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Blade and Soul Speed Hack
Discussion on Blade and Soul Speed Hack within the Blade & Soul Hacks, Bots, Cheats & Exploits forum part of the Blade & Soul category.
01/30/2016, 15:41
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#31
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,825
Received Thanks: 429
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Quote:
Originally Posted by Iempiemkadiem
I think they fixed it, everytime is start Cheat Engine the game crashes
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Still works.
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01/30/2016, 17:45
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#32
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elite*gold: 0
Join Date: Oct 2014
Posts: 38
Received Thanks: 4
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I get an error everytime i start B&S whit Cheat Engine open. (The game client encountered an error while running. Shutting down the game client.(4044) Anyone know how to fix this?
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01/30/2016, 19:46
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#33
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Join Date: Oct 2015
Posts: 668
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Still works for me. Can you do anything else with cheat engine except speedhack?
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01/30/2016, 19:58
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#34
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elite*gold: 0
Join Date: Feb 2008
Posts: 761
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Quote:
Originally Posted by Pfandflaschenhustler
Still works for me. Can you do anything else with cheat engine except speedhack?
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I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
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01/30/2016, 20:51
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#35
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elite*gold: 100
Join Date: Mar 2006
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Quote:
Originally Posted by Izeliae
I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
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Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
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01/30/2016, 22:02
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#36
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Join Date: Feb 2008
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Quote:
Originally Posted by killzone
Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
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yeah you can set it to max and run, it'll stop you after a couple steps. good way to make "sticky keys" come up =p
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01/31/2016, 00:20
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#37
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elite*gold: 0
Join Date: Oct 2014
Posts: 38
Received Thanks: 4
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got CE to work but only managed to use speedhack
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01/31/2016, 02:55
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#38
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Join Date: Jul 2013
Posts: 16
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01/31/2016, 03:36
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#39
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Join Date: Feb 2008
Posts: 761
Received Thanks: 275
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Quote:
Originally Posted by EnvyTheNoob
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must be one of the guys whining about "detected, i got banned" in the thread LOL
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01/31/2016, 06:37
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#40
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Join Date: Jan 2015
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Quote:
Originally Posted by Sharps420
Pointer for speed:
"bsengine_Shipping.dll"+01F9A52C
2bc
e0
3b8
4c
0
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I feel like this is outdated due to the patch but I could be doing something wrong
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01/31/2016, 07:16
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#41
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Join Date: Apr 2008
Posts: 20
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Quote:
Originally Posted by seitosei
I feel like this is outdated due to the patch but I could be doing something wrong
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i think it is the last offset is at least i think its something like 2E something, i need to look back but that is the end offset of all the pointers found when i was searching.
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01/31/2016, 07:43
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#42
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Join Date: Jan 2015
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Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
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01/31/2016, 08:25
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#43
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Join Date: Feb 2008
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Quote:
Originally Posted by seitosei
Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
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things dont just magically change without a patch. its still working fine.
no idea about the above offset, i dont use that ****.
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01/31/2016, 12:02
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#44
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Join Date: Oct 2014
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I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
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01/31/2016, 17:48
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#45
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Join Date: Feb 2008
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Quote:
Originally Posted by Iempiemkadiem
I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
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You find the float for speed then trace the usage in assembly until you find a static address.
Ce has a tutorial on it I believe
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