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[Beta] DSX1337 - Tribal Wars Bot
Discussion on [Beta] DSX1337 - Tribal Wars Bot within the Browsergames forum part of the Other Online Games category.
12/27/2016, 23:29
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#331
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elite*gold: 0
Join Date: Jul 2014
Posts: 118
Received Thanks: 2
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And about Dalay Settings?
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12/28/2016, 07:06
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#332
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elite*gold: 0
Join Date: Dec 2016
Posts: 3
Received Thanks: 1
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Code:
<!-- start of comment
These are village group definitions for use in other templates.
You probably do not need to change them.
You can reference groups in other templates with their id attribute.
The 'default' group will match every village.
Priority range: [more important] 0 - 1337 [less important].
end of comment -->
<groups>
<group id="off"
priority="0">
<by-coords>562|522,560|545</by-coords>
</group>
<group id="def"
priority="1">
<by-coords>563|526,557|528,565|524,561|522</by-coords>
</group>
</groups>
groups.xml
Code:
<!-- start of comment
Here you can tell DSX which units to train. Like build templates, you define
max numbers / how your village should look like. DSX will train units until
these values are met.
Buffer leaves a number of resources for other tasks like building.
See 'documentation/training.txt'.
end of comment -->
<train>
<template group="off">
<units>
<spear>10000</spear>
<sword>10000</sword>
<axe>8000</axe>
<light>4000</light>
<spy>1000</spy>
<heavy>500</heavy>
</units>
<buffer>
<wood>4000</wood>
<stone>5000</stone>
<iron>5000</iron>
<pop>0</pop>
</buffer>
</template>
<template group="def">
<units>
<spear>10000</spear>
<sword>10000</sword>
<axe>1000</axe>
<light>200</light>
<spy>1000</spy>
<heavy>50</heavy>
</units>
<buffer>
<wood>1000</wood>
<stone>1000</stone>
<iron>1000</iron>
<pop>0</pop>
</buffer>
</template>
</train>
train.xml
Code:
<!-- start of comment
In these build templates you can tell DSX how your village should look like.
You have NO direct control of which building will be upgraded next. Instead,
DSX will choose the next upgrade based on an algorithm, preferring production.
These are max levels, which means DSX will build until these levels are reached.
If you don't set a max level for a building here, the tribal wars limit will be used.
end of comment -->
<build>
<template>
<max-levels group="off">
<main>20</main>
<market>15</market>
<barracks>20</barracks>
<iron>30</iron>
<stone>30</stone>
<wood>30</wood>
<storage>30</storage>
<wall>20</wall>
<stable>20</stable>
<garage>10</garage>
<smith>20</smith>
<farm>30</farm>
</max-levels>
<max-levels group="def">
<main>20</main>
<market>15</market>
<barracks>15</barracks>
<iron>30</iron>
<stone>30</stone>
<wood>30</wood>
<storage>30</storage>
<wall>20</wall>
<stable>15</stable>
<garage>5</garage>
<smith>15</smith>
<farm>30</farm>
</max-levels>
</template>
</build>
build.xml
Code:
<!-- start of comment
You can tell DSX which units to use per farm attack here.
See 'documentation/farming.txt'.
end of comment -->
<farm>
<units group="off">
<light>50</light>
</units>
<units group="def">
<axe>100</axe>
</units>
</farm>
farm.xml
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Are these correct? I think the templates are not working properly and sometimes it gives an error when I try to start it.. Also the code in wiki is slightly different than the one I found in some files such as build routine one, it has a <template> line which the wiki does not have/show.. I might be doing some mistakes and I'm not good at setting up things like this with code so I'm not sure.. thanks in advance for any help.. the bot is great though, it runs perfectly with its default settings but only thing is I kinda messed up when setting it up with the codes I guess..
EDIT: If these are correct then others can use it as example/help :P
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12/29/2016, 02:12
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#333
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elite*gold: 0
Join Date: Feb 2015
Posts: 5
Received Thanks: 3
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is it possible to bot 2+ accounts at the same time in the same world?
