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Archlord Dupe Development

Discussion on Archlord Dupe Development within the Archlord forum part of the MMORPGs category.

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Old 03/27/2009, 16:02   #61
 
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hey , why i recived only two 48 packets not two 112???? , Gold dupe is blocked i think>?
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Old 03/27/2009, 22:26   #62
 
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Omgosh, i feel confused
Wtf is packet LOL

Anyways bump for you hardworkers. Just when you get the dupe, say it in clear language so i know when
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Old 03/29/2009, 00:57   #63
 
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Quote:
Originally Posted by Sly! View Post
Omgosh, i feel confused
Wtf is packet LOL
use your brain you noob .

http://en.wikipedia.org/wiki/Packet_...ion_technology)
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Old 03/29/2009, 05:27   #64
 
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Agreed !
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Old 03/29/2009, 08:31   #65
 
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ah not everyone is as smart as u, maybe a little research is required on his part tho
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Old 03/30/2009, 10:34   #66
 
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Exclamation

I wonder so how different players do this , my friend sell blood ring for 120 coins ,wich after maintance coins disappeared . I think that dupe hack is still working but on different patent. Any idea? I must study c++ more than I think
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Old 03/31/2009, 00:45   #67
 
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anyone here have try to dupe using cheat engine?
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Old 03/31/2009, 01:46   #68
 
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Quote:
Originally Posted by macondo View Post
anyone here have try to dupe using cheat engine?
have you ever tried? but seeing if you were really the real mac you would be the expert and tell us all how to dupe billions of stuff
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Old 03/31/2009, 02:13   #69
 
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Originally Posted by james106 View Post
have you ever tried? but seeing if you were really the real mac you would be the expert and tell us all how to dupe billions of stuff

i got a PM in another forum saying its possible to do it.

but i dont have a remote idea. and to be honest i wont try to discover, Archlord is no longer my priority game.
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Old 04/01/2009, 07:45   #70
 
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HAve you guys tried this
Find a packet you selling 1 item
then sell same item but 2 of it
(of course goto storage)
then replace the hex 01
with hx 02
and see the effects
play around
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Old 04/25/2009, 14:11   #71
 
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i tryed too with cheat engine ..but nothin...

lol i still think that the only way to get rich in this noob game is to make fake items like the ones with 120 coins .. and then make a trade and after that they dissapear .. so u get a unique and u sell it :P .. dont think that u can dupe items without dissapearin after relog these days :-s
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Old 05/03/2009, 16:47   #72
 
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Originally Posted by ZoomX View Post
dont think that u can dupe items without dissapearin after relog these days :-s
you can ;-)
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Old 05/03/2009, 20:26   #73
 
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So many noob hackers pretending they know stuff when they dont.
Dont listen to anything about the 112 recieve packet whilst searching for a dupe.

You cant do anything with that for this stupidly simple reason - The server contains all your information. SENDING packets will affect the server and ultimately your play. RECIEVING packets will affect your client- which nobody cares about (unless its stuff like Line of Sight in oldskool games like DarkEden.) If you want to change your client, the best place to do it is through the debugger using Cheat Engine. BECAUSE THE GAME LETS YOU RUN THE EXE WITHOUT THE PATCHER FIRST, YOU CAN MODIFY WHATEVER THE **** YOU WANT.

------RECIEVE---->
SERVER CLIENT (eg fail noob)
<-----SEND---------

However, all sent packets in AL are subject to the same format. Let me explain here-
Take this packet, a random packet I think is triggered by the successful use of a skill. (the 40 packet you normally use with cooldowns)

B1 28 00 15 01 00 00 .....
B1 is the FUNCTION. 28 is the SUBFUNCTION. 00 is Fuckall. 15 is the TIMER. 16-23 are normally unique to the item/skill you are messing around with. These are IMPORTANT and need to be decyphered.

Thus putting this with other packets, it is simple for us to make our own packets to send to the server. "simple" being a very vague word as we dont know what to send just yet! What we do know, is by understanding the layout of the packet, we can change whatever we feel like in theory.
So why am I posting?
Because I will post all my findings as I do some indepth research, but would like your help too! If youre fluent in English and arent a ******, please PM me onsite.

Im free to collaborate with any advanced hackers on any projects. Just shout.Thanks
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Old 05/03/2009, 21:47   #74
 
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Quote:
Originally Posted by Pandarrrz View Post
So many noob hackers pretending they know stuff when they dont.
Dont listen to anything about the 112 recieve packet whilst searching for a dupe.

You cant do anything with that for this stupidly simple reason - The server contains all your information. SENDING packets will affect the server and ultimately your play. RECIEVING packets will affect your client- which nobody cares about (unless its stuff like Line of Sight in oldskool games like DarkEden.) If you want to change your client, the best place to do it is through the debugger using Cheat Engine. BECAUSE THE GAME LETS YOU RUN THE EXE WITHOUT THE PATCHER FIRST, YOU CAN MODIFY WHATEVER THE FUCK YOU WANT.

------RECIEVE---->
SERVER CLIENT (eg fail noob)
<-----SEND---------

However, all sent packets in AL are subject to the same format. Let me explain here-
Take this packet, a random packet I think is triggered by the successful use of a skill. (the 40 packet you normally use with cooldowns)

B1 28 00 15 01 00 00 .....
B1 is the FUNCTION. 28 is the SUBFUNCTION. 00 is Fuckall. 15 is the TIMER. 16-23 are normally unique to the item/skill you are messing around with. These are IMPORTANT and need to be decyphered.

Thus putting this with other packets, it is simple for us to make our own packets to send to the server. "simple" being a very vague word as we dont know what to send just yet! What we do know, is by understanding the layout of the packet, we can change whatever we feel like in theory.
So why am I posting?
Because I will post all my findings as I do some indepth research, but would like your help too! If youre fluent in English and arent a retard, please PM me onsite.

Im free to collaborate with any advanced hackers on any projects. Just shout.Thanks
I created alot of helpful programs, although not for Archlord. One that I'm going to modify to work with Archlord is Send-Receive.

First it logs packet's and it's 'name', then it send a packet to the server which will then send back a real packet of your choise, therefore it's POSSIBLE to cast skills etc over and over again.
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Old 05/04/2009, 05:57   #75
 
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finally someone else with a brain -_-
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