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BotResourcePack (VB.net modules)

Discussion on BotResourcePack (VB.net modules) within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 04/12/2006, 23:58   #31
 
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Quote:
Originally posted by (GAME)Master@Mar 18 2006, 04:38
search on
download visualbasic express2005
Either that or download and the , which I personally prefer even over the full version of Visual Studio 2005.
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Old 06/02/2006, 18:48   #32
 
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This bot still work?
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Old 06/04/2006, 20:09   #33
 
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Quote:
Originally posted by Fujiy@Jun 2 2006, 18:48
This bot still work?
its a library to help write your own bot its not a bot
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Old 07/13/2006, 19:32   #34
 
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Any updates on the encrypt/decrypt or any additions or modifications to the library?

I dont know much about encryption and decryption of packets but I would just like to clerify what my current knowledge on them is.

If I am correct, the encryption and decryption of the packets would give you the ability to see what kind of information is being sent to and from the client and the server. If we ere able to decryt the packets then instead of having to scan the screen for information, we could just pass the decryted packets through a filter and we would know all the information that is being shown to us on the screen. So if m correct, this would enable us to know information such as when, is, and where a mob is on the screen which would work much more efficiently because we wouldnt have to do all the pixel scanning.

Am i right about all of this? If you have any more info please let me know.
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Old 07/26/2006, 12:22   #35
 
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Quote:
Originally posted by doomsday123@Jul 13 2006, 19:32
Any updates on the encrypt/decrypt or any additions or modifications to the library?

I dont know much about encryption and decryption of packets but I would just like to clerify what my current knowledge on them is.

If I am correct, the encryption and decryption of the packets would give you the ability to see what kind of information is being sent to and from the client and the server. If we ere able to decryt the packets then instead of having to scan the screen for information, we could just pass the decryted packets through a filter and we would know all the information that is being shown to us on the screen. So if m correct, this would enable us to know information such as when, is, and where a mob is on the screen which would work much more efficiently because we wouldnt have to do all the pixel scanning.

Am i right about all of this? If you have any more info please let me know.
I think Lurker left.

I am working on a proxy atm (I was bored at work) Only been working on it 2 days, just gotta sort the issues I have with Async sockets and it will be working, then if I bother to tidy up the code I may add it to this thread.
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Old 08/23/2006, 00:14   #36
 
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Yup, I stopped playing CO and releasing stuff.

I finished the Borg but was denied a higher level clearance to release it and didnt feel like letting every noob use it so it never got released. Needless to say the internal "proxy" and system I designed it on worked with XP & Win2k even through the patch... but it was only tested by me and 2 other people.

These 2 other people can still use it (CO patch didnt hurt it)... but it has their account names & security info embedded in it so they cant share it :P :P :P

I MAY start playing again on another server one day but for now Im sorting out real-life. I tried dating someone from CO after me & my gf split... and she wasnt exactly "real" with me so I stopped playing all-together as I'd only continued playing to be with her :?

This module/class thread was started to try and inspire other coders to add to the libraries, etc though so it would be nice to see some people actually update files and add stuff to it in my absence. The classes here still work with CO and a few other games

[Edit] Spelling [/Edit]
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Old 09/20/2006, 16:07   #37
 
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Quote:
Originally posted by tester@Jan 6 2006, 13:20
lol

yea i didnt actually look very close just opened them saw they were modules and closed... hehe

I would love to help and maybe i will if time allows, I dont have any exp of reading pixels from a screen, any examples or just the namespaces might make me be more interested (learning new things always is)

as for the script engine, yea I thought the same it would have to be a bespoke system, prolly with supplied to tool to create scripts in a "friendly way" but still u would get a shed load of questions....

DerVollNoob: If you have a Linux box look for info on Grasshopper (VB/C#) or Mono (C# only) Mono can create windows and linux binaries, grasshopper compiles to Java only
aww tester i read ur soc theorie in"socketing screenshots" and it worked for me
ur best guy i know
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Old 10/30/2006, 01:38   #38
 
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Uses the print screen as input isnt good, because the hight performance required, and the oclusion effects...

The best input for bots is the received networks packets. And the output, in my opinion, is uses the GUI of the game.

This hibrid system is much more robust than full GUI bots because requires less process, havent oclusion problems...

And it is more robust than full network bots, because avoid the server validation... al sent packets will be sent by the conquer process...

So... I propose make a framework to listen the receive packets from the server, and transform its to a hight level language...
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Old 11/04/2006, 01:35   #39
 
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Feel free
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Old 11/24/2006, 13:07   #40
 
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Quote:
Originally posted by Lurker3@Dec 15 2005, 22:42
I was bored so I decided to try the level-bot for taos in BanditL97 cave.

I noticed it lagged the system alot and didnt sit/meditate or auto-disconnect when attacked so thought "I should make a better one!" ...which I did.

The bot was almost finished when I decided to change what it did... modularisation was then needed so I spilt functions off into their own self-contained modules.

This download is what resulted.
These modules can be used with any Bot-making in VB.net so far and I may add some more later. If there is any interest in it.

NOTE: This is NOT a bot, its merely a few classes & functions VB.net programmers can use for AutoIT-like functions within their programs (but faster & more efficient)

I have purposefully removed the "Bot" part of the program so that these modules can be used within other peoples programs more easily. If anyone wants to help build a small BotMaking library of modules with me then please feel free to contact me via PM. I am especially interested modules (or info) on decrypting CO packets, memory-pointers for HP, Mob life, etc.

Modules included:
Screenshot.vb
Module to allow capturing a screenshot of any window, either to file or an image variable for processing with getPixel.
* Function ssScreen() As Image
* Function ssTitle(ByVal target_title As String) As Image
* Function ssWindow(ByVal handle As IntPtr) As Image
* Sub ssWindowToFile(ByVal handle As IntPtr, ByVal filename As String, ByVal format As ImageFormat)
* Sub ssScreenToFile(ByVal filename As String, ByVal format As ImageFormat)

MouseStuff.vb
Module to allow controlling of mouse functions.
* Sub mouseRClick()
* Sub mouseRDown()
* Sub mouseRUp()
* Sub mouseLClick()
* Sub mouseLDown()
* Sub mouseLUp()
* Sub mouseMClick()
* Sub mouseMDown()
* Sub mouseMUp()
* Function mouseMove(ByVal loc As POINTAPI) As Boolean
* Function mouseMove(ByVal loc As POINTAPI, ByVal hwnd As IntPtr) As Boolean


[Edit]
Attached file removed.
Please check in 2nd page for updated version with demo bot & module/class source-code
[/Edit]
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Old 11/27/2006, 15:32   #41
 
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if any1 know alote of some of this programs plz send me a pm if any1 can help me i'm a big noob it this
so i really want to learn it look like really FUN to hack and make bots so if any1 can help plz sande me a pm
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Old 11/27/2006, 15:32   #42
 
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if any1 know alote of some of this programs plz send me a pm if any1 can help me i'm a big noob it this
so i really want to learn it look like really FUN to hack and make bots so if any1 can help plz sende me a pm
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Old 01/19/2007, 21:50   #43
 
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nice
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Old 01/21/2007, 05:37   #44
 
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rokrokr cooool ty
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Old 03/17/2007, 15:29   #45
 
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good man but i need money cheat get all stuff super and other...........................
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