I'm trying to bot 3 accounts on my windows 7 at same time but it keeps getting some sort of error after a handful of minutes...
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12/29/2016, 04:26
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#334
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elite*gold: 0
Join Date: May 2016
Posts: 18
Received Thanks: 10
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Quote:
Originally Posted by johnsilvabr
is it possible to bot 2+ accounts at the same time in the same world?
I'm trying to bot 3 accounts on my windows 7 at same time but it keeps getting some sort of error after a handful of minutes...
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Just duplicate the folder, config and run. You can paste here the error log.
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12/29/2016, 04:41
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#335
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elite*gold: 0
Join Date: Feb 2015
Posts: 5
Received Thanks: 3
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Quote:
Originally Posted by kindam
Just duplicate the folder, config and run. You can paste here the error log.
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I actually did that =1 but asked just to be sure, thanks mate
Yeah I think I know why it wasn't running as I wanted..
I got banned in the 3 accounts that I was running the bot simultaneously lol, they were like 90 pts. I wonder why though, as I was only upgrading buildings, and its a 2.0 speed world so theres not much to do early on.
Any tips on how to not get banned in early accounts like these? I was testing it out so I could get the hang of it when a new world launches to farm PP.
At first I did all the missions until the one where you have to recruit up to 40 spearmen, only then I set up the bot, and shortly after ( like 15 min ) all my botting accounts got banned.. so confused rn
Edit:
Somehow I cannot access the tribal wars server for my country in my wifi connection since I got banned, its been 3+ hours now and nothing, I switch to mobile data and it runs fine, but whenever any device is connected to the wifi it doesn't load anything related to my tribal wars server (other sites work fine tho). Any knowledge on that? =/
When it all sorts out with the wifi ( god knows when) ill try again and if I run into problems ill be sure to copy the log.
Edit 2: (hour later)
Decided to try routing my cellular data ( I couldn't wait for my wifi to connect to .br server)
I had another account, this one around 140 pts that I´ve been playing for the past few hours without the bot.
The moment I set the account, this error shows up:
02:32:02 INFO Update - DSX1337 version 3.8
02:32:04 INFO Update - Running latest version.
02:32:04 INFO Settings - Could not load 'dsx.properties'.
02:32:04 INFO Settings - Loaded settings.
02:32:04 INFO App - Starting config dialog...
02:32:04 INFO App - If you are running this on a machine without graphical user interface, generate the 'dsx.properties' file on another PC and copy it over.
02:38:58 INFO Update - DSX1337 version 3.8
02:39:00 INFO Update - Running latest version.
02:39:00 INFO Settings - Loaded settings.
02:39:01 INFO Database - Setting up database...
02:40:05 ERROR App - Error:
org.jdom2.input.JDOMParseException: Error on line 42: The reference to entity "l" must end with the ';' delimiter.
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:232)
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:253)
at org.jdom2.input.SAXBuilder.build(SAXBuilder.java:1 091)
at me.d3luxe.farmbot.network.Connection.getXML(Connec tion.java:177)
at me.d3luxe.farmbot.game.UnitInfo.parse(UnitInfo.jav a:47)
at me.d3luxe.farmbot.game.Database.setUp(Database.jav a:101)
at me.d3luxe.farmbot.App.main(App.java:83)
Caused by: org.xml.sax.SAXParseException; lineNumber: 42; columnNumber: 51; The reference to entity "l" must end with the ';' delimiter.
at com.sun.org.apache.xerces.internal.util.ErrorHandl erWrapper.createSAXParseException(Unknown Source)
at com.sun.org.apache.xerces.internal.util.ErrorHandl erWrapper.fatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorRe porter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorRe porter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLScanner .reportFatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl.scanEntityReference(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl$FragmentContentDriver.next(Un known Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocum entScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Co nfiguration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Co nfiguration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLPars er.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.Abstrac tSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserI mpl$JAXPSAXParser.parse(Unknown Source)
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:217)
... 6 more
02:40:05 INFO App - Press {Enter} to exit...
