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New Year's surprise!

Discussion on New Year's surprise! within the Atlantica Online forum part of the MMORPGs category.

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Old 09/13/2020, 12:04   #451
 
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In version 4.05, this is the code (client side):


The terms are slightly changed. Added 1 unit to file limit. And there is a string that will never be executed.

Similar to version 460530 (client side):



I changed the conditions so that I always got into the picture display block. This leads to the theft of the game client at the time the icons are displayed.

I suspect that here not only the file index is important, but also the arguments.
Perhaps need to dig deeper and watch the download of information on items. I watched it very little and so far I have only realized that data tables are formed like a multidimensional array. Maybe that's the problem. The array is always exactly sized.

Another 1 element that is radically different in code is the last call in this function.
In version 3.23, code analysis fails.
In versions 4.05 and above, code leads to a call to an external library and differs only by 1 argument.
In version 4.05, these are the arguments 3Ch, in version 460530 this is the argument 48h.
img_3.23:
img_4.05:
img_460530:

__________________________
Restriction change
Setting a limit of 80 files.
Client side!
link to .exe file:

Video:
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Old 09/15/2020, 13:50   #452
 
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Hello!
tell me how the magic skill is tied to the character?

And yet, tell me, where are the characters' icons stored?
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Old 09/15/2020, 15:02   #453
 
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Quote:
Originally Posted by artem21001 View Post
Hello!
tell me how the magic skill is tied to the character?
In Table tbl_SolSkill. The value SolID is taken from the table tbl_SolMain, where SolIndex with a value of 0 is the main character, the rest of the mercenaries. In the same table you can find out PersonID. And in the table tbl_Person already find out the name of the character and to which account he belongs.

SolSkill (for SolID 10000000000000001):
tbl_SolMain (for SolID 10000000000000001):
tbl_Person (for PersonID 5):
16108 - game account.
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Old 09/15/2020, 15:17   #454
 
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Quote:
Originally Posted by x123x123x View Post
In Table tbl_SolSkill. The value SolID is taken from the table tbl_SolMain, where SolIndex with a value of 0 is the main character, the rest of the mercenaries. In the same table you can find out PersonID. And in the table tbl_Person already find out the name of the character and to which account he belongs.

SolSkill (for SolID 10000000000000001):
tbl_SolMain (for SolID 10000000000000001):
tbl_Person (for PersonID 5):
16108 - game account.

Thank!
I meant to add a new skill to the game, how to apply it to a specific mercenary. But I seem to understand
// item / data / ItemTypeBook.ndt

And yet, tell me, where are the characters' icons stored?
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Old 09/15/2020, 16:03   #455
 
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Portraits are possible here:
..\NGImg\SolPortrait\
..\CharInfo\CharEtcInfo.ndt

Only if these are completely new skills that are not in the client - this is a dead end direction. Visual effects not added.

------------------------------------------

The character level limit seems to be limited here (server side):

Very similar to the restriction because there is a condition with 2 numbers: 1 and 150.
Сan`t make changes while the server code is encrypted...
If only create a special patch that will make changes to the running server. And on which all antiviruses will swear because its behavior will be similar to many viruses.
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Old 09/15/2020, 21:57   #456
 
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How to Fix this ?




and yes this is GM ACC.
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Old 09/15/2020, 22:16   #457
 
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Your character is not a GM otherwise he always enters the game.
Need to watch the procedure rsp_IDNumGet.
It has a condition for entering the game as GM.

You probably don't have your IP in the tbl_MasterIP table. The entry condition as GM is not met and you automatically sign in as a regular player.



The extra check can be removed altogether:

After that, only the MasterLevel in the accounts table will remain.
MasterLevel will define GM you or not.
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Old 09/16/2020, 09:12   #458
 
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Quote:
Originally Posted by x123x123x View Post
Portraits are possible here:
..\NGImg\SolPortrait\
..\CharInfo\CharEtcInfo.ndt

Only if these are completely new skills that are not in the client - this is a dead end direction. Visual effects not added.

------------------------------------------

The character level limit seems to be limited here (server side):

Very similar to the restriction because there is a condition with 2 numbers: 1 and 150.
Сan`t make changes while the server code is encrypted...
If only create a special patch that will make changes to the running server. And on which all antiviruses will swear because its behavior will be similar to many viruses.
Thank!
Tell me, where are the effects of spells and how are they related to skills?
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Old 09/16/2020, 12:14   #459
 
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Look in the Magic folder. Files named BF*.ndt (battlefield) are combat magic.
And file ..\CharInfo\CharAttackInfo.ndt There's a lot of stuff in CharInfo folder.
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Old 09/16/2020, 13:55   #460
 
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Quote:
Originally Posted by x123x123x View Post
Look in the Magic folder. Files named BF*.ndt (battlefield) are combat magic.
And file ..\CharInfo\CharAttackInfo.ndt There's a lot of stuff in CharInfo folder.
Thank!
Indeed there, and also needs to be configured in the ..\smoke\ folder
all files for linking animation.

Is it realistic to display an inscription in the center of the screen when you click on a skill? Can't find where this is configured ...
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Old 09/16/2020, 15:36   #461
 
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I do not even know. I didn't deal with the text manager. Also with *.ddf (direct data file) dialog files - folder of interface: ..\DUI\DATA\
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Old 09/16/2020, 16:18   #462
 
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I mean these inscriptions when activating the skill
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Old 09/19/2020, 08:21   #463
 
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@ any idea why the server side is using more ram than usual now?the Atlantica.exe from server is eating up 8 gb ram,when before it used 5-6 max
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Old 09/19/2020, 14:20   #464
 
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I think that some events eat a lot of memory. If you find what events these are, then there is probably something in the configuration.

__________________________________________________ _____________
If you rename the table tbl_Login_Log2* in tbl_Login_Log, then there will be a log entry in this table.
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Old 09/20/2020, 00:19   #465
 
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should i disable this? maybe goonzuworld is the one eating my ram

/serverinfo/eng/EventMapInfo.ndt



Type: GOONZUWORLD
TextIndex GateUnique LimitWarpLevel
380 973 90
ReturnVillage
1 2 3
MapIndex
288 289 290 -1 -1
IndunUnique
-1 -1 -1 -1 -1
StartWeekday StartHour EndWeekDay EndHour
0 0 6 24
-1
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