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[TUTORIAL] How to make a BOT

Discussion on [TUTORIAL] How to make a BOT within the AutoIt forum part of the Coders Den category.

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Old 12/04/2012, 13:53   #106
 
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Quote:
Originally Posted by dvdljns View Post
Calling it a bot tuterial is miss leading.
Calling you a noob is misleading, too

Quote:
Originally Posted by dvdljns View Post
The bot will not do anything. It is good for writing text to note pad and that is all. You need to explain that all this tutorial is good for is to learn how to build a simple GUI. It will not work as a bot for a game.
I suggest you to read the thread.

Rgds
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Old 12/07/2012, 19:54   #107
 
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Hi, how to decode a captcha plz ? for a bot vote
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Old 12/08/2012, 11:21   #108
 
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captchas were made to prevent bots from doing this, so if they would be readable for bots, they would not be making their job.
good captchas are nearly impossible to read and even for simple captchas you have to spend lots of time to program the bot.
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Old 12/14/2012, 00:14   #109
 
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could u translate some of these to English sorry i cant understand most of it
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Old 06/01/2013, 17:01   #110
 
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Question

This is kind of off topic, but is there some other more effective way to find mobs/npcs on a game besides pixel search? On the game I'm playing the mobs,npcs and environment have the same pixel color, so my bot clicks on the environment instead of the npcs...
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Old 06/01/2013, 20:08   #111
 
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memory reading
jsut google for tutorials for pointers and basepointers and how to use them in autiot

memory reading
jsut google for tutorials for pointers and basepointers and how to use them in autiot
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Old 07/13/2013, 06:18   #112
 
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Is this possable in Autoit?

Was wondering if you could make a start and stop button on your gui that when you press start it runs a loop that captures an in game loc every 3 seconds or so or every x amount of feet till you press the stop button. After it captured the locations they would have to be stored/saved and if you could do those steps would it be possible to have character run too those locations?
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Old 07/13/2013, 16:18   #113
 
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Its possible
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Old 07/22/2013, 23:28   #114
 
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would like a quick simple of if energy = 10%, use pot. And this is base off an offset usage. I know how to find the offset, just don't know what to do with it.
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Old 07/23/2013, 11:48   #115

 
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Quote:
Originally Posted by yangc10 View Post
would like a quick simple of if energy = 10%, use pot. And this is base off an offset usage. I know how to find the offset, just don't know what to do with it.
Then you have to use the offset to read the current value from memory. And e.g. if the energy value is <= 10% then press key 8 (use potion).

You should read some more things about "memory reading". Just use Google.
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Old 07/23/2013, 15:45   #116
 
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let's assume that the pot has it's own offset. Instead of using the keys to do the work; would like to know if you have the potion offset, how would you set it to be used. I wouldn't assuming it be this way (just my thoughts):

Code:
$hp = 0xb12
$pot = 0xc12

if $hp = (percentage calculation) then
set $pot = true.
I notice it's not right. I need those experienced users knowledge base on this.
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Old 07/27/2013, 10:34   #117
 
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Thanks, helpful tutorial.
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Old 09/29/2013, 21:13   #118
 
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can i make this work minimized ?
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Old 11/03/2013, 21:29   #119
 
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wow thats just a massive tutorial you wrote there and i must say that i didnt read the fourth chapter because a health-bot isnt anything more than a HP-hack and i do know how to work out things like pointers and stuff with CE, but the whole c#/c++ code they write there is just confusing me. so you seemed to have some experience with autoit and i thought that you could probably do a tutorial on how to write a game-hack with autoit
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Old 01/20/2014, 12:13   #120
 
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On chapter four it says:

HotKeySet("{NUMPADSUB}", "_getPosition")

but your function is called getDefault .... ?
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