02:41:24 INFO Update - DSX1337 version 3.8
02:41:26 INFO Update - Running latest version.
02:41:26 INFO Settings - Loaded settings.
02:41:27 INFO Database - Last world data update: 01/01/2000 00:00:00
02:41:27 INFO Database - Parsing world data...
02:41:27 INFO VillageData - Parsing villages...
02:41:31 INFO PlayerData - Parsing player data...
02:41:33 INFO FarmData - Parsing farm data...
02:41:33 INFO FarmData - Depending on farm radius, this can take some minutes.
02:41:33 INFO MyLists - Parsing whitelist...
02:41:46 ERROR App - Error:
me.d3luxe.farmbot.exceptions.InvalidResponseExcept ion: Error: Um erro interno ocorreu. Por favor, tente novamente mais tarde ou contate o suporte caso o erro persista.
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:56)
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:67)
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:67)
at me.d3luxe.farmbot.Session.login(Session.java:78)
at me.d3luxe.farmbot.App.main(App.java:84)
02:41:46 INFO App - Press {Enter} to exit...
And then, I try to log in my web browser, and the account is banned.
Thats got to be something very peculiar that triggers the bot detection.
Edit 3 ( another hour later) :
Ok I just had to do it again to make sure,
another account, configured bot settings from 0, and tried:
the results are different, but im pretty sure is some sort of error in the server because from my desktop browser ( yeah still using cell connection, no being able to connect through wifi yet..) , when I log in, it shows that my account has been banned. But in the bot log showed that it indeed had upgraded some buildings. So yeah..
I don't know if it is worth mentioning but tribal wars was updating its servers this time earlier today.
I really need some sleep now, all of this got me a nice headache, Ill come back in 6 hours or so. Good night guys
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12/29/2016, 13:11
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#336
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elite*gold: 317
Join Date: Feb 2012
Posts: 2,089
Received Thanks: 882
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Quote:
Originally Posted by Zambelli19
And about Dalay Settings?
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Will be added in the next update... I'm already working on it.
* * * * *
Quote:
Originally Posted by Laventissi.
Code:
<!-- start of comment
These are village group definitions for use in other templates.
You probably do not need to change them.
You can reference groups in other templates with their id attribute.
The 'default' group will match every village.
Priority range: [more important] 0 - 1337 [less important].
end of comment -->
<groups>
<group id="off"
priority="0">
<by-coords>562|522,560|545</by-coords>
</group>
<group id="def"
priority="1">
<by-coords>563|526,557|528,565|524,561|522</by-coords>
</group>
</groups>
groups.xml
Code:
<!-- start of comment
Here you can tell DSX which units to train. Like build templates, you define
max numbers / how your village should look like. DSX will train units until
these values are met.
Buffer leaves a number of resources for other tasks like building.
See 'documentation/training.txt'.
end of comment -->
<train>
<template group="off">
<units>
<spear>10000</spear>
<sword>10000</sword>
<axe>8000</axe>
<light>4000</light>
<spy>1000</spy>
<heavy>500</heavy>
</units>
<buffer>
<wood>4000</wood>
<stone>5000</stone>
<iron>5000</iron>
<pop>0</pop>
</buffer>
</template>
<template group="def">
<units>
<spear>10000</spear>
<sword>10000</sword>
<axe>1000</axe>
<light>200</light>
<spy>1000</spy>
<heavy>50</heavy>
</units>
<buffer>
<wood>1000</wood>
<stone>1000</stone>
<iron>1000</iron>
<pop>0</pop>
</buffer>
</template>
</train>
train.xml
Code:
<!-- start of comment
In these build templates you can tell DSX how your village should look like.
You have NO direct control of which building will be upgraded next. Instead,
DSX will choose the next upgrade based on an algorithm, preferring production.
