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[RELEASE+DISCUSSION] Unpacked CABALMAIN.EXE

Discussion on [RELEASE+DISCUSSION] Unpacked CABALMAIN.EXE within the Cabal Online forum part of the MMORPGs category.

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Old   #46
 
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@noob what plugin did you use for ollydbg because now i got stronngOd and hideOD and twinr but when every time i open olly xtrap will close me down. any advice?
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Old   #47
 
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i think i may be able to get it to work. i will be running a few more tests after the maintenance later. was too sleepy to continue and had to go to work. will know that after the maintenance. but if not i will PM the Masters!

many thanks to dlqnt, atomica, and nova!!!!!

update:

still not working but i'm gonna keep trying!
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Old   #48
 
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@anyone
i'm new to this thing and i've no luck in unpacking cabalmain so i was trying to live debug but when i connect my char my cabal close. just want to ask what's the proper setting of exceptions?
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Old   #49
 
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Quote:
Originally Posted by NoobWant2Learn View Post
i think twinR would bypass xtrap as my friends from SEA uses that...
but twinr detects olly!
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Old   #50
 
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help nid step by step UNAPCKING CABAL

1st ive finish cabal unpacking

then i login in cabalrider>> attch the unpack cabalmain

uhmmm
wats next??? opening OLLY??

how can i use this olly??

and what are the other talking about DC flags wat does it mean help me


help me plsss


thnks
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Old   #51
 
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Does unpacking the cabalmain.exe work for activating the gm commands?
If so can someone show me how to do it, thanks
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Old   #52
 
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Quote:
Originally Posted by dlnqt View Post
VIII. Warning

May this serve as a warning for people who are trying to hack cabal..

Code:
0046E341: stHackLog
0046E362: InsertHackingUserLogResult
0046E374: stHackLogNew
0046E397: InsertHackingUserLog2Result
0046E3B7: InsertSASResult
0046E3C3: license
0046E3E3: SetGmsLicenseAlertLogResult
0046E407: Reason
0046E419: RPTLogService
0046E42E: HackingUserLog
0046E445: HackingUserLogNew
0046E45E: GmsLicence
0046E470: InsertRPTLog
0046E48C: InsertRPTLogResponse
0046E4A8: InsertHackingUserLog
0046E4CC: InsertHackingUserLogResponse
0046E4E9: InsertHackingUserLog2
0046E50D: InsertHackingUserLog2Response
0046E51D: InsertSAS
0046E535: InsertSASResponse
0046E551: SetGmsLicenseAlertLog
0046E575: SetGmsLicenseAlertLogResponse
0046E582: string
0046E590: dateTime
0046E59F: boolean
0046E5E4: Header true
0046E60A: SetGmsLicenseAlertLog
0046E63F: SetGmsLicenseAlertLog
0046E64E: InsertSAS
0046E677: InsertSAS
0046E692: InsertHackingUserLog2
0046E6C7: InsertHackingUserLog2
0046E6E1: InsertHackingUserLog
0046E716: InsertHackingUserLog
0046E729: InsertRPTLog
0046E756: InsertRPTLog
Oh you can also go to the ASM code where these Checks are located and NOP the line that contains the code to Form the SendPacket for these functions, you dont need to NOP them all just the ones that begin the packet exchange from the server, oh and for the ones that are replying to a server packet just JMP Short from the start of there functions straight to the end so the server recieves empty reply packets

Quote:
Originally Posted by catsonic View Post
@noob what plugin did you use for ollydbg because now i got stronngOd and hideOD and twinr but when every time i open olly xtrap will close me down. any advice?
Phantom and Hideolly, be sure to go to your plugins menu and Set the settings for them though! Phantom and Hideolly bypass Xtrap and Gameguard.
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Old   #53
 
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*removed*
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Old   #54
 
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Quote:
Originally Posted by NovaCygni View Post
Oh you can also go to the ASM code where these Checks are located and NOP the line that contains the code to Form the SendPacket for these functions, you dont need to NOP them all just the ones that begin the packet exchange from the server, oh and for the ones that are replying to a server packet just JMP Short from the start of there functions straight to the end so the server recieves empty reply packets



Phantom and Hideolly, be sure to go to your plugins menu and Set the settings for them though! Phantom and Hideolly bypass Xtrap and Gameguard.
if this tutorial is correct, why the unpacked.exe is not working? when unpacked, the said file must be working even if the file is unpacked right?
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Old   #55
 
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read the updates on the first page, I have to ask Nova if I can release a 1 shot unpacker for cabalmain.exe. Of course doing so you will be able to launch cabal normally, BUT the next problem will be game guard

ps: Anyway the 1 shot unpacker isn't made by me, just found it buried on google
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Old   #56
 
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why do u need to ask nova?? hmmm..
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Old   #57
 
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Quote:
Originally Posted by dlnqt View Post
read the updates on the first page, I have to ask Nova if I can release a 1 shot unpacker for cabalmain.exe. Of course doing so you will be able to launch cabal normally, BUT the next problem will be game guard

ps: Anyway the 1 shot unpacker isn't made by me, just found it buried on google
why game guard? you have cabal rider for bypassing gameguard.. is it RL!deYC?
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Old   #58
 
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nope it's not rl!deyc.. anyway its an aspack unpacker. Just search for it and try everything you find

Cabal rider isn't working, CR's method of bypassing GG is by patching the asm codes of cabalmain.exe, I think it's code caving/changing asm codes or attaching its DLL files to oggvorbis.dll as QoE mentioned. I debugged cabal rider and saw the process wherein its patching cabalmain.exe right before cabalmain.exe is launched..

Since my unpacked cabalmain.exe's asm codes are all mixed up already because it's not the original cabalmain.exe anymore, it doesn't get the right asm codes to patch thus GG still loads..
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Old   #59
 
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.. Got a Question. I managed to view or open your unpacked cabalmain and able to see { goto 'Search for:', then choose all referenced text strings } / { lots of the actual asm codes } so what i did is i copied the address itself by paint .. then i run my original / packed cabalmain.exe and attach ollydbg . when i try to look for the exact ASM codes with my paint, i cant find the ASM codes, the address is different from the unpacked cabal and original cabal. Is it like when your using cheat engine we have different address if your using a different computer?? So i should make my own unpacked cabalmain so that it will have the same address for my original cabalmain. ????
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Old   #60
 
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Quote:
Originally Posted by dlnqt View Post
nope it's not rl!deyc.. anyway its an aspack unpacker. Just search for it and try everything you find

Cabal rider isn't working, CR's method of bypassing GG is by patching the asm codes of cabalmain.exe, I think it's code caving/changing asm codes or attaching its DLL files to oggvorbis.dll as QoE mentioned. I debugged cabal rider and saw the process wherein its patching cabalmain.exe right before cabalmain.exe is launched..

Since my unpacked cabalmain.exe's asm codes are all mixed up already because it's not the original cabalmain.exe anymore, it doesn't get the right asm codes to patch thus GG still loads..
oks thanks
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