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ShoppingMall
Discussion on ShoppingMall within the CO2 Private Server forum part of the Conquer Online 2 category.
07/26/2009, 03:40
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#1
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ShoppingMall
K i got +1 and +2 stones in my shopping mall
but they dont work
i can buy them but i cant use them to compose
anyone know whats the deal?
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07/26/2009, 03:55
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#2
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most likely its just +1 stone, not +1Stone(+1)
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07/26/2009, 03:59
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#3
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yeah thats it
but idk how to make ti (+1) is what im sayin
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07/26/2009, 05:05
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#4
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itemtype
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07/26/2009, 05:12
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#5
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It should work fine based on the one available in the itemtype.dat
It worked fine for me when I was working on an LOTF source.
730001
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07/26/2009, 06:02
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#6
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I addressed this, but as usual it was overlooked.
Code:
if (BuyItem.ItemID >= 730001 && BuyItem.ItemID <= 730009)
BuyItem.Plus = int.Parse(BuyItem.ItemID.ToString().Substring(5));
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07/26/2009, 06:14
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#7
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nvm i made a solution
i made +1 and +2stonpacks available in shoppin gmall
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07/26/2009, 08:55
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#8
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..+2 stone pack?
Also, that's no solution to the problem. Such actions are what lead to an abrupt end in this industry. Solve the problem, then add the packs. Makes everyone happier.
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07/26/2009, 08:59
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#9
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Quote:
Originally Posted by Zeroxelli
I addressed this, but as usual it was overlooked.
Code:
if (BuyItem.ItemID >= 730001 && BuyItem.ItemID <= 730009)
BuyItem.Plus = int.Parse(BuyItem.ItemID.ToString().Substring(5));
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if (BuyItem.ItemID / 10 == 73000)
BuyItem.Plus = BuyItem.ItemID % 10;
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07/26/2009, 09:05
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#10
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#request close i fixed it
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07/26/2009, 21:10
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#11
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Quote:
Originally Posted by kinshi88
if (BuyItem.ItemID / 10 == 73000)
BuyItem.Plus = BuyItem.ItemID % 10;
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If my math is still good, you'd have to round that.
Code:
BuyItem.ItemID / 10
Should equal:
73000.1
73000.2
etc
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07/26/2009, 22:03
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#12
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Quote:
Originally Posted by Zeroxelli
If my math is still good, you'd have to round that.
Code:
BuyItem.ItemID / 10
Should equal:
73000.1
73000.2
etc
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Only double and decimal values include the decimal.
So it would be 73000.
If it didnt work, you could always do:
Code:
(int)(BuyItem.ItemID / 10)
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07/26/2009, 23:23
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#13
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lol i still dont know how to fix it instead of just putting +1 and +2StonePacks in my shopppingmall
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07/26/2009, 23:33
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#14
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Quote:
Originally Posted by kinshi88
Only double and decimal values include the decimal.
So it would be 73000.
If it didnt work, you could always do:
Code:
(int)(BuyItem.ItemID / 10)
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You'd have to cast it as int depending on your compiler, most would cast it to double once you divided it. And, I haven't even touched any CO source in a long time now. Been making little games from scratch with the XNA framework,  Here's a small example of the starting of one simpler game:
It's rather fun to mess with.
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07/26/2009, 23:50
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#15
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No, if you divide an int by an int it'll produce an int.
There's only one 'real' C# compiler; as for IDEs there's visual studio and #develop as the main ones, but both of them use the microsoft compiler ('csc.exe'). That compiler will produce an int when two ints are divided. (Even if you do this..
Code:
int i = 3;
int o = 2;
double d = i / o;
'd' still equals 1.)
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