I'll build the features up piece by piece, the 1st feature is the jump-based PathFinder. That is able to quickly find a path through obstacles. Even in a maze as complex as labby it can find a path from start to finish.
Standard commands:
#goto <x> <y> <-- uses the PathFinder feature to find a jumping path to the given (x,y) coords
#eject <-- ejects the DLL from conquer. (Winject does not work for ejecting a dll on windows vista, so i included this command. But no #inject, bcuz the commands are a part of the bot.)
#melee <-- starts the melee bot for attacking all mobs
#melee <monster1> <monster2> ... <-- starts the melee bot for attacking an array of given targets
#melee off <-- stops the melee bot
#loot <-- loots all items
#loot <itemId1> <itemId2> ... <-- loots specific items, can also use "refined", "unique", "elite" and "super" for looting quality items.
#loot Items.txt <-- loots items by the list of itemIds inside the given file.
#loot off <-- turns off the auto looter
#drop <-- drops upto 9 crap items at once from your inventory (crap being refine or normal with no plus. (equipp type only)).
#addspawn <-- adds a spawn point at your current hero's location.
#addspawn <x> <y> <-- adds a spawn point at a given (x,y) coord for when the #melee bot can't find any mobs.
#clearspawns <-- clears out all saved spawn points.
#addwp <-- adds a waypoint. many waypoints build up a path to follow during melee mode.
#addwp <x> <y> <-- adds a waypoint for a given (x,y) coord.
#clearwps <-- removes all waypoints.
#autoxp <skillId> <-- turns on auto xp skill bot.
#autoxp off <-- turns off auto xp skill bot.
#autohp <hpLevel> <FKeyNum> <-- an autopotter for hp. when your hp drops below <hpLevel>, F<FKeyNum> will be triggered. E.g. #autohp 1000 1 (presses F1 when your hp drops below 1000)
#speed <-- fires up client side cyclone.
#speed off <-- turns off client side cyclone.
#dead <-- in case ya can't revive yourself (bugged timer), this starts the timer again, so u can click the revive button.
#invis <-- makes all players/mob invisible, so that you can loot from under them.
#follow <targetName> <-- auto-follows any target with the name targetName.
#follow off <-- turns off auto-follow.
#aspam <-- sets all targets for attack spam.
#aspam <monster1> <monster2> ... <-- sets ur targets for attack spam.
#dc <-- disconnects instantly.
#dc blue red black gm <-- disconnects only if there is a bluename, redname, blackname or gm.
#flash <x> <y> <-- go to (x,y) in a flash, providing your using divine hare, fly, superman or cyclone.
#gamble <-- start gambling your silver.
#gamble off <-- stop gambling your silver.
#mouse <-- locate the bluemouse.
#mouse off <-- pause/stop blue mouse locator.
#mouse resume <-- resume looking for blue mouse.
#1hit <-- declares that you can 1-hit mobs, so the melee bot will move onto the next mob w/o waiting for it to die.
#1hit off <-- turns of ur 1-hit declaration.
HotKeys:
Hold Alt+A <-- begin attack spam. (100ms delay)
Release Alt+A <-- end attack spam.
Common XP SkillIDs:
FatalStrike -- 6011
SuperMan -- 1025
Cyclone -- 1110
Debug commands:
#hero <-- gets ur hero coordinates.
#nummobs <-- gets the number of mobs on the screen.
#getmob <idx> <-- gets the coordinates of a particular mob by its mob list index.
#jump <x> <y> <-- makes ur hero jump to the given (x,y) coords.
#numitems <-- gets the number of items on the screen.
#getitem <idx> <-- gets the coordinates of a item by its ground item index.
#numinv <-- gets the number of items in your inventory.
#getinv <idx> <-- gets a particular item from your inventory.
#currenthp <-- gets ur characters current hp.
#fkey <num> <-- triggers an fkey from a number. E.g. 1 means F1, 2 means F2, ...
Files:
COAddresses-melee-dll.dat <-- delete this file when ya want the function addresses to become re-newed. (The program will search for the functions and re-write another COAddresses-melee-dll.dat file if its missing)
Melee.dll <-- this program/bot.
Winject.exe <-- A dll injector, used for loading this program/bot (Melee.dll) into conquer.exe.
Not alot in it atm, but the PathFinder is really decent & fast, it can allow for the easy creation of public quest bots. It wont just be a melee bot, but im gonna keep the name melee on it anyway, since thats what most ppl know it as.
The algorithm used for path finding is A*.
Download:
Path Finder Demo:
Even Longer Path Finder Demo:
Lab1 Path Finder Demo: (Keeping my promise)
Cyclone Demo:
Fatal Strike Demo:
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Also a loader as an alternative to Winject.exe.
1) Copy conquer-melee-loader.exe & melee.dll into ur conquer folder.
2) Run conquer-melee-loader w/ admin permissions.
3) When you see "Please run play.exe", don't do anything until you see a message box from the loader saying the search is complete.
4) Press ok on the "Please run play.exe" dialog.
5) Run conquer-melee-loader w/ admin permissions, and now it should work fine every time.
After those steps, you can run conquer directly by the loader and it will automatically attach melee.dll into conquer while loading up.
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Some ID values:
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Taking a break, not wanting donations while i rest on this project, donation link removed.