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need help about speedhack for bot
Discussion on need help about speedhack for bot within the Conquer Online 2 forum part of the MMORPGs category.
05/25/2018, 03:23
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#1
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Join Date: Apr 2018
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need help about speedhack for bot
hello guys again
thanks for those who helped me before because i successfully found everything i need and almost finish my bot but i got only one problem which is speedhack method
i know one but its old and im not sure about it
while any kind of using cheatengine speedhack will be detectable by tq team since they know how cheat engine works
thats the code i have right now
public bool NinjaFlash(ushort ToX, ushort ToY, byte jumptype,bool UpdateClient = true)
{
// Console.WriteLine(string.Format("NinjaFlash : {0}, {1} - {2}, {3}", client.X, client.Y, ToX, ToY));
if (Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY)) < 16 && GUI.MapService.Valid((ushort)client.MapID, client.X, client.Y, ToX, ToY))
{
client.JumpDist = Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY));
byte[] Tail = { 0xA0, 1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 1 };
ActionPacket actionPacket = new ActionPacket();
actionPacket.Timestamp = (uint)Environment.TickCount;
actionPacket.UID = client.UID;
actionPacket.ToX = ToX;
actionPacket.ToY = ToY;
actionPacket.ActionType = 137;
actionPacket.ClientX = client.X;
actionPacket.ClientY = client.Y;
actionPacket.MapID = client.MapID;
actionPacket.Direction = client.GetDirection(client.X, client.Y, ToX, ToY);
MemoryStream actionData = new MemoryStream();
Serializer.NonGeneric.Serialize(actionData, actionPacket);
byte[] StreamBuff = actionData.GetBuffer();
ushort dataLen = (ushort)(actionData.Length + Tail.Length);
byte[] buffer = new byte[dataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(dataLen + 4), 0, buffer);
ReadWrite.WriteUInt16(10010, 2, buffer);
Array.Copy(StreamBuff, 0, buffer, 4, actionData.Length);
Array.Copy(Tail, 0, buffer, 4 + actionData.Length, Tail.Length);
ReadWrite.WriteString("TQClient", buffer.Length - 8, buffer);
client.SendToServer(buffer);
ActionPacketSvr actionPacketSvr = new ActionPacketSvr();
actionPacketSvr.ClientX = ToX;
actionPacketSvr.ClientY = ToY;
actionPacketSvr.UID = client.UID;
actionPacketSvr.ActionType = 156;
actionPacketSvr.MapID = client.MapID;
MemoryStream actionDataAvr = new MemoryStream();
Serializer.NonGeneric.Serialize(actionDataAvr, actionPacketSvr);
byte[] SvrBuff = actionDataAvr.GetBuffer();
ushort SvrdataLen = (ushort)actionDataAvr.Length;
byte[] SvrBuffer = new byte[SvrdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SvrdataLen + 4), 0, SvrBuffer);
ReadWrite.WriteUInt16(10010, 2, SvrBuffer);
Array.Copy(SvrBuff, 0, SvrBuffer, 4, SvrdataLen);
ReadWrite.WriteString("TQServer", SvrBuffer.Length - 8, SvrBuffer);
client.SendToClient(SvrBuffer);
if (UpdateClient && client.updateratecounter >= client.updaterate)
{
SyncActionSvr syncActionPacket = new SyncActionSvr();
syncActionPacket.Type = 1;
syncActionPacket.ToX = ToX;
syncActionPacket.ToY = ToY;
syncActionPacket.SyncFlag = 1;
syncActionPacket.UID = client.UID;
MemoryStream syncData = new MemoryStream();
Serializer.NonGeneric.Serialize(syncData, syncActionPacket);
byte[] SyncBuff = syncData.GetBuffer();
ushort SyncdataLen = (ushort)syncData.Length;
byte[] _Buffer = new byte[SyncdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SyncdataLen + 4), 0, _Buffer);
ReadWrite.WriteUInt16(1114, 2, _Buffer);
Array.Copy(SyncBuff, 0, _Buffer, 4, syncData.Length);
ReadWrite.WriteString("TQServer", _Buffer.Length - 8, _Buffer);
client.SendToClient(_Buffer);
}
if (client.updateratecounter >= client.updaterate)
{
client.updateratecounter = 0;
}
else
{
// client.back++;
client.updateratecounter++;
}
return true;
}
return false;
}
public void Cyclone()
{
if (client.speedOn == false)
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
//ReadWrite.WriteUInt64(client.statusflag | 1UL << 23 | 0x30bbc3, 20, packet); // flag Cyclone
ReadWrite.WriteUInt64(client.statusflag | 1UL << 23, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
BotClientChat("Cyclone ON !");
client.speedOn = true;
}
else
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
ReadWrite.WriteUInt64(client.statusflag | 0, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
client.speedOn = false;
BotClientChat("Cyclone OFF !");
}
}
can someone please help me ?
