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New Year's surprise!

Discussion on New Year's surprise! within the Atlantica Online forum part of the MMORPGs category.

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Old 01/10/2020, 22:07   #151
 
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Quote:
Originally Posted by x123x123x View Post
You can use the old MTrue v3.23.14 client with the built-in eng patch as a base. (6Gb)




Or folder LANG by MTrue client v3.23.14 (134Mb)



There's still a RUS version, but it's not all right.
(141Mb)
i tried the old mytrue client with the built in english patch but the game wont start and kept getting error popups. so i am trying the client in first page with the english lang patch you posted here.
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Old 01/11/2020, 01:44   #152
 
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x123 - you can use the fasttime command to avoid waiting
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Old 01/11/2020, 06:58   #153
 
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I have a lot of basic work in real life. I'll be at the computer later.
Servers are currently out of sync for about 2 hours in 1.25 days.
It is possible only to display the picture and does not affect the game process (excluding the market, it has faster time).

--------------
Control of a town works.

Traders did not appear, vagrant citizens did not appear, buildings do not work.
Do not update the city (culture, commerce, food, etc.)
This may be an empty table. I will look later.
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Old 01/11/2020, 14:04   #154
 
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Thanks for the tests x123x123x.
Glad yo see that you arrive at the same point and see the same bugs. Can't wait to see if you find how to build and update towns

About town control, I once had the same info in town hall that you see. But then, after relaunching server (or after a few days... I can't remember), the controlling guild doesn't appear in town hall (but the guild does have control since tp to town worksn town quick slots too...).
Do you still see info in town hall aftet relaunching the server ?
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Old 01/11/2020, 18:43   #155
 
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This information?

Validity period 1 game year.


PS My server is now falling when I enter the battle. 4 times in a row... the reason is unknown so far. Enters the battle, the enemy is loaded, the attack is passed to me, the server is unloaded from memory.

Prior to this, he requested a non-existing procedure: [BRIDGE].[dbo].[usp_AT_BridgeKeyMake]

With input parameters: @ID, @um.

Quote:
AT_GameDB01.dbo.rsp_BridgeKey
100
64

42000 [Microsoft][ODBC SQL Server Driver][SQL Server]Could not find stored procedure 'BRIDGE.dbo.usp_AT_BridgeKeyMake'.
-------------
Easy server drop dump analysis:
Quote:
DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ

PROCESS_NAME: Atlantica.exe

FOLLOWUP_IP:
Atlantica+178165
00000001`40178165 8b4010 mov eax,dword ptr [rax+10h]

READ_ADDRESS: 0000000000000010

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 0000000000000010
I understand that the RAX register has a value of 0, which causes an error because it causes the program to read the system memory for it not intended.
And yes, this character has a problem with one of the mercenaries - he is not displayed in battle. At the same time it is turned on for fight.

-------------
Nations don't work either?


The result of this function will be -1. That means no capital.
There are no tables:
[tbl_NationGuild]
[tbl_GuildUnit]
[tbl_CityHallGuild]
Almost everything is available in the AT_Community database, but function is in AT_GameDB01 database.
And many more functions with errors that request non-existing tables.
There are many errors in the database.
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Old 01/12/2020, 00:16   #156
 
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Quote:
Originally Posted by x123x123x View Post
This information?

Validity period 1 game year.


PS My server is now falling when I enter the battle. 4 times in a row... the reason is unknown so far. Enters the battle, the enemy is loaded, the attack is passed to me, the server is unloaded from memory.

Prior to this, he requested a non-existing procedure: [BRIDGE].[dbo].[usp_AT_BridgeKeyMake]

With input parameters: @ID, @um.



-------------
Easy server drop dump analysis:

I understand that the RAX register has a value of 0, which causes an error because it causes the program to read the system memory for it not intended.
And yes, this character has a problem with one of the mercenaries - he is not displayed in battle. At the same time it is turned on for fight.

-------------
Nations don't work either?


The result of this function will be -1. That means no capital.
There are no tables:
[tbl_NationGuild]
[tbl_GuildUnit]
[tbl_CityHallGuild]
Almost everything is available in the AT_Community database, but function is in AT_GameDB01 database.
And many more functions with errors that request non-existing tables.
There are many errors in the database.
Issue with your linked servers maybe?
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Old 01/12/2020, 01:13   #157
 
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It is an outdated function, the creation of the nation brought to the community server.
Quote:
SELECT @CapitalCityUnique = VillageUnique
FROM dbo.tbl_GuildInfo a JOIN dbo.tbl_CityHallGuild b ON a.GuildUnique = b.GuildUnique
WHERE a.GuildUnique = @GuildUnique
[AT_Community].[dbo].[rsp_NationCreate]
The garbage in the database remained.