These are max levels, which means DSX will build until these levels are reached.
If you don't set a max level for a building here, the tribal wars limit will be used.
end of comment -->
<build>
<template>
<max-levels group="off">
<main>20</main>
<market>15</market>
<barracks>20</barracks>
<iron>30</iron>
<stone>30</stone>
<wood>30</wood>
<storage>30</storage>
<wall>20</wall>
<stable>20</stable>
<garage>10</garage>
<smith>20</smith>
<farm>30</farm>
</max-levels>
<max-levels group="def">
<main>20</main>
<market>15</market>
<barracks>15</barracks>
<iron>30</iron>
<stone>30</stone>
<wood>30</wood>
<storage>30</storage>
<wall>20</wall>
<stable>15</stable>
<garage>5</garage>
<smith>15</smith>
<farm>30</farm>
</max-levels>
</template>
</build>
build.xml
Code:
<!-- start of comment
You can tell DSX which units to use per farm attack here.
See 'documentation/farming.txt'.
end of comment -->
<farm>
<units group="off">
<light>50</light>
</units>
<units group="def">
<axe>100</axe>
</units>
</farm>
farm.xml
----------
Are these correct? I think the templates are not working properly and sometimes it gives an error when I try to start it.. Also the code in wiki is slightly different than the one I found in some files such as build routine one, it has a <template> line which the wiki does not have/show.. I might be doing some mistakes and I'm not good at setting up things like this with code so I'm not sure.. thanks in advance for any help.. the bot is great though, it runs perfectly with its default settings but only thing is I kinda messed up when setting it up with the codes I guess..
EDIT: If these are correct then others can use it as example/help :P
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While 'groups.xml' and 'train.xml' are correct in terms of XML syntax (== will not make the bot crash on startup) I'm a bit confused about what you are trying to archieve with these templates
I believe every tribal wars player divides his villages into offensive (lots of axe, light cavalry, rams) and defensive (spear, sword, archer,...). But your train templates show that you try to let the bot recruit offensive and defensive units in the same village and even exceed the 20000 population limit you can usually fill with units in a village with ~10000 points.
So unless you have thousands of villages (and thus can not let the bot cycle through each of them within 24 hours) I recommend using the default group template and something similar to 'train.lategame.xml' for training.
In 'build.xml' the group attribute needs to be at the 'template' tag, similar to train templates. E.g.:
Code:
<build>
<template group="example">
<max-levels>
...
</max-levels>
</template>
<template group="another">
<max-levels>
...
</max-levels>
</template>
</build>
Also, while it is not wrong to set all buildings, you only need to set limits for buildings which you don't want to upgrade to maximum. So you probably want to set main and market, but can leave production buildings like barracks, wood, stone, etc. out of the template.
It seems like I didn't update the build file layout in the wiki, so it's not your fault.
* * * * *
Quote:
Originally Posted by johnsilvabr
is it possible to bot 2+ accounts at the same time in the same world?
I'm trying to bot 3 accounts on my windows 7 at same time but it keeps getting some sort of error after a handful of minutes...
|
Quote:
Originally Posted by johnsilvabr
I actually did that =1 but asked just to be sure, thanks mate
Yeah I think I know why it wasn't running as I wanted..
I got banned in the 3 accounts that I was running the bot simultaneously lol, they were like 90 pts. I wonder why though, as I was only upgrading buildings, and its a 2.0 speed world so theres not much to do early on.
Any tips on how to not get banned in early accounts like these? I was testing it out so I could get the hang of it when a new world launches to farm PP.
At first I did all the missions until the one where you have to recruit up to 40 spearmen, only then I set up the bot, and shortly after ( like 15 min ) all my botting accounts got banned.. so confused rn
Edit:
Somehow I cannot access the tribal wars server for my country in my wifi connection since I got banned, its been 3+ hours now and nothing, I switch to mobile data and it runs fine, but whenever any device is connected to the wifi it doesn't load anything related to my tribal wars server (other sites work fine tho). Any knowledge on that? =/
When it all sorts out with the wifi ( god knows when) ill try again and if I run into problems ill be sure to copy the log.
