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[Beta] DSX1337 - Tribal Wars Bot

Discussion on [Beta] DSX1337 - Tribal Wars Bot within the Browsergames forum part of the Other Online Games category.

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Old 04/28/2017, 21:27   #526
 
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Quote:
Originally Posted by Reekblade View Post
Hey Deluxe, this bot is amazing. Has been working great. Have had some issues in regards to 'Not Logged In' but resetting properties file does the trick.

I had a few questions for you. I just got my second village and want it to be defensive unlike my first village. How do I train defensive units in the new village and farm with those units while training offensive units in the first village?

I believe that it has something to do with groups. I see all the group ids, but how do I make use of them? My apologies if this question has been answered already.

Regards,
Reek

Edit: So I found the codes for group training and farms on wiki. S, I got that, but, how will the bot understand which one is offensive and which ones are defensive? Will it think that my village is defensive if it has only 45 spears?
I personally use matching off/def villages by coords, this can help you.
<groups>
<group id="off"
priority="0">
<by-coords>518|514,503|603</by-coords>
</group>
<group id="def"
priority="1">
<by-coords>518|512</by-coords>
</group>
</groups>
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Old 04/28/2017, 21:32   #527
 
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@: Thanks for the feedback

----------------------------------

I want to push an update next week that should fix most small bugs (attack errors not displaying / NullPointerEx, max train queue, proxy password saving).

I know it has been a while since the last major update, and it might seem like I stopped working. I actually did code a lot, just not for DSX but for different (paid) projects.

There is a lot of work to be done [internal refactoring (new settings, time, multi account / seperate sessions), new gui] and I only have limited time to spend.
For comparison: This project has about 6400 source code lines (excluding comments & blank lines). While this is no indicator for code quality, it should give you an idea of the project's size / time spent.

How to continue with the bot?
I thought about starting a seperate open source project focussing on normal users and hopefully working with other developers to be more productive and release features more quickly.
This does introduce more challanges like how to ensure software quality, how to fairly distribute donations etc.

If you have experience with coding in Java or Mono/C#, specifically multithreading, browser automation or HTTP packets, feel free to message me on , Skype or here on epvp

DSX could stay premium / commercial botting oriented then. Unfortunately I am unable to make DSX open source for various reasons.
To be clear, the bot will still be continued. I just want to split commercial and advanced features for normal users (GUI, better farming, attack timing / handling) to different projects.
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Old 04/29/2017, 00:32   #528
 
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To be honest I dont think there is a huge community for tribal wars and its slowly dying out. With the quality provider like you this will be still a "side project" which doesnt make you any good ratio of money/time spend. Only thing I know how to improve this and keep it going is to find someone for "PR stuff/support/advertiser"(who will be answering threads instead of you) and expanding on more hackforums instead of EPVP only.
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Old 04/30/2017, 15:26   #529
 
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bro how can i add stuff to the class files?
this is java only right?
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Old 05/02/2017, 11:41   #530
 
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d3luxe can you give me the source files?
my brother is asking whats the file .class that defines delays etc
he doesnt understand java very well
can you point me the right way
my troops stay in village like 5minutes or so
he says i cant change the delays only with the source code
is this true??
can you tell me how to do it?
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Old 05/02/2017, 13:01   #531
 
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Quote:
Originally Posted by hellye123 View Post
d3luxe can you give me the source files?
my brother is asking whats the file .class that defines delays etc
he doesnt understand java very well
can you point me the right way
my troops stay in village like 5minutes or so
he says i cant change the delays only with the source code
is this true??
can you tell me how to do it?
You can not set custom delay times at the moment.
However, you can make the bot skip that 5 minutes wait time by enabling 'skip delay between switching villages' in the delay settings of the config helper.

You can and may not modify my source code and I won't release it.
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Old 05/02/2017, 13:06   #532
 
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ok

ok i understand but i have one village
the bot works great though
but its too safe can you give us a option to be superfast
a human can do this a lot faster dont you think?
even in fast is slow
idk why maybe my bot isnt working properly
5-6 seconds to send farm to each ? is this right?
can you at least edit that file or whatever and send it? to be 1-2 seconds farm?
on a lot of villages this if it works this way its a lot of slow
i have one village and i think its good bcz its safe but it can be improved without be unsafe
its like just one file or it takes to many work?
can you help me with that?
ive seen that you plan to update this week its necessary to download or it just update itself?
next update if you can give that option like xml file to make more custom configs
1 village is diferent than 3k villages also the begining of the world its diferent from mid and end
i have custom routines to each right now how can i join to your project in bitbucket?
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Old 05/05/2017, 18:51   #533
 