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05/25/2018, 13:44
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#2
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elite*gold: 0
Join Date: May 2006
Posts: 319
Received Thanks: 49
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You could put the code around CODE tag, much more easier to read. Did you and your team understand what this code is doing? Where is it failing?
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05/25/2018, 15:54
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#3
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elite*gold: 0
Join Date: Apr 2018
Posts: 22
Received Thanks: 0
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i cant make it work
it does nothing
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05/25/2018, 18:23
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#4
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Join Date: Mar 2013
Posts: 41
Received Thanks: 0
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Quote:
Originally Posted by giacometti
You could put the code around CODE tag, much more easier to read. Did you and your team understand what this code is doing? Where is it failing?
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they copy and paste don`t care about that
it`s same code on proxy paradise
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05/26/2018, 09:23
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#5
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
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Formatted... example on using "code" tag:
[code]
insert your code here
[/code]
Results:
Code:
public bool NinjaFlash(ushort ToX, ushort ToY, byte jumptype, bool UpdateClient = true)
{
// Console.WriteLine(string.Format("NinjaFlash : {0}, {1} - {2}, {3}", client.X, client.Y, ToX, ToY));
if (Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY)) < 16 && GUI.MapService.Valid((ushort)client.MapID, client.X, client.Y, ToX, ToY))
{
client.JumpDist = Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY));
byte[] Tail = { 0xA0, 1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 1 };
ActionPacket actionPacket = new ActionPacket();
actionPacket.Timestamp = (uint)Environment.TickCount;
actionPacket.UID = client.UID;
actionPacket.ToX = ToX;
actionPacket.ToY = ToY;
actionPacket.ActionType = 137;
actionPacket.ClientX = client.X;
actionPacket.ClientY = client.Y;
actionPacket.MapID = client.MapID;
actionPacket.Direction = client.GetDirection(client.X, client.Y, ToX, ToY);
MemoryStream actionData = new MemoryStream();
Serializer.NonGeneric.Serialize(actionData, actionPacket);
byte[] StreamBuff = actionData.GetBuffer();
ushort dataLen = (ushort)(actionData.Length + Tail.Length);
byte[] buffer = new byte[dataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(dataLen + 4), 0, buffer);
ReadWrite.WriteUInt16(10010, 2, buffer);
Array.Copy(StreamBuff, 0, buffer, 4, actionData.Length);
Array.Copy(Tail, 0, buffer, 4 + actionData.Length, Tail.Length);
ReadWrite.WriteString("TQClient", buffer.Length - 8, buffer);
client.SendToServer(buffer);
ActionPacketSvr actionPacketSvr = new ActionPacketSvr();
actionPacketSvr.ClientX = ToX;
actionPacketSvr.ClientY = ToY;
actionPacketSvr.UID = client.UID;
actionPacketSvr.ActionType = 156;
actionPacketSvr.MapID = client.MapID;
MemoryStream actionDataAvr = new MemoryStream();
Serializer.NonGeneric.Serialize(actionDataAvr, actionPacketSvr);
byte[] SvrBuff = actionDataAvr.GetBuffer();
ushort SvrdataLen = (ushort)actionDataAvr.Length;
byte[] SvrBuffer = new byte[SvrdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SvrdataLen + 4), 0, SvrBuffer);
ReadWrite.WriteUInt16(10010, 2, SvrBuffer);
Array.Copy(SvrBuff, 0, SvrBuffer, 4, SvrdataLen);
ReadWrite.WriteString("TQServer", SvrBuffer.Length - 8, SvrBuffer);
client.SendToClient(SvrBuffer);
if (UpdateClient && client.updateratecounter >= client.updaterate)
{
SyncActionSvr syncActionPacket = new SyncActionSvr();
syncActionPacket.Type = 1;
syncActionPacket.ToX = ToX;
syncActionPacket.ToY = ToY;
syncActionPacket.SyncFlag = 1;
syncActionPacket.UID = client.UID;
MemoryStream syncData = new MemoryStream();
Serializer.NonGeneric.Serialize(syncData, syncActionPacket);