Edit 2: (hour later)
Decided to try routing my cellular data ( I couldn't wait for my wifi to connect to .br server)
I had another account, this one around 140 pts that I´ve been playing for the past few hours without the bot.
The moment I set the account, this error shows up:
02:32:02 INFO Update - DSX1337 version 3.8
02:32:04 INFO Update - Running latest version.
02:32:04 INFO Settings - Could not load 'dsx.properties'.
02:32:04 INFO Settings - Loaded settings.
02:32:04 INFO App - Starting config dialog...
02:32:04 INFO App - If you are running this on a machine without graphical user interface, generate the 'dsx.properties' file on another PC and copy it over.
02:38:58 INFO Update - DSX1337 version 3.8
02:39:00 INFO Update - Running latest version.
02:39:00 INFO Settings - Loaded settings.
02:39:01 INFO Database - Setting up database...
02:40:05 ERROR App - Error:
org.jdom2.input.JDOMParseException: Error on line 42: The reference to entity "l" must end with the ';' delimiter.
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:232)
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:253)
at org.jdom2.input.SAXBuilder.build(SAXBuilder.java:1 091)
at me.d3luxe.farmbot.network.Connection.getXML(Connec tion.java:177)
at me.d3luxe.farmbot.game.UnitInfo.parse(UnitInfo.jav a:47)
at me.d3luxe.farmbot.game.Database.setUp(Database.jav a:101)
at me.d3luxe.farmbot.App.main(App.java:83)
Caused by: org.xml.sax.SAXParseException; lineNumber: 42; columnNumber: 51; The reference to entity "l" must end with the ';' delimiter.
at com.sun.org.apache.xerces.internal.util.ErrorHandl erWrapper.createSAXParseException(Unknown Source)
at com.sun.org.apache.xerces.internal.util.ErrorHandl erWrapper.fatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorRe porter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorRe porter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLScanner .reportFatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl.scanEntityReference(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl$FragmentContentDriver.next(Un known Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLNSDocum entScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumen tFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Co nfiguration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Co nfiguration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLPars er.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.Abstrac tSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserI mpl$JAXPSAXParser.parse(Unknown Source)
at org.jdom2.input.sax.SAXBuilderEngine.build(SAXBuil derEngine.java:217)
... 6 more
02:40:05 INFO App - Press {Enter} to exit...
02:41:24 INFO Update - DSX1337 version 3.8
02:41:26 INFO Update - Running latest version.
02:41:26 INFO Settings - Loaded settings.
02:41:27 INFO Database - Last world data update: 01/01/2000 00:00:00
02:41:27 INFO Database - Parsing world data...
02:41:27 INFO VillageData - Parsing villages...
02:41:31 INFO PlayerData - Parsing player data...
02:41:33 INFO FarmData - Parsing farm data...
02:41:33 INFO FarmData - Depending on farm radius, this can take some minutes.
02:41:33 INFO MyLists - Parsing whitelist...
02:41:46 ERROR App - Error:
me.d3luxe.farmbot.exceptions.InvalidResponseExcept ion: Error: Um erro interno ocorreu. Por favor, tente novamente mais tarde ou contate o suporte caso o erro persista.
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:56)
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:67)
at me.d3luxe.farmbot.network.ApiConnection.post(ApiCo nnection.java:67)
at me.d3luxe.farmbot.Session.login(Session.java:78)
at me.d3luxe.farmbot.App.main(App.java:84)
02:41:46 INFO App - Press {Enter} to exit...
And then, I try to log in my web browser, and the account is banned.
Thats got to be something very peculiar that triggers the bot detection.
