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COtobo v0.35 BETA
Discussion on COtobo v0.35 BETA within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
01/24/2006, 11:31
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#271
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elite*gold: 0
Join Date: May 2005
Posts: 170
Received Thanks: 1
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Every version gets better and better! Thank you so much!
I was just wonder though, are you every going to add a refined, unique, elite and super notifer? And I'm guessing +1 notifier is impossible?
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01/24/2006, 11:32
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#272
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Join Date: Oct 2005
Posts: 98
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i just have suggestion can u include exact maintenance time and a nd scroll book notify :P
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01/24/2006, 11:49
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#273
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elite*gold: 0
Join Date: Dec 2005
Posts: 91
Received Thanks: 1
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Hi
Thanks for this awesome tools again
I was just wondering:
Like the function that make you dc while you get a gem, is it possible to add something like "when gets a gem, pop up conquer toolbox (or conquer client)? I dont know if any have post it yet or if any will need an option like this, but it would be nice so you know you got a gem while you're doing something else on another client or on your comp
Thanks.
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01/24/2006, 11:50
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#274
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Join Date: Nov 2005
Posts: 625
Received Thanks: 14
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Quote:
Originally posted by compwiz@Jan 24 2006, 11:31
I was just wonder though, are you every going to add a refined, unique, elite and super notifer? And I'm guessing +1 notifier is impossible?
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ya +1 notifier wud be impossible as it's determined once you pick an item up
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01/24/2006, 14:16
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#275
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elite*gold: 0
Join Date: Aug 2005
Posts: 20
Received Thanks: 1
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01/24/2006, 14:58
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#276
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Join Date: Sep 2005
Posts: 32
Received Thanks: 0
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choco, i know trade isn't supported right now, but is it the same thing for storing it in the warehouse? that bug also happened to me when i stored the gem in the warehouse
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01/24/2006, 16:17
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#277
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elite*gold: 0
Join Date: Apr 2005
Posts: 689
Received Thanks: 212
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Hacks:
The packet engine only returns the error codes of the functions which Conquer Online calls. I cannot do much against it.
ChrisR872:
It looks like you were disconnected? Were you actually disconnected or was it because you disabled the effects?
Schuman:
All people attack you. (They only seem to be attacking you, in fact they ain't server-side)
Locke.:
Ok this question has been asked and answered well over 10 times now.
compwiz:
Yes I am going to add that.
efrendpalugodjr:
Might do that.
Fierce:
I wanted to use sound notification using the DirectX interface. But I don't want to add more bugs than necessary atm.
Dantrius:
Did you trade the gem before?
Might be though because of the last patch.
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01/24/2006, 16:58
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#278
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elite*gold: 0
Join Date: Sep 2005
Posts: 32
Received Thanks: 0
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Actually what i mean is that the bug seems to happen when i do those steps i said, not only by trading it... but by removing the gem from inventory, the steps are:
get disconnected by COToBo's feature "disconnect on gem" , deactivate the feature, reconnect, remove the gem from inventory (could be by dropping it, trading it, storing it in warehouse, selling it to NPC, any of those) and activate the feature again. By the time i activate it again, my char will get disconnect as if i still had the gem in my inventory. I didn't test it by dropping the gem or selling to NPC, but i believe it will happen, since the corresponding function seems to be analising the inventory before it refreshs what you have. If it didn't refresh, COToBo will still see the gem in the inventory and disconnect you.
Srry if my english is bad or something like that ^^ i'm kinda late to go to class lol
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01/24/2006, 17:02
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#279
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elite*gold: 0
Join Date: Jun 2005
Posts: 220
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Quote:
Originally posted by Dantrius@Jan 24 2006, 16:58
Actually what i mean is that the bug seems to happen when i do those steps i said, not only by trading it... but by removing the gem from inventory, the steps are:
get disconnected by COToBo's feature "disconnect on gem" , deactivate the feature, reconnect, remove the gem from inventory (could be by dropping it, trading it, storing it in warehouse, selling it to NPC, any of those) and activate the feature again. By the time i activate it again, my char will get disconnect as if i still had the gem in my inventory. I didn't test it by dropping the gem or selling to NPC, but i believe it will happen, since the corresponding function seems to be analising the inventory before it refreshs what you have. If it didn't refresh, COToBo will still see the gem in the inventory and disconnect you.
Srry if my english is bad or something like that ^^ i'm kinda late to go to class lol
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thats because the bot doesnt refresh the inventory....thus trade isnt supported, it will be fixed/trade will be supported when theres an active refresher
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01/24/2006, 18:38
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#280
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Join Date: Dec 2005
Posts: 23
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Wud i get caught using this programme? its really tempting to use this, im a noobie at hacking and bots etc
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01/24/2006, 18:53
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#281
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elite*gold: 0
Join Date: Nov 2005
Posts: 625
Received Thanks: 14
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very unlikely, maybe if lots of ppl c u dropping ores but not responding, just dont b to blatant or jus use noob acc's
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01/24/2006, 18:55
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#282
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Join Date: Dec 2005
Posts: 23
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lol thanks phil, speak to ya on msn haha
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01/24/2006, 20:10
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#283
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elite*gold: 0
Join Date: Jan 2006
Posts: 1
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i'm a noob here.Need some help wif the COtobo.After i unzip the files,where do i need to exactly to place the unzip files to make the client work?Thanks!
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01/24/2006, 21:21
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#284
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elite*gold: 0
Join Date: Jul 2005
Posts: 450
Received Thanks: 9
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Quote:
Originally posted by chocoman4k@Jan 24 2006, 16:17
Hacks:
The packet engine only returns the error codes of the functions which Conquer Online calls. I cannot do much against it.
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You are indeed right, my internet was staying connected, but I discovered my router was dissallowing conquer to run properly and was giving it barely any of its resources...
Sorry for the accusation
Edit: Btw, the thing is creepy when no one moves
Edit #2: One minor bug, single shotting archers still have the animation + dmg counter.
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01/24/2006, 21:58
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#285
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elite*gold: 0
Join Date: Apr 2005
Posts: 689
Received Thanks: 212
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Quote:
Originally posted by Hacks@Jan 24 2006, 21:21
Edit #2: One minor bug, single shotting archers still have the animation + dmg counter.
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Oh thought I took care of that in v0.27 already, thanks I'll fix it in the next version.
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