byte[] SyncBuff = syncData.GetBuffer();
ushort SyncdataLen = (ushort)syncData.Length;
byte[] _Buffer = new byte[SyncdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SyncdataLen + 4), 0, _Buffer);
ReadWrite.WriteUInt16(1114, 2, _Buffer);
Array.Copy(SyncBuff, 0, _Buffer, 4, syncData.Length);
ReadWrite.WriteString("TQServer", _Buffer.Length - 8, _Buffer);
client.SendToClient(_Buffer);
}
if (client.updateratecounter >= client.updaterate)
{
client.updateratecounter = 0;
}
else
{
// client.back++;
client.updateratecounter++;
}
return true;
}
return false;
}
public void Cyclone()
{
if (client.speedOn == false)
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
//ReadWrite.WriteUInt64(client.statusflag | 1UL << 23 | 0x30bbc3, 20, packet); // flag Cyclone
ReadWrite.WriteUInt64(client.statusflag | 1UL << 23, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
BotClientChat("Cyclone ON !");
client.speedOn = true;
}
else
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
ReadWrite.WriteUInt64(client.statusflag | 0, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
client.speedOn = false;
BotClientChat("Cyclone OFF !");
}
}
On that note, I would be SHOCKED if TQ never fixed this exploit.
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05/26/2018, 10:06
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#6
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elite*gold: 0
Join Date: Apr 2018
Posts: 22
Received Thanks: 0
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Quote:
Originally Posted by Spirited
Formatted... example on using "code" tag:
[code]
insert your code here
[/code]
Results:
Code:
public bool NinjaFlash(ushort ToX, ushort ToY, byte jumptype, bool UpdateClient = true)
{
// Console.WriteLine(string.Format("NinjaFlash : {0}, {1} - {2}, {3}", client.X, client.Y, ToX, ToY));
if (Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY)) < 16 && GUI.MapService.Valid((ushort)client.MapID, client.X, client.Y, ToX, ToY))
{
client.JumpDist = Math.Max(Math.Abs(client.X - ToX), Math.Abs(client.Y - ToY));
byte[] Tail = { 0xA0, 1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 1 };
ActionPacket actionPacket = new ActionPacket();
actionPacket.Timestamp = (uint)Environment.TickCount;
actionPacket.UID = client.UID;
actionPacket.ToX = ToX;
actionPacket.ToY = ToY;
actionPacket.ActionType = 137;
actionPacket.ClientX = client.X;
actionPacket.ClientY = client.Y;
actionPacket.MapID = client.MapID;
actionPacket.Direction = client.GetDirection(client.X, client.Y, ToX, ToY);
MemoryStream actionData = new MemoryStream();
Serializer.NonGeneric.Serialize(actionData, actionPacket);
byte[] StreamBuff = actionData.GetBuffer();
ushort dataLen = (ushort)(actionData.Length + Tail.Length);
byte[] buffer = new byte[dataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(dataLen + 4), 0, buffer);
ReadWrite.WriteUInt16(10010, 2, buffer);
Array.Copy(StreamBuff, 0, buffer, 4, actionData.Length);
Array.Copy(Tail, 0, buffer, 4 + actionData.Length, Tail.Length);
ReadWrite.WriteString("TQClient", buffer.Length - 8, buffer);
client.SendToServer(buffer);
ActionPacketSvr actionPacketSvr = new ActionPacketSvr();
actionPacketSvr.ClientX = ToX;
actionPacketSvr.ClientY = ToY;
actionPacketSvr.UID = client.UID;
actionPacketSvr.ActionType = 156;
actionPacketSvr.MapID = client.MapID;
MemoryStream actionDataAvr = new MemoryStream();
Serializer.NonGeneric.Serialize(actionDataAvr, actionPacketSvr);
byte[] SvrBuff = actionDataAvr.GetBuffer();
ushort SvrdataLen = (ushort)actionDataAvr.Length;
byte[] SvrBuffer = new byte[SvrdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SvrdataLen + 4), 0, SvrBuffer);
ReadWrite.WriteUInt16(10010, 2, SvrBuffer);
Array.Copy(SvrBuff, 0, SvrBuffer, 4, SvrdataLen);
ReadWrite.WriteString("TQServer", SvrBuffer.Length - 8, SvrBuffer);
client.SendToClient(SvrBuffer);
if (UpdateClient && client.updateratecounter >= client.updaterate)
{
SyncActionSvr syncActionPacket = new SyncActionSvr();
syncActionPacket.Type = 1;
syncActionPacket.ToX = ToX;
syncActionPacket.ToY = ToY;
syncActionPacket.SyncFlag = 1;
syncActionPacket.UID = client.UID;
MemoryStream syncData = new MemoryStream();
Serializer.NonGeneric.Serialize(syncData, syncActionPacket);
byte[] SyncBuff = syncData.GetBuffer();