Edit 3 ( another hour later) :
Ok I just had to do it again to make sure,
another account, configured bot settings from 0, and tried:
the results are different, but im pretty sure is some sort of error in the server because from my desktop browser ( yeah still using cell connection, no being able to connect through wifi yet..) , when I log in, it shows that my account has been banned. But in the bot log showed that it indeed had upgraded some buildings. So yeah..
I don't know if it is worth mentioning but tribal wars was updating its servers this time earlier today.
I really need some sleep now, all of this got me a nice headache, Ill come back in 6 hours or so. Good night guys
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I believe you are IP-banned (for making too many accounts). Tribal wars saves your IP for every log in (and possibly even when you register). So they can detect if one person is making a lot of accounts.
That's why you can (and should) set proxies when botting or creating a big number of accounts from one machine.
The last error happened even before the bot logged in to the account.
I don't know how many accounts you made in total, or if intervals were set too low, or if the bot made a lot of requests during server downtime.
All I can say at the moment is that DSX still seems to be undetected in normal use.
I recommend using private / shared(max. 10 users) HTTP(S) proxies.  seems like a decent company, but DSX should work with any provider.
When creating or playing in different accounts on one machine, at least use a new private/'incognito' browser window for each account to make sure there are no suspicious cookies. It would be optimal if you use a different proxy/IP for each account. Also, do not create too many accounts in a row in a short timeframe.
Even if it is a speed server, do not set the intervals too low(minimum 10 minutes), and enable sleep for 1 or 2 hours in delay settings when botting 24/7.
Try to keep farm templates as small as possible (e.g. when only training axe and light, remove templates with sword or spear).
For premium trading, you need to verify the email the account registered with or it will not work.
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12/29/2016, 21:26
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#337
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elite*gold: 0
Join Date: Jul 2014
Posts: 118
Received Thanks: 2
|
I've been wondering if I could manipulate the delay part so the person would choose how it would look.
I think a good option would be to remove the dalay every X attack and put it just between one village and another.
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12/30/2016, 13:07
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#338
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elite*gold: 0
Join Date: Dec 2016
Posts: 3
Received Thanks: 1
|
Quote:
Originally Posted by D3luxe.
Will be added in the next update... I'm already working on it.
* * * * *
While 'groups.xml' and 'train.xml' are correct in terms of XML syntax (== will not make the bot crash on startup) I'm a bit confused about what you are trying to archieve with these templates
I believe every tribal wars player divides his villages into offensive (lots of axe, light cavalry, rams) and defensive (spear, sword, archer,...). But your train templates show that you try to let the bot recruit offensive and defensive units in the same village and even exceed the 20000 population limit you can usually fill with units in a village with ~10000 points.
So unless you have thousands of villages (and thus can not let the bot cycle through each of them within 24 hours) I recommend using the default group template and something similar to 'train.lategame.xml' for training.
In 'build.xml' the group attribute needs to be at the 'template' tag, similar to train templates. E.g.:
Code:
<build>
<template group="example">
<max-levels>
...
</max-levels>
</template>
<template group="another">
<max-levels>
...
</max-levels>
</template>
</build>
Also, while it is not wrong to set all buildings, you only need to set limits for buildings which you don't want to upgrade to maximum. So you probably want to set main and market, but can leave production buildings like barracks, wood, stone, etc. out of the template.
It seems like I didn't update the build file layout in the wiki, so it's not your fault.
* * * * *
I believe you are IP-banned (for making too many accounts). Tribal wars saves your IP for every log in (and possibly even when you register). So they can detect if one person is making a lot of accounts.
That's why you can (and should) set proxies when botting or creating a big number of accounts from one machine.
The last error happened even before the bot logged in to the account.
I don't know how many accounts you made in total, or if intervals were set too low, or if the bot made a lot of requests during server downtime.
All I can say at the moment is that DSX still seems to be undetected in normal use.
I recommend using private / shared(max. 10 users) HTTP(S) proxies.  seems like a decent company, but DSX should work with any provider.
