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Advanced UAV/UAV in a web browser. Is this really a thing?
Discussion on Advanced UAV/UAV in a web browser. Is this really a thing? within the Call of Duty forum part of the Popular Games category.
03/08/2024, 02:11
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#1
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Advanced UAV/UAV in a web browser. Is this really a thing?
I have seen various videos and shorts about people being able to essentially host the cheats on someone's PC (presumably somebody with a throwaway that doesn't care - i.e. me) while sharing a link that anybody can access for the AUAV/UAV. Is this a real thing? Is it only for DMA or is there internal/external software that allows this?
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03/08/2024, 02:16
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#2
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ArtificialAiming has this, it’s an invite-only product called remote radar. DMA is not required.
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03/08/2024, 02:19
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#3
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Quote:
Originally Posted by malk10
ArtificialAiming has this, it’s an invite-only product called remote radar. DMA is not required.
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Nice! What is required to secure an invite? I'm pretty sure I have never used AA, but I have used PO, Interwebz, Stealthware, and Wizard before.
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03/08/2024, 02:48
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#4
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Quote:
Originally Posted by MyAimIsOof
I have seen various videos and shorts about people being able to essentially host the cheats on someone's PC (presumably somebody with a throwaway that doesn't care - i.e. me) while sharing a link that anybody can access for the AUAV/UAV. Is this a real thing? Is it only for DMA or is there internal/external software that allows this?
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Some of the talk around this recently was because Call of Shame talked about my announcement here
It's not anything new or groundbreaking like he claimed it was. I think what makes it special are the specifics. Anyone with memory access can create a web browser radar that is sharable. I've seen external cheats have this function in the past & I've even seen this sold as a standalone product for sure (thought doing it on a normal internal/external adds detection vectors where as doing it with DMA doesn't)
With me I'm adding it as a feature to my COD DMA cheat which doesn't write to any memory on the game computer. You can create a link to a web browser radar of your current game and share it around with your team. All of this is done on the second computer making it undetectable itself. They can select to target themselves so that the radar is from their POV and it has auto rotate toggle and will be really smooth
It would basically be undetectable cheating for your friends if they use the web radar on phone/tablet/separate device. Very hard to detect even if they open it on their game computer. For you it would be impossible to detect you are sharing the radar but of course if your DMA firmware is detected you could still get blocked/banned for that
Your friends could be on PC or console of course
EDIT: change words for clarity
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03/08/2024, 04:41
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#5
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Quote:
Originally Posted by zebleer
Some of the talk around this recently was because Call of Shame talked about my announcement
It's not anything new or groundbreaking like he claimed it was. I think what makes it special are the specifics. Anyone with memory access can create a web browser radar that is sharable. I've seen external cheats have this function in the past & I've even seen this sold as a standalone product for sure
With me I'm adding it as a feature to my COD DMA cheat which doesn't write to any memory on the game computer. You can create a link to a web browser radar of your current game and share it around with your team. They can select to target themselves so that the radar is from their POV and it has auto rotate toggle and will be really smooth
It would basically be undetectable cheating for your friends if they use the web radar on phone/tablet/separate device. Very hard to detect even if they open it on their game computer. For you also very hard to detect since using DMA
Your friends could be on PC or console of course
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Ignore if it's too silly a question, but i always assumed the web radar was running on localhost, how are you creating live web shareable links with it
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03/08/2024, 05:35
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#6
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Quote:
Originally Posted by todayta
Ignore if it's too silly a question, but i always assumed the web radar was running on localhost, how are you creating live web shareable links with it
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It's hosted on a server provided by PO
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03/08/2024, 11:55
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#7
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Quote:
Originally Posted by zebleer
It's hosted on a server provided by PO
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Can it not be offered as a standalone purchase (non-DMA as well)?
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03/08/2024, 15:25
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#8
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Like mentioned here AA has that feature since 2016. Pretty nice to have for some games.
Regards
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03/09/2024, 01:31
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#9
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Quote:
Originally Posted by zebleer
It's hosted on a server provided by PO
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Thanks ,that's fascinating, it's super interesting that you can adjust the radar to be from your pov even if you're not the one running the cheat, it's be interesting if you could take the dma esp/walls , adjust it to a different players pov , recalculate then overlay it with capture card/fuser over a console capture to give pseudo walls on console
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03/09/2024, 01:58
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#10
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Quote:
Originally Posted by todayta
Thanks ,that's fascinating, it's super interesting that you can adjust the radar to be from your pov even if you're not the one running the cheat, it's be interesting if you could take the dma esp/walls , adjust it to a different players pov , recalculate then overlay it with capture card/fuser over a console capture to give pseudo walls on console
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There are limitations for games that use servers because the server may not necessarily provide information to the client (the one creating the radar links) that is needed to produce those kinds of features
And even if the server does provide the information needed it won't necessarily prioritize it or update it as frequently as we'd want
But radar is basically good in most games
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03/09/2024, 02:18
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#11
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Quote:
Originally Posted by zebleer
There are limitations for games that use servers because the server may not necessarily provide information to the client (the one creating the radar links) that is needed to produce those kinds of features
And even if the server does provide the information needed it won't necessarily prioritize it or update it as frequently as we'd want
But radar is basically good in most games
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That's a good point , I assumed that if a dma pc player and a console player were in the same lobby , you could take the esp from the dma pc player , adjust it (orientation,distance ) as if it were the pov of the console player , then overlay the view over a captured view from the console, but it seems there are issues with that, thanks for clarifying, needed an expert on this .
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03/09/2024, 11:02
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#12
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Quote:
Originally Posted by todayta
That's a good point , I assumed that if a dma pc player and a console player were in the same lobby , you could take the esp from the dma pc player , adjust it (orientation,distance ) as if it were the pov of the console player , then overlay the view over a captured view from the console, but it seems there are issues with that, thanks for clarifying, needed an expert on this .
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if the pc player spectates the console players and streams his screen u practically have a console esp, doesn’t matter dma based esp with fuser or software based
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03/10/2024, 14:28
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#13
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Are any established providers offering this without the need for DMA? A cheap trial would be good too, if possible.
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03/10/2024, 16:28
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#14
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This is possible, and very easy, via the following method:
1. The cheat reads enemy positions
2. The cheat sends the enemy positions via WebSocket to the cheat's server
3. The UAV webpage subscribes to the enemy positions WebSocket
4. When new enemy positions are sent from the cheat, the webpage shows them like a UAV would
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03/10/2024, 17:53
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#15
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Quote:
Originally Posted by *Qubit
This is possible, and very easy, via the following method:
1. The cheat reads enemy positions
2. The cheat sends the enemy positions via WebSocket to the cheat's server
3. The UAV webpage subscribes to the enemy positions WebSocket
4. When new enemy positions are sent from the cheat, the webpage shows them like a UAV would
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I actually run your stuff. Love it. Is this something you think you will offer?
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