Although a procedure is requested in the data base of the game server:
Quote:
...
EXEC @Result = AT_GameDB01.dbo.rasp_NationCreate @ServerID, @NationName, @CapitalCityUnique, @NationUnique OUTPUT
...
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Old 01/13/2020, 01:51   #158
 
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Quote:
Originally Posted by x123x123x View Post
It is an outdated function, the creation of the nation brought to the community server.

[AT_Community].[dbo].[rsp_NationCreate]
The garbage in the database remained.

Although a procedure is requested in the data base of the game server:
What's the issue? the functionality is there, just badly coordinated.

Guilds and town ownership are held in AT_Community, Nations are held in AT_GameDB01 (Although Guilds in nation data is held in community).

The nation creation SP in at_community refers to the rasp_ one held in AT_GameDB01. Definitely obtuse and long winded but it works.

Just to clarify - Guilds, Town Ownership and Nations are functioning for me with these files, so I'm not sure what issue you're experiencing. does the communityserver or gameserver give you any indication in logs?
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Old 01/13/2020, 11:44   #159
 
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All this works. Just caught an outdated feature that remained in the database as garbage. She's misleading.

-----------------------
Client\Server base 3.23.71 (Eng) (4.41Gb)


Default = Client.
Client -> Server:
Rename file Atlantica.exe to Atlantica.client
Rename file Atlantica.exe.srv to Atlantica.exe
Rename folder --ServerInfo to ServerInfo
Open file GameMode.txt and replace 2000 to 100

Folder 'Config' Server rewrite everyday.
Save the original 'Config' folder for the client.


Starting the client will delete the ServerInfo folder! Be attentive.

MasterServer
VersionInfo.txt
add:
Quote:
[patch]
version = 32371
date = "2013/08/20"
ServerInfo.txt
Check the path to the server executable file.
Quote:
[GameServer]
ServerID = 100
WorldID = 1
publicIP = "192.168.0.11"
privateIP = "127.0.0.1"
ClientListenPort = 4300
ExecFile = "E:\ATL_3xx\Atlantica Online_32371_srv\Atlantica.exe"
show = 1
Stamina = 0
serverlimitage = 18
FrontServer
lastopenversion.txt
replace № version
Quote:
LastOpenVersion 32371
LastOpenVersionToMaster 32371
Previously, this version of the client encountered errors.
Mostly linked to monster names and description of items.
This version may work better than previous versions.

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Old 01/13/2020, 23:41   #160
 
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Amazing, can't wait to try it out !

If I understand correctly, there are only client/server changes to make. Nothing on the SQL side ? Or did I miss something in the previous posts ?

Thanks again !

UPDATE:
I've tried it and, when I'm launchin the new Atlantica.exe on the server side... The window opens... and then closes after a few seconds. I've taken the file named atlantica.exe_srv. Did I did something wrong ?

UPDATE2:
I have the same issue with the client.
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Old 01/14/2020, 00:36   #161
 
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It's normal, it can not start from the first time. I also had things going on. Starting from the second time is normal. This is overwritten by the Config folder.
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Old 01/14/2020, 00:42   #162
 
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I started it many times but it still doesn't work. First time I had an error message. Now it just opens and then closes really fast.

UPDATE:
Ok the client is working after a reboot. But on the server side, the issue persists: the exe is closed after a few seconds.
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Old 01/14/2020, 00:58   #163
 
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Checked, everything works. Check the path to the server executable file in the Master Server configuration.
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Old 01/14/2020, 01:03   #164
 
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It does indeed work !
I was trying to execute it in win7 compatibility mode, like the previous one. Once I removed this, it works like a charm !

Thanks for your help and patience.

Time to test and play now !

UPDATE:
It looks like town now have food storage and stuff
But I still have my old issue:
Even if I control this town, even if I can tp to it in community, in the town hall and in the "book with all info about towns" it says that none guild controll it. Any idea ?

PS: In this version, the "Holy Stake" you need to craft for Dmitri at Bran castle are also not in the craft list. I wonder why.

PS2 : some texts are also missing, like the one when updating your crafting skills:

PS3: also I have the feeling I'm not receiving the 1% tax when using the market.
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Old 01/14/2020, 01:26   #165
 
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Try taking the city again. In the guild menu give up the city, bet, speed up time /fasttime 23, in 3-5 minutes will work out the bet, reduce time /fasttime 1.
Also, as I understand it, not all cities can be suspended.
The residents of the free I never saw them go outside the cities.
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