
        {
            StateObj S = (StateObj)R.AsyncState;
            try
            {
                SocketError SE;
                int Len = S.MySock.EndReceive(R, out SE);
                if (S.MySock.Connected)
                {
                    if (SE == SocketError.Success && Len != 0)
                    {
                        byte[] data = new byte[Len];
                        fixed (byte* p1 = data, p2 = S.Buffer)
                            Native.memcpy(p1, p2, (uint)Len);

                        if (ServerDataHandler != null)
                            ServerDataHandler.Invoke(S, data);
                    }
                    else
                        if (ClientDCHandler != null)
                            ClientDCHandler.Invoke(S);
                }
                else
                    if (ClientDCHandler != null)
                        ClientDCHandler.Invoke(S);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            try
            {
                S.MySock.BeginReceive(S.Buffer, 0, 1024, SocketFlags.None, new AsyncCallback(ServerReceive), S);
            }
            catch { }
        }
    }
}


Figure rest out by yourself, enjoy.

Works great on patch 5017.


Tanels?
WTFoRK is offline  
Old 07/28/2009, 20:06   #14
 
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Join Date: Jul 2009
Posts: 119
Received Thanks: 3
can someone tell me what a proxy is lol
Arcotemple:] is offline  
Old 07/28/2009, 20:36   #15
 
elite*gold: 80
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Posts: 642
Received Thanks: 168
Pretty much something that steals packets...and

#request close, i got what i need, and i will ask for further help over PM's if i need it.
Santa is offline  
Closed Thread


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