When creating or playing in different accounts on one machine, at least use a new private/'incognito' browser window for each account to make sure there are no suspicious cookies. It would be optimal if you use a different proxy/IP for each account. Also, do not create too many accounts in a row in a short timeframe.
Even if it is a speed server, do not set the intervals too low(minimum 10 minutes), and enable sleep for 1 or 2 hours in delay settings when botting 24/7.
Try to keep farm templates as small as possible (e.g. when only training axe and light, remove templates with sword or spear).
For premium trading, you need to verify the email the account registered with or it will not work.
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ahahaha my bad lol
I pasted the wrong templates, these were the ones I made before realising that it's messed up.. here's the actual one that im using:
groups.xml
Code:
<!-- start of comment
These are village group definitions for use in other templates.
You probably do not need to change them.
You can reference groups in other templates with their id attribute.
The 'default' group will match every village.
Priority range: [more important] 0 - 1337 [less important].
end of comment -->
<groups>
<group id="off"
priority="0">
<by-coords>562|522,560|545,557|528</by-coords>
</group>
<group id="def"
priority="1">
<by-coords>563|526,565|524,561|522</by-coords>
</group>
</groups>
train.xml
Code:
<!-- start of comment
Here you can tell DSX which units to train. Like build templates, you define
max numbers / how your village should look like. DSX will train units until
these values are met.
Buffer leaves a number of resources for other tasks like building.
See 'documentation/training.txt'.
end of comment -->
<train>
<template group="off">
<units>
<axe>7500</axe>
<light>3000</light>
<spy>1000</spy>
<ram>220</ram>
</units>
<buffer>
<wood>0</wood>
<stone>0</stone>
<iron>0</iron>
<pop>0</pop>
</buffer>
</template>
<template group="def">
<units>
<spear>5500</spear>
<sword>5500</sword>
<light>200</light>
<spy>1000</spy>
<heavy>1500</heavy>
</units>
<buffer>
<wood>0</wood>
<stone>0</stone>
<iron>0</iron>
<pop>0</pop>
</buffer>
</template>
</train>
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01/02/2017, 21:29
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#339
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elite*gold: 0
Join Date: May 2016
Posts: 18
Received Thanks: 10
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Trade
Can you add a buying resource system?
Like this:
buy 10,000 wood when the price is (ex: 500 = 1pp) Result: -20pp
sell 10,000 wood when the price is (ex: 64 = 1pp) Result: +156pp
I keep doing this manualy, but can the dsx do the same automatic?
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01/03/2017, 01:02
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#340
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elite*gold: 0
Join Date: Feb 2015
Posts: 5
Received Thanks: 3
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Quote:
Originally Posted by kindam
Can you add a buying resource system?
Like this:
buy 10,000 wood when the price is (ex: 500 = 1pp) Result: -20pp
sell 10,000 wood when the price is (ex: 64 = 1pp) Result: +156pp
I keep doing this manualy, but can the dsx do the same automatic?
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lol I was gonna post this rn, I do that too, makes me feel a bit like Wolf of Wall Street
It is an interesting feature, specially in early worlds where resources are not as abundant. ( but as useful in later times too, don't get me wrong )
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01/03/2017, 12:32
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#341
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elite*gold: 0
Join Date: Sep 2009
Posts: 286
Received Thanks: 103
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How to disable 1-4 mins delays please?
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01/03/2017, 14:20
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#342
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elite*gold: 0
Join Date: Nov 2016
Posts: 17
Received Thanks: 5
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Quote:
Originally Posted by themanik
How to disable 1-4 mins delays please?
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Not possible.
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01/06/2017, 11:16
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#343
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elite*gold: 0
Join Date: Jul 2014
Posts: 118
Received Thanks: 2
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Quote:
Originally Posted by TechnoTron007
Not possible.
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Yet. Next update maybe
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01/06/2017, 23:42
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#344
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elite*gold: 0
Join Date: Feb 2015
Posts: 5
Received Thanks: 3
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Guys any of you know how to create multiple accounts and not get banned?
