bone-you i think i know the problem when i login the xproxy doesnt autenticate hw do i find out my proxy-address?? the server-address is the server which r u in right like lions or something pls! answer i really need ur help
vegetasupersaiyan6,
Press the button START left bottom of ur screen
Then press RUN, and when the program opened you have to write the following:
ipconfig , and *** *** *** ! YOU'RE DONE! +k welcome
now im connected.. thx a lot. problem is now that my sv 1.17 says press f11.. i have tried the M multi client but still dont work. can help me?
That is an issue with your SV then. If you can get ingame on the client, then my job is successful. I don't mess with SV so I have no clue how that works.
i was just wondering what language you wrote your autostig module in.
its probably a really dumb question, which i will no doubt find the answer to on my own before you reply (by looking at the file types after i dl it), but anyway :/
im gonna start playing with this to practice some stuff i learned in programming.
edit: its in vc right?
also, can i code dll's in java? cause im much more familiar with that, but i can learn another language if i must,since im gonna have to soon in college anyway :/
i was just wondering what language you wrote your autostig module in.
its probably a really dumb question, which i will no doubt find the answer to on my own before you reply (by looking at the file types after i dl it), but anyway :/
im gonna start playing with this to practice some stuff i learned in programming.
edit: its in vc right?
also, can i code dll's in java? cause im much more familiar with that, but i can learn another language if i must,since im gonna have to soon in college anyway :/
My first post includes full source to the autostig module. It's made in C++ using VS8 (next build I shall use 9 which will probably mess more people up with it being far more updated xD)
If you can make a DLL then you can make a module. You just have to follow my skeleton model for it or it won't work. You have to export a certain function and build off the module class. Other than that, code away. ^^
Finally going to release it xD I'll do my best to keep it up to date with patches TQ comes out with.
FYI, for the time being, this tool is for developers only until modules are written.
Here's what XProxy is, and here's what it isn't.
XProxy IS:
A proxy.
Module based.
Works with 5016 (with OldPatch module)
XProxy is NOT:
A tool used to steal accounts.
Full of hacks itself.
Meant to be used to cheat others in game. (things like trade hacking and such)
Here's the basic rundown. The proxy loads modules that parse the packets sent to and from the proxy. The modules determine actions to be done and things to do. The potential is virtually unlimited. You could have a module that could autoloot, autohunt, give some basic commands like a cyclone hack, even an auto responder. It can be coded to d/c on nearby players BEFORE they see you, blue mouse quest, pretty much anything. The system is pretty solid. I only ran into 1 bug in which it crashed but I've never been able to replicate it under the current release.
Included is the Proxy itself, a sample module, and a template module. The sample is an auto stig bot. The proxy loads any dll in the folder it is in.
note: recent bug in the proxy may require you to restart the proxy if you d/c from game. currently trying to fix that ;D
OldClient module:
Detects version automatically to allow you to use an older client to play.
Autostig module:
commands for auto stig include:
add playername
wipe
Autostig uses the GW message list at the top right to display the list.
I didn't really optimize the code for the auto stig and wrote it sloppily. Was trying this, that, and the other so my apologies if it's difficult to read :P
Old Client Module lets u use it with older clients, do u mean possibly as in previous patches thus allowing the usage of out to date hacks/bots, etc? O.o
Old Client Module lets u use it with older clients, do u mean possibly as in previous patches thus allowing the usage of out to date hacks/bots, etc? O.o
why that you have sapphire server 6 and 7 in the server dat? isn't it only one of them? i am in Mercury server, i can only find
Server1=Mercury
Ip1=69.59.142.13
Port1=9958
ServerName1=Mercury
HintWord1=
Pic1=servericon21
Xproxy 4354 running with SV 03/17/2008 - CO2 Guides & Templates - 52 Replies I dont know if i will be banned with this guide, but imma take my chances to help others so as what bone-you did to me in helping to run my 4354 client.
1st. Copy and paste this conquer.exe attached to your 4354 CO folder. (Dont worry, that conquer.exe came from this very website a long time ago.)
2nd. Get bone-you's xproxy running.
3rd. Run your SV as you usually do it.
4rth. Voila! happy Boting!
Thanks to bone-you for providing the utmost help to us with the xproxy he...
AllPurpose Skill Caster + XProxy 01/11/2008 - CO2 Exploits, Hacks & Tools - 0 Replies hello,
This works just like the autostig module that bone-you made for us, When the player jumps it casts the set spell. I added the function "setskill x". you type that in team chat.
In order to find out the skill number:cast the skill while using the proxy and a message will be shown and the skill number can be seen.
forexample: if you wanted to cast magicshield, you would type "setskill 1090" in team chat and then use "add playername" to add people to the targetlist. This would...
XProxy 09/20/2007 - Conquer Online 2 - 5 Replies This is not a release (yet) it is simply to see how many people would try it out or dev for it. First I shall beg for forgiveness for not releasing it sooner like I said I would (crazytao sucked me in). Second, a rundown of what it is.
Not many people used my XProxy due to its lack of "hack" features in it such as speeding and autohunt/loot shit. Then I came up with an idea of a public dev of a proxy that the community could work on. It's pretty much been functional minus the latest patches...