- Aimbot
- BoxESP (with Turret/Helicopter/Plane support)
- Snaplines
- Distance ESP
- Crosshair
- Radar
- Status/Menu bar
- Configurable settings
- Name tag
- Triggerbot
- Anti-cheat countermeasures to make sure this stays undetected (there is no 64-bit VAC present, but LiveAntiCheat exists)
Code:
What's new: Changes since version 1.6 (28th January 2014): - Updated hack to work with 3.6.5 - Increased entity/player read speed by 2x, should improve performance. Changes since version 1.5 (13th December 2013): - Updated hack to work with 3.5.4 - Added automatic detection of current display mode, will display error if game is in fullscreen. - Added more detailed information on how to possibly fix "Unable to initialize DirectX objects" error. - Fixed triggerbot for extinction mode. Changes since version 1.4 (27th November 2013): - Updated hack to work with 3.4.3 - Removed joystick/controller support as the aimbot did not function at all in gamepad mode Changes since version 1.3 (20th November 2013): - Updated SharpDX to the latest version. - Added joystick/controller support, refer to config.gesp (at the bottom) on how to use it. - Fixed radar support for guard dogs. - Added automatic detection of extinction mode; aliens are recognised as enemies. - Added aimbot support for aliens (BOT_ALIEN_Z) - Slightly changed the colour of the guard dogs on the ESP to make it stand out more. - When CreateDeviceEx fails with an Intel GPU as the primary adapter, the hack will try to search for an AMD or NVIDIA GPU. - Fixed bug where the error logger only printed the primary GPU and not any other ones. - Removed the requirement for the "maps" folder since it's not currently used. - Fixed the BOT_MAX_JITTER option (was caused due to a typo in the code). - Added line smoothing/anti-alias option (USE_LINE_ANTIALIAS) to make lines and boxes seem more nicer (it's disabled by default) Changes since version 1.2 (20th November 2013): - Updated hack to work with 3.3.3 - Added DLL architecture mismatch detection for d3dx9_43.dll - Added fallback method to find best video adapter based on pixel shader version if primary adapter fails. Changes since version 1.1.1 (10th November 2013): - Reverted back to previous version of SharpDX, latest was causing random exceptions. - Fixed typo where the log generated had an "mw3" prefix instead of "ghosts". Changes since version 1.1 (9th November 2013): - Updated hack to work with 3.2.625475 - Updated SharpDX to latest version - Added BoxESP, Radar and Snapline support for guard dogs - Fixed minor bug for anti-cheat countermeasures (code was not entirely 64-bit compatible) - Improved performance, made various tweaks to prevent constant allocation and freeing of large blocks of memory from the process heap which may degrade speed of the hack. - Added a fallback method for vertex processing if hardware processing is not available (might solve CreateDeviceEx exceptions) - Fixed typo where the hack reported "config.mw3esp" was missing instead of "config.gesp" Changes since version 1.0 (7th November 2013): - Initial release, based off the hack engine from MW3 .NET External ESP - Minor bug fixes
Credits:
@KN4CK3R - Posting the root source of OSHeCoD6.
@sph4ck , @dheir and @c0z3n - Updating the hack in Python and adding a crap load of features as well as providing a bug fix for the box issue.
@Archangel - Faster aimbot that is compatible with snipers.
Kozmo, x2v and shaunm2 - Some offsets and structures.
Everyone else who helped with the development of External BoxESP for MW2.
Requirements:
DirectX End-User Runtime (optional components): Download DirectX End-User Runtime Web Installer from Official Microsoft Download Centre