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its giving me error in farm bcz im using little amount of troops
and it cancels bcz of protection defense
what can i do ?

edit : Nvm i make it 6,6 it works good
should skip the defense warning but it ok
when its the new update?
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Old 05/06/2017, 14:39   #534
 
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Quote:
Originally Posted by h4s3h3ro1n View Post
"Deine Truppen werden nur mit 50% der Kampfkraft kämpfen, da sie nicht gläubig sind" - Lässt sich das irgendwie umgehen?
Hierbei gibt es nur die Möglichkeit den Radius zu verkleinern, was jedoch auch keine endgültige Lösung ist, da er dann auch keine Barbarendörfer außerhalb des Radius angreift.
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Old 05/07/2017, 22:37   #535
 
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Quote:
Originally Posted by h4s3h3ro1n View Post
"Deine Truppen werden nur mit 50% der Kampfkraft kämpfen, da sie nicht gläubig sind" - Lässt sich das irgendwie umgehen?
Du müsstest irgendwo 'Ignore warnings ...' bei den Farmoptionen aktivieren können... Alllerdings bin ich mir nicht sicher, ob das nur für Spieler oder auch für BBs funktioniert. Wann kommt denn die Warnung?
Edit: Die Option aktivieren, sonst funktioniert es nicht.

------------------------------------------------------------------------------------------


I have a project for university due on monday. Update is delayed
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Old 05/08/2017, 23:20   #536
 
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funktioniert mega gut auf Welten !

Habe heute mal probiert den Bot auf einer Speed-Welt zu benutzen. Dafür müsste man allerdings den Reattack Timer und den Refresh unter 1 setzen können. Ansonsten ist man von Hand deutlich effektiver im SDS. Habe dann mal 0,1 bzw. 0.1 probiert allerdings kommt dann eine Fehlermeldung in der Konsole. Gibt es dafür irgendeine Möglichkeit ?
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Old 05/09/2017, 12:38   #537
 
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Quote:
Originally Posted by walder94 View Post
funktioniert mega gut auf Welten !

Habe heute mal probiert den Bot auf einer Speed-Welt zu benutzen. Dafür müsste man allerdings den Reattack Timer und den Refresh unter 1 setzen können. Ansonsten ist man von Hand deutlich effektiver im SDS. Habe dann mal 0,1 bzw. 0.1 probiert allerdings kommt dann eine Fehlermeldung in der Konsole. Gibt es dafür irgendeine Möglichkeit ?
Meines Wissens nach gibt es hierfür derzeitig keine Lösung, da ich einfach mal vermute das der Datentyp bei den jeweiligen Timern ein int ist und kein double.
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Old 05/11/2017, 14:48   #538
 
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Just wondering if you'll get wall bashing put in soon when troops die? Bot is great but can be a bit tedious going through yellow reports to see which walls to break haha
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Old 05/11/2017, 16:59   #539
 
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Is there a way i can edit the bot myself to change the delay values? for example, sometimes it gets 2-6 minutes delay when it jumps on your next village to send farming troops from, it takes a lot of time to cycle all my villages when i have 40 villages for example.
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Old 05/11/2017, 17:25   #540
 
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Quote:
Originally Posted by twistmynips View Post
Just wondering if you'll get wall bashing put in soon when troops die? Bot is great but can be a bit tedious going through yellow reports to see which walls to break haha
No, that feature is not supported atm. Will be added in the future.

Quote:
Originally Posted by MajloQQ View Post
Is there a way i can edit the bot myself to change the delay values? for example, sometimes it gets 2-6 minutes delay when it jumps on your next village to send farming troops from, it takes a lot of time to cycle all my villages when i have 40 villages for example.
You can skip that exact wait time. Go to delay settings, and enable 'skip delay between switching villages'.
You can also set the delay preset to fast.


About your reattack question:
Quote:
If i turn it on and it sends for example 3 attacks on 3 specific villages, and i turn it off, will it attack those three villages again after i turn it on, or it will just ignore these and continue?
DSX has a database with world data and farm targets.
It will save the time a farm target was last attacked, and only attack that target again after 40 minutes (default reattack setting).
A restart will not break that logic, so if a village was just attacked and you immediately restart, DSX will not attack that village directly, but only after the 'reattack' minutes have passed.
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bot, die, stämme, tribal, wars


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