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Archemu

Discussion on Archemu within the Archlord forum part of the MMORPGs category.

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Old 01/24/2008, 18:44   #76
 
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lol true just so excited
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Old 01/24/2008, 19:19   #77
 
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lol true me too! !LOL !!!!
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Old 01/24/2008, 19:28   #78
 
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idk lets give em more ideas to motivate them
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Old 01/24/2008, 19:49   #79
 
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True that!

Can you make the KNights sprint to 100% + moevment speed??? LOL
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Old 01/24/2008, 19:55   #80
 
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omg
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Old 01/24/2008, 19:55   #81
 
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make chance of an 8 slottet weapon bigger and make armor with 5-8 slots ^^
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Old 01/24/2008, 19:58   #82
 
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Sweet like the Koreans and all! allow all stones to be put into the armors and what not lol hehe ! woot woot!
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Old 01/24/2008, 20:08   #83
 
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ok. ive read the whole thing.. and i want to say... OMFG!.. finally someone amde it/ started it. (here comes my whole story of playing tons of mmorpgs and private servers pf those xD.. -_-..)

ok. here it comes:

1. for the monsters spawn:
a) let it be as fast as in originall AL.
b) when player enters a zone let only then monsters spawn -> less lag
c) Avoid double boss spawn when 2 ppl enter a special raid-zone
d) Challenge-zones with imba monsters for ppl for want to test their equip after long hours of crafting

2. Server, bugs, cheats, exploits, etc.
a) in the original AL you can use this zero-time for skills bug. so my idea is: really good protection against such things OR --> skill-double-speed-buff (should be available like a potion or a separate skill)
b) will you allow more gms!? it could make the game easier and funnier
c) bots?! allowed or not?! (or even better, make your own server bot or allow 2 hours max per char to bot.. just my opinion)

3. game system
a) no lvling-cap, it means you can go to lvl 1000 (even if it will take you 10 years of playing only without sleep and no eating anything ^^)
b) allow skills form other races from the 100th lvl form extra-special trainers in the save zones between uber-hard creeeps so noobs cannot reach them
c) starting gear/money -> ive seen this in an other game (wow):
after starting a char on a server you get (your char has it in inventory) starting potions and special server gear (like Mal's Team - Shirt: +2% atk speed, etc.)

4. items
a) if 3c) = true, then let ppl choose on their own in the char-making screen(gear OR money) or add an option on the web-site (which is of course mysql-based and is in contact with server )
b) more custom items (ideas post in the extra-forum, lol)

5. make a web-site with donation-option and NOW!!!!
a) donate, id like to
b) donate, did i say it? oh..
c) yes, i want xD
d) other should to -. -!!!!

thats all.. for now

edited small typing errors
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Old 01/24/2008, 20:21   #84
 
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some of those ideas are great most are already said. impossible to get to level 105 if there is no cap if you want them to get to 1000 u need to make 5x more mobs then there is now in game take them about 5 years to do dont expect that
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Old 01/24/2008, 20:29   #85
 
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Yeah... it would be nice to have a cap lets say 99lvl cause a lot of ppl ( at least me ) want to play a lot of classes and not focus on one...
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Old 01/24/2008, 20:40   #86
 
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so whats your guys first char on the private server gonna be? and why?
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Old 01/24/2008, 20:44   #87
 
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I think i ll go archer (fast pve good at pvp , and good looking armors )
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Old 01/24/2008, 20:47   #88
 
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i think im going to go hunter
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Old 01/24/2008, 20:49   #89
 
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I have a hunter at the official servers ... but who knows maybe i ll make a new one ... good choice
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Old 01/24/2008, 21:03   #90
 
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i have a choice between elementalist, hunter, archer, knight, or berzerker
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