The purpose of this though is for the community to become more involved in the development of a "super proxy" so to speak. It puts the power of making hacks into the hands of those who do not know how to make proxies and such.
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
The only bad side-effect of this is that people could make another 'bananasplit' so-to-speak. When this proxy becomes more popular with more .dll mods, there will definitely be "mod packs" and somebody could easily slip in a code into a couple of the .dlls without anyone noticing.. Maybe I'm thinking too far off into the future, but just a warning.
yeah, but he reasled source and so should everyone who makes a mod to it. otherwise shouldn't be used.
Well, like I said. There will be some people that just *LOVE* attention, that will download every .dll mod and .rar them all into a mod pack. Newbies to the forum and lazy people would probably download the packs instead of each mod one-by-one. They probably won't bother to check the mods. I'll just be more cautious once it becomes popular.
For me, I think the most Important modules are the following
1- Auto Hunt
2- Auto Loot
3- AutoDisAll/AutoDisBlue
4- Notify On Players
5- Notify On Good Items
6- DH/Cyclone
and if it can reconnect and continue autohunting/autolooting then we can kiss SV goodbuy.
Well, like I said. There will be some people that just *LOVE* attention, that will download every .dll mod and .rar them all into a mod pack. Newbies to the forum and lazy people would probably download the packs instead of each mod one-by-one. They probably won't bother to check the mods. I'll just be more cautious once it becomes popular.
if they are that careless well who can ya blame?
Quote:
Originally Posted by raptordin
For me, I think the most Important modules are the following
1- Auto Hunt
2- Auto Loot
3- AutoDisAll/AutoDisBlue
4- Notify On Players
5- Notify On Good Items
6- DH/Cyclone
and if it can reconnect and continue autohunting/autolooting then we can kiss SV goodbuy.
well SV is a bit more in depth and has more AI than a proxy, but SV in limited this isn't so yeah could as well be but ppl would need to get into this so start codeing
i think that it'd be nice to have a interface where people with limited programming skills such as those who only works autoit/autohotkey can create hacks as well. what i mean is that since you're maintaining the proxy, maybe you could store all the information that you get from the server + sent to the server in objects and variables. The make functions like drop(itemID, actionOnFail) etc.
so this is what a macro'er can do, for example the FollowKill function in proxies since i can't think of any other creative things now.
fktarget="nooblet" ; user variable
if (ScreenSearch->LocatePlayer(fktargert, Coordx, Coordy) ) { ; screensearch object, locate player function, stores the player coords into the variables if they're found.
Player->Jump(Coordx, Coordy, ActionOnFail)
Player->Attack(fktarget)
}
A simple auto-fk killer huh? add loops to make it auto follow until you manually stop it
what i mean is that if you can somehow make it that simple then i think there'd be a WHOLE LOT of bots coming up and i truely believe that i can make a better bot than SV if i have that kind of an interface :P
Yes, I thought about the chance that people could use it to steal accounts and info that's why I thought up a system. There could be trusted dlls that would be linked via this topic that have been checked via source that they are safe to prevent things like that happening so basically any other dll is a use at your own risk kind of thing. I think if enough people got into this it could really be something great. ^^ if anyone's interested in developing the modules and needs certain access from the proxy like maybe a new function or something tell me. I tried to keep it as clean as possible so that you could do just about anything with ease.
well SV is a bit more in depth and has more AI than a proxy, but SV in limited this isn't so yeah could as well be but ppl would need to get into this so start codeing
Go take a swim in a puddle of seimen >.>
dont judge a hack by its cover :/ but do always be suspicious, like FeonDust said, when mods come out people will be eaeger to try em out and it cud hav pretty ****** concequences...
That's why there would be a list of trusted ones verified via source that they are safe and there could be open source ones that you can check yourself.
any chance of making it to accept the following style of script:
autocastat=noobx :noobx being said noobs name in Whisper box
PacketDetectID{ID=noobx;True} :Packets for noobx nearby are True for player nearby
If=True then;
ReadPlayerID {x,y} then;
Target {x,y=1} SendSpellPacket { "whatever spell they wanna autoshoot" }
It isn't a scripting engine >.> It's real code. If you turn that into c++ then yes, it's completely possible.
You'd make a check on char spawn, char walk, + char jump if the id matches the one you're targetting and with the provided easy function, you do DoSkill(blah blah blah).
Xproxy 4354 running with SV 03/17/2008 - CO2 Guides & Templates - 52 Replies I dont know if i will be banned with this guide, but imma take my chances to help others so as what bone-you did to me in helping to run my 4354 client.
1st. Copy and paste this conquer.exe attached to your 4354 CO folder. (Dont worry, that conquer.exe came from this very website a long time ago.)
2nd. Get bone-you's xproxy running.
3rd. Run your SV as you usually do it.
4rth. Voila! happy Boting!
Thanks to bone-you for providing the utmost help to us with the xproxy he...
AllPurpose Skill Caster + XProxy 01/11/2008 - CO2 Exploits, Hacks & Tools - 0 Replies hello,
This works just like the autostig module that bone-you made for us, When the player jumps it casts the set spell. I added the function "setskill x". you type that in team chat.
In order to find out the skill number:cast the skill while using the proxy and a message will be shown and the skill number can be seen.
forexample: if you wanted to cast magicshield, you would type "setskill 1090" in team chat and then use "add playername" to add people to the targetlist. This would...
XProxy 09/20/2007 - Conquer Online 2 - 5 Replies This is not a release (yet) it is simply to see how many people would try it out or dev for it. First I shall beg for forgiveness for not releasing it sooner like I said I would (crazytao sucked me in). Second, a rundown of what it is.
Not many people used my XProxy due to its lack of "hack" features in it such as speeding and autohunt/loot shit. Then I came up with an idea of a public dev of a proxy that the community could work on. It's pretty much been functional minus the latest patches...