I got over 20 attempts of accounts banned right now..
If someone could speak up what Im doing wrong I would be much thankful =(
1st Choose proxy server -> change configuration in my Mac to use HTTPS proxy server
2nd open chrome, open incognito tab, create account, use tempail.com to confirm email adress.
3rd write down nickname and the proxy adress related to it in my notepad
4th Choose another proxy server that it is not in use, and repeat step 1,2,3
5th Then after 3 new accounts, I set up the bot for each one, using the proxy settings of each account. Only setting to build and trade, and maybe farm, but with or without this configuration im getting banned anyway.
Config: Delay == medium, sleep ==2 , building time == 20, trading time == 15.
6th run the bots, wait a few minutes to see if its working well. And go to sleep
7th 8 hours later, wake up, found out all the accounts have been banned.
The most interesting and sad part is, I set up 2 accounts with my proxy connected on my computer and let them running overnight.
My brother just created a new account for him the same time I was creating these 2 accounts mentioned before. But note, he always and only uses his cellphone, which is not set to use proxy at all.
We wake up the next morning with my 2 accounts banned, and his account banned too ( he couldn't access from his cellphone )
Im sure Im missing on something, because if it was only the bot, only my botting accounts would be banned, but some way my brother's account got too.
Any tips? Would that be related with cookies? I tried to clean them before creating each account, but still.. Im feeling kinda lost, each day I try at least 2 new accounts, I don't really know whats happening.
Thanks =)
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01/08/2017, 10:15
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#345
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elite*gold: 317
Join Date: Feb 2012
Posts: 2,089
Received Thanks: 882
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I was on vacation this week with no internet access at all. Currently on the way home...I will respond to your messages asap. Thanks for your patience.
Quote:
Originally Posted by themanik
How to disable 1-4 mins delays please?
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You can now disable the '1-4 mins' delay entirely (check 'skip delay between switching villages). The bot will only wait a few seconds (possibly unsafe!). You can get the latest nightly build  .
However, the new version still has some problems with village parsing. If you have a premium account and multiple villages, the bot will only work with villages in the current active group. The API doesn't offer an easy way to get all villages. This will be fixed in the next official update.
Quote:
Originally Posted by johnsilvabr
Guys any of you know how to create multiple accounts and not get banned?
I got over 20 attempts of accounts banned right now..
If someone could speak up what Im doing wrong I would be much thankful =(
1st Choose proxy server -> change configuration in my Mac to use HTTPS proxy server
2nd open chrome, open incognito tab, create account, use tempail.com to confirm email adress.
3rd write down nickname and the proxy adress related to it in my notepad
4th Choose another proxy server that it is not in use, and repeat step 1,2,3
5th Then after 3 new accounts, I set up the bot for each one, using the proxy settings of each account. Only setting to build and trade, and maybe farm, but with or without this configuration im getting banned anyway.
Config: Delay == medium, sleep ==2 , building time == 20, trading time == 15.
6th run the bots, wait a few minutes to see if its working well. And go to sleep
7th 8 hours later, wake up, found out all the accounts have been banned.
The most interesting and sad part is, I set up 2 accounts with my proxy connected on my computer and let them running overnight.
My brother just created a new account for him the same time I was creating these 2 accounts mentioned before. But note, he always and only uses his cellphone, which is not set to use proxy at all.
We wake up the next morning with my 2 accounts banned, and his account banned too ( he couldn't access from his cellphone )
Im sure Im missing on something, because if it was only the bot, only my botting accounts would be banned, but some way my brother's account got too.
Any tips? Would that be related with cookies? I tried to clean them before creating each account, but still.. Im feeling kinda lost, each day I try at least 2 new accounts, I don't really know whats happening.
Thanks =)
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Sounds like tribal wars can still trace either your machine or IP. If your brother got banned too, it is almost certain that you logged in with the same IP address or machine.
I will message you via Email with more details, and eventually be able to help you out with the account creation problems
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