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Atlantica Online Bot (Steam/INT, EU, Ini3, XIYOUXI, Oceanic, Rebirth, Taiwan, Japan)

Discussion on Atlantica Online Bot (Steam/INT, EU, Ini3, XIYOUXI, Oceanic, Rebirth, Taiwan, Japan) within the Atlantica Online forum part of the MMORPGs category.

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Old 02/01/2022, 13:34   #2821
 
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here is c3a7768d-afcc-4f5a-....

contact info ? like discord ? here is my discord adibway01#3251

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Originally Posted by HighGamer. View Post
Sure, post half of your HWID, I'll add some more trial time. Also, post your contact info, I'll try to get it working on your computer with remote assistance.
here is c3a7768d-afcc-4f5a-....

contact info ? like discord ? here is my discord adibway01#3251
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Old 02/02/2022, 10:31   #2822
 
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btw @
Is it possible to have an alternate teleport location?

For example, after stacking up a few hours of dungeon time with keys, the bot will eventually can no longer entered the dungeon.
In this case, it would be nice to have an alternate/secondary teleport location if the primary one failed because it needed a key, so the bot can go to regular hunting location that doesn't need keys instead of idling after hunting at dungeon.
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Old 02/02/2022, 17:33   #2823
 
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In addition to failover teleport, is it possible to extend TP locations list? Something like add pages or separate window to allow more than 10 locations
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Old 02/02/2022, 18:03   #2824
 
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@, please check your email.
You forgot to add time to my ID: e14e5598-03d5...
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Old 02/02/2022, 18:07   #2825
 
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Quote:
Originally Posted by []Dark View Post
In addition to failover teleport, is it possible to extend TP locations list? Something like add pages or separate window to allow more than 10 locations
Oh while at it, also, please add an index number to the teleport location LOL
i always need to count them 1-by-1 (which is time consuming) before i set the teleport location on death, because i don't want to accidentally goes to a dangerous area without sufficient buffs when i need to switch location fast
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Old 02/02/2022, 18:43   #2826
 
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Quote:
Originally Posted by ANR2K View Post
Oh while at it, also, please add an index number to the teleport location LOL
i always need to count them 1-by-1 (which is time consuming) before i set the teleport location on death, because i don't want to accidentally goes to a dangerous area without sufficient buffs when i need to switch location fast
I feel your pain... no row delimiter also confusing when need to click an teleport or save button.
Just thinking, maybe some stripped style for rows background color. Something like (difficult to visualize here):
 
1 2 4
3 4 6
1 2 3
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Old 02/02/2022, 19:46   #2827
 
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Or perhaps teleport to another location when a set number of battles is reached. Since number of battles is already being counted, i assume this should be very easy. )))
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Old 02/02/2022, 22:07   #2828
 
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Originally Posted by pooperdum View Post
Or perhaps teleport to another location when a set number of battles is reached. Since number of battles is already being counted, i assume this should be very easy. )))
That won't be accurate to the dungeon time, thus won't be efficient (time-wise), because battle duration varies depend on the enemy (have boss or not) and whether they're in a party or not.

You can detects failed teleport attempt by:
1) try to teleport to favorite location
2) after a few seconds, check whether current map/field is the same one being saved on favorite or not (the coordinate shouldn't be far off too), if the map/field is different or the coordinate is too far from saved location => failed

PS: should only do this when after death or can't find any mobs to fight, and not during a reload or moved to locked location (which supposed to be on the same map/field)

Edit: in order to detect failed attempt to teleport after Invasion event ended, we should consider teleporting due to unable to find mobs to the same map/field if previous(before teleporting) coordinate close to saved location as failed too, so the bot can use the alternate location.

And of course, the ability to teleport to alternate/secondary location should be optional, so we can disable it when needed.
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Old 02/03/2022, 11:31   #2829
 
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@, please check your email.
You forgot to add time to my ID: dc17382d-6206...
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Old 02/03/2022, 21:22   #2830
 
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When im botting my bot works fine sometimes then randomly after a fight it just sits there with 1 merc dead and doesnt use the water of life i had set up for him, yes its the correct water of life. I manually use the water of life and it works again for 1 or 2 then same deal again. Any idea what causes this?

