So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#). Soo... the source can be in whatever language you want. I added a few options to a poll, so vote for what language you feel comfortable developing in.
That's it for now. Cheers,
Spirited Fang
PS: I rather not work with C# since I do that a lot now.
I most likely will ignore everyone who says C#. I'm completely regretting putting that up. There are enough C# sources in the community and I will NOT be making another one. This poll is to help influence my final decision, not be the final decision.
I most likely will ignore everyone who says C#. I'm completely regretting putting that up. There are enough C# sources in the community and I will NOT be making another one. This poll is to help influence my final decision, not be the final decision.
95% of the community are using c# and not because it's easy or they know a **** about c# but because impulse,pro4never and others released c# sources
so if you released something decent in c++ or even java ppl will still use them and learn there language for sake of using them
do what you believe it's right and good for you
you won't apply what people say if you don't like it
and you already know what people gonna vote for
Java should be avoided like the plague given its numerous performance problems and the fact that it runs in a Virtual Machine.
My Java professor tried to claim that Java has better performance than C++
I then died a little inside and judged the rest of his lecture very, very harshly. I'm sure he just misspoke or was referring to some very specific area of the language but was still very unimpressed.
I got banned because I insulted JohnHeatz after he infracted me for "spamming" in a thread made by some ****** ( - My post was deleted)
It's got buggy compilers and it's a new language with very little libraries to work with. I'm not wasting my time using a language that might return buggy results. It's new and I'm not trusting it until the industry starts using it. No to D.
It's got buggy compilers and it's a new language with very little libraries to work with. I'm not wasting my time using a language that might return buggy results. It's new and I'm not trusting it until the industry starts using it. No to D.
Fiiiiiiiiine. I vote ANSI C++ then (I accidentally voted Microsoft Visual C++ on the poll though)
Open-Source Development: A C++ Project 12/02/2012 - CO2 Private Server - 18 Replies Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
Open Source C++ Project 01/07/2011 - SRO Coding Corner - 23 Replies Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You donīt have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
Open Source Project: SREmu 01/25/2009 - Silkroad Online - 18 Replies I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...