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[Release] AK.TO Trainer
Discussion on [Release] AK.TO Trainer within the Aura Kingdom forum part of the MMORPGs category.
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View Poll Results: Do I have to keep it updated?
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Yes u.u
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96.77% |
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No e.e
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3.23% |
03/02/2018, 21:49
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#16
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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Released trainer (v180303-5)
Quote:
Originally Posted by NeriorFX
Hey Nico, do you have any social medio to contact u? (skype or discord) i want to add you, if you want.
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Now you can contact me on Telegram and Discord u.u
03/03/2018
New Version (v180303-0)
New Version (v180303-1)
New Version (v180303-2)
New Version (v180303-5)
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03/04/2018, 05:15
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#17
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elite*gold: 0
Join Date: May 2015
Posts: 4
Received Thanks: 0
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Hey friend, That's a great project you have going here.
Thank you for that.
Mind if I add you on Discord as well?
Also, is it safe to use?
Like, what are the risks of using it just for fishing?
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03/04/2018, 08:46
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#18
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elite*gold: 117
Join Date: Jan 2008
Posts: 790
Received Thanks: 993
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Quote:
Originally Posted by Raiker_
Hey friend, That's a great project you have going here.
Thank you for that.
Mind if I add you on Discord as well?
Also, is it safe to use?
Like, what are the risks of using it just for fishing?
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You know urself if people are checking fishing spots for bots or not, if you play there.
Botting always comes with a Risk.
I can say, this wont be detected by the game, or visually by others, basicly it's the 'Bot-Behaviour' that some1 is standing fishing for hours without answering and so on.
Use at your own risk, even tho I dont think anyone cares alot about fishbotters nowadays.
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03/04/2018, 09:19
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#19
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elite*gold: 0
Join Date: May 2015
Posts: 4
Received Thanks: 0
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Quote:
Originally Posted by shadow14493
You know urself if people are checking fishing spots for bots or not, if you play there.
Botting always comes with a Risk.
I can say, this wont be detected by the game, or visually by others, basicly it's the 'Bot-Behaviour' that some1 is standing fishing for hours without answering and so on.
Use at your own risk, even tho I dont think anyone cares alot about fishbotters nowadays.
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Cool, thanks!
But about the cheat table...I couldn't get it to work. I've used cheat tables before so I know the basics. First I choose the program that I want to apply the table on, then I proceed to mark the boxes that correspond to the cheat effects I want to obtain.
But the problem that I'm having is that none of the boxes can be checked for some reason. Can you help me out with that?
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03/04/2018, 09:27
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#20
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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Quote:
Originally Posted by Raiker_
Cool, thanks!
But about the cheat table...I couldn't get it to work. I've used cheat tables before so I know the basics. First I choose the program that I want to apply the table on, then I proceed to mark the boxes that correspond to the cheat effects I want to obtain.
But the problem that I'm having is that none of the boxes can be checked for some reason. Can you help me out with that?
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1) Obviously you can add me on discord 
2) Yesterday I botted for 2 hours without problems
3) Now I recheck patterns for the 30th time
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03/04/2018, 10:05
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#21
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elite*gold: 117
Join Date: Jan 2008
Posts: 790
Received Thanks: 993
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Quote:
Originally Posted by Nico517
3) Now I recheck patterns for the 30th time 
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Guess you come to the feeling on why I somewhen stopped updating it :P
Maybe we need to dig further or behind, and offset from another position :P
Just an idea, if you cant find a good pattern ^^
Quote:
Originally Posted by Raiker_
But the problem that I'm having is that none of the boxes can be checked for some reason. Can you help me out with that?
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If you talk about the Scripts, these do retrieve the Values for the other pointing Adresses.
If these cant be activated, it means, the Script has not found only one adress, maybe more, maybe none, its CE and not VS so we dont know here.
Basicly its not working cuz of too much or none results, to sum it up.
Just wait for Nico to find a good pattern, eventuelly you might even google how to create patterns, and can contribute.
Me for myself is not planning that as I'm way to busy for that currently.
Gl with the Project ^^
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03/04/2018, 12:08
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#22
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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Me and Raiker have found a valid HP pattern, yey! We'll search for zoom and desync and I release an update asap (I hope it works for more than a few hours  )
New Version (v180304.0)
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03/11/2018, 10:44
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#23
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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11/03/2018
Today I'll release CE tables and CE trainer with CurrHP pattern fixed (and consequently speedhack should always work). For C# trainer I have to resolve address scan problem. I share my code on GitHub, if you want help me I would really appreciate it
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03/11/2018, 17:58
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#24
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elite*gold: 117
Join Date: Jan 2008
Posts: 790
Received Thanks: 993
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Quote:
Originally Posted by Nico517
Today I'll release CE tables and CE trainer with CurrHP pattern fixed (and consequently speedhack should always work). For C# trainer I have to resolve address scan problem. I share my code on GitHub, if you want help me I would really appreciate it 
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Just give the Link for the git, I might give a look p:
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03/11/2018, 19:53
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#25
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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I added git url to the thread
New Update (v180311.0)
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03/12/2018, 02:22
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#26
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elite*gold: 0
Join Date: Aug 2016
Posts: 45
Received Thanks: 2
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Thanks nico, as always thank you
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03/13/2018, 07:16
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#27
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elite*gold: 0
Join Date: May 2015
Posts: 4
Received Thanks: 0
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Hey mate, never saw you on discord again.
I have a question about that last session of the Cheat Table. The part that talks about Character Stats, Main Weapon Damage, Sub Weapon damage, and so on.
What is that? What does it do? And most important, how can I get it to work?
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03/13/2018, 10:05
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#28
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elite*gold: 117
Join Date: Jan 2008
Posts: 790
Received Thanks: 993
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The speedhack is withing the Player Structure, same as all these Values using the Curr-HP Script. Most of them are visuals only, and cannot be hacked with Cheatengine and have more or elss no use. These Values can be useful when some1 decides to use this ata to create a bot, that for example, checks for HP or something,, when its low, using this and that. Just as an example.
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03/13/2018, 17:09
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#29
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elite*gold: 0
Join Date: Dec 2014
Posts: 35
Received Thanks: 32
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Quote:
Originally Posted by shadow14493
The speedhack is withing the Player Structure, same as all these Values using the Curr-HP Script. Most of them are visuals only, and cannot be hacked with Cheatengine and have more or elss no use. These Values can be useful when some1 decides to use this ata to create a bot, that for example, checks for HP or something,, when its low, using this and that. Just as an example.
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Can you take a look at my trainer code? When I do aobscan it immediately returns 0x00000000 (fail)
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03/13/2018, 18:50
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#30
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elite*gold: 117
Join Date: Jan 2008
Posts: 790
Received Thanks: 993
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It uses some stuff I'm not aware of, when I find time somewhen next days I'll make a solution and try it myself^^
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