Also anyway to set up the bot where if event finishes and kicks u out it stops moving around twitching or teleporting?
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Old 02/03/2022, 21:44   #2831
 
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Quote:
Originally Posted by lolzumadz View Post
When im botting my bot works fine sometimes then randomly after a fight it just sits there with 1 merc dead and doesnt use the water of life i had set up for him, yes its the correct water of life. I manually use the water of life and it works again for 1 or 2 then same deal again. Any idea what causes this?

Also anyway to set up the bot where if event finishes and kicks u out it stops moving around twitching or teleporting?
stuck with dead merc usually happens when you have some misconfiguration of potions keys. It's just trying to use some slot to get health/mana recovered while the slot it using makes no effect. I'm using water of life in all cases to avoid this
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Old 02/03/2022, 23:27   #2832
 
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Quote:
Originally Posted by lolzumadz View Post
Also anyway to set up the bot where if event finishes and kicks u out it stops moving around twitching or teleporting?
If you mean during Invasion event where there are no more mobs to fight after the event ends,
it should be possible if the bot have a feature to teleport to alternate/secondary favorite location (which is being requested on above posts)

In this case, after the event end, the condition will be:
1) try to teleport to the event location because it can't find anymore mobs, and teleport will succeed
2) after teleporting, the bot still can't find anymore and try to teleport again to the same location, and will succeed again (but should be considered as failed since it doesn't move far from previous location)

So i guess, the 2nd attempt should be considered as failed if the map/field location is still the same and the x,y coordinate is not far from saved location, this way the bot can try the alternative location.
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Old 02/04/2022, 08:25   #2833
 
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Quote:
Originally Posted by animma View Post
@, please check your email.
You forgot to add time to my ID: dc17382d-6206...
Sorry for the delay. I've updated the service time.

You now have a total of (35) days with (2) clients/tabs, enjoy.

+32 days - standard service (2 tabs)
+3 days - processing delay credit

-----

Great suggestions guys, I'll add them to the list of updates to implement!
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Old 02/04/2022, 08:46   #2834
 
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hi hg helpme

HWID :e523ca18-8cd0...

When I start the bot, the following error is displayed.
「d calc size 56,-1
crypt miss-match, contact highgamer.com for this error, very urgent!
crypt write dec fail」

mydiscode ohken01#2530
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Old 02/04/2022, 08:52   #2835
 
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Quote:
Originally Posted by lolzumadz View Post
When im botting my bot works fine sometimes then randomly after a fight it just sits there with 1 merc dead and doesnt use the water of life i had set up for him, yes its the correct water of life. I manually use the water of life and it works again for 1 or 2 then same deal again. Any idea what causes this?
It sounds like your bot is trying to use the 'Life potion key' option which will take priority over the 'Water of life key' option when there is only 1 dead mercenary and the water of life key's dead # is set to > 2.

To resolve this, either add the appropriate life potion items in the designated quick slot for 'Life potion key', or set the water of life key's dead # to 1. This will force the bot to prioritize the 'Water of life key' feature over the 'Life potion key' feature.

Alternatively you can simply enable the top most "Use 1 WOL after each battle" option to bypass the hotkeys system entirely. This system does not rely on specifying item location and will detect the WOL item automatically so long as it is somewhere within in your quickslot keys (at the bottom of the screen). I will implement further customization into that feature in the next release so users can specify after how much battles to use the 1 WOL (to preserve unnecessary waste).

Quote:
Originally Posted by lolzumadz View Post
Also anyway to set up the bot where if event finishes and kicks u out it stops moving around twitching or teleporting?
The twitching is happening due to the bot attempting to attack nearby NPC's. Add any potential NPC's (for example quest/exchange NPC's) which are located outside of the event area (where you get moved to when the event finishes) to the 'Filters' tab to prevent the twitching. Furthermore, you may disable 'If monster not found/you died' in the 'Teleports' tab to resolve the issue of trying to teleport back into the event zone non-stop.

As per the suggestions of several users here, I will look into implementing a secondary designated teleport location for such situations in the next release which will detect when there is nothing left to kill and move to the next location.

Quote:
Originally Posted by ohken View Post
hi hg helpme

HWID :e523ca18-8cd0...

When I start the bot, the following error is displayed.
「d calc size 56,-1
crypt miss-match, contact highgamer.com for this error, very urgent!
crypt write dec fail」

mydiscode ohken01#2530
That means you have no service time left. I'll contact you on discord.
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