Quote:
Originally Posted by johan orlando
That is what I ask, where should I upgrade the offset
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at your source ? you need first to figure out the right packet structure so you can compose it and send it to the clients
get packet sniff. and create your packet structure , an enum for ranking (king = xx , prince = yy , duke = zz , earl = asd , pla pla pla )
check out what your source actually do
well i was trying to change my position in the donation as VISUAL edit in the client so i changed this packet
2054 nobility icone
string NobilityRank = Character_UniqueID + Character_NobilityDonation + Character_NobilityRank + Character_NobilityPosition + 1
im not really sure if you receive this packet for each one in the top 50 in the ranking table , maybe there is another packet for it and maybe(mostly) it's updated (i mean tq updated it in the version of client you using)
but my logic says , where the donations is stored at ? at database , who got access to it ? the server , so the server on the login should send to you people ranking and there donation
ill try to check it out on version 5510 source i got but do a favor to yourself and try to grab the very first packets (like the 20 first) , filter them and remove what you know and discover what you don't know
and hey it's not that hard , just get the packets and go to your donation and check what is the king id , how many donation he got , and his rank , convert them to hex (mind endians) and you should figure out the packet structure on your own , then implement it in your source and it will be fixed