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Blade and Soul Speed Hack

Discussion on Blade and Soul Speed Hack within the Blade & Soul Hacks, Bots, Cheats & Exploits forum part of the Blade & Soul category.

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Old 01/30/2016, 15:41   #31
 
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Quote:
Originally Posted by Iempiemkadiem View Post
I think they fixed it, everytime is start Cheat Engine the game crashes
Still works.
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Old 01/30/2016, 17:45   #32
 
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I get an error everytime i start B&S whit Cheat Engine open. (The game client encountered an error while running. Shutting down the game client.(4044) Anyone know how to fix this?
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Old 01/30/2016, 19:46   #33
 
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Still works for me. Can you do anything else with cheat engine except speedhack?
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Old 01/30/2016, 19:58   #34
 
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Originally Posted by Pfandflaschenhustler View Post
Still works for me. Can you do anything else with cheat engine except speedhack?
I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
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Old 01/30/2016, 20:51   #35
 
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Originally Posted by Izeliae View Post
I haven't found very much. Skill range, animation speed, respawn time, location (teleporting), cooldowns, stamina, focus, hp, skill points, combat flag are all server sided.
Meh.
Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
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Old 01/30/2016, 22:02   #36
 
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Stamina is now server sided?
I remember BnSLamp removes stamina decrease in BnS China.
yeah you can set it to max and run, it'll stop you after a couple steps. good way to make "sticky keys" come up =p
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Old 01/31/2016, 00:20   #37
 
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got CE to work but only managed to use speedhack
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Old 01/31/2016, 02:55   #38
 
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Old 01/31/2016, 03:36   #39
 
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must be one of the guys whining about "detected, i got banned" in the thread LOL
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Old 01/31/2016, 06:37   #40
 
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Quote:
Originally Posted by Sharps420 View Post
Pointer for speed:

"bsengine_Shipping.dll"+01F9A52C
2bc
e0
3b8
4c
0
I feel like this is outdated due to the patch but I could be doing something wrong
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Old 01/31/2016, 07:16   #41
 
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I feel like this is outdated due to the patch but I could be doing something wrong
i think it is the last offset is at least i think its something like 2E something, i need to look back but that is the end offset of all the pointers found when i was searching.
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Old 01/31/2016, 07:43   #42
 
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Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
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Old 01/31/2016, 08:25   #43
 
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Is this still working for anybody else at all? I found the addresses for movement speed but any time I change it, when I start walking it flashes to 248 and back to the number I had set. Is it serversided now?
things dont just magically change without a patch. its still working fine.
no idea about the above offset, i dont use that ****.
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Old 01/31/2016, 12:02   #44
 
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I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
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Old 01/31/2016, 17:48   #45
 
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Originally Posted by Iempiemkadiem View Post
I just use the Speedhack option inside CE and working fine for me. If you need offsets, i am willing to help finding them if anyone can tell me how to do it
You find the float for speed then trace the usage in assembly until you find a static address.
Ce has a tutorial on it I believe
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