ushort SyncdataLen = (ushort)syncData.Length;
byte[] _Buffer = new byte[SyncdataLen + 4 + 8];
ReadWrite.WriteUInt16((ushort)(SyncdataLen + 4), 0, _Buffer);
ReadWrite.WriteUInt16(1114, 2, _Buffer);
Array.Copy(SyncBuff, 0, _Buffer, 4, syncData.Length);
ReadWrite.WriteString("TQServer", _Buffer.Length - 8, _Buffer);
client.SendToClient(_Buffer);
}
if (client.updateratecounter >= client.updaterate)
{
client.updateratecounter = 0;
}
else
{
// client.back++;
client.updateratecounter++;
}
return true;
}
return false;
}
public void Cyclone()
{
if (client.speedOn == false)
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
//ReadWrite.WriteUInt64(client.statusflag | 1UL << 23 | 0x30bbc3, 20, packet); // flag Cyclone
ReadWrite.WriteUInt64(client.statusflag | 1UL << 23, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
BotClientChat("Cyclone ON !");
client.speedOn = true;
}
else
{
byte[] packet = new byte[96 + 8];
ReadWrite.WriteUInt16(96, 0, packet);
ReadWrite.WriteUInt16(10017, 2, packet); //packet id
ReadWrite.WriteUInt32((uint)Environment.TickCount, 4, packet);
ReadWrite.WriteUInt32(client.UID, 8, packet); //uid
ReadWrite.WriteUInt32(1, 12, packet);
ReadWrite.WriteUInt64(25, 16, packet); // Unknown
ReadWrite.WriteUInt64(client.statusflag | 0, 20, packet); // flag Cyclone
ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
client.SendToClient(packet);
client.speedOn = false;
BotClientChat("Cyclone OFF !");
}
}
On that note, I would be SHOCKED if TQ never fixed this exploit.
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thnx Spirited
but would explain you last line you said
is that means this method cannot work anymore ?
if thats the case then how about the string "spdup" is it still available to be called this function from the client ?
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05/26/2018, 19:25
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#7
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
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Quote:
Originally Posted by ghosfromhell
thnx Spirited
but would explain you last line you said
is that means this method cannot work anymore ?
if thats the case then how about the string "spdup" is it still available to be called this function from the client ?
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I know the string is definitely gone just from word of mouth. They stripped that from the client all together. The ninja step thing has been a very known way to get around the client, but I'd be shocked if they never fixed that. It's such an easy thing to fix. You can try... but I don't think people have been successful with it.
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05/27/2018, 09:10
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#8
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elite*gold: 0
Join Date: Apr 2018
Posts: 22
Received Thanks: 0
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Quote:
Originally Posted by Spirited
I know the string is definitely gone just from word of mouth. They stripped that from the client all together. The ninja step thing has been a very known way to get around the client, but I'd be shocked if they never fixed that. It's such an easy thing to fix. You can try... but I don't think people have been successful with it.
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thanks spirited
if i may ask
do you know any working method for speedhack ?
i would appreciate any kind of help because im now holding on the speedhack since all my bot works but speedhack only
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05/27/2018, 10:12
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#9
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
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Quote:
Originally Posted by ghosfromhell
thanks spirited
if i may ask
do you know any working method for speedhack ?
i would appreciate any kind of help because im now holding on the speedhack since all my bot works but speedhack only
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No. I only repeat what I've seen repeated in the community. I don't make bots, and never will.
Botters ruin games.
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