How can ppl transform to the GM form (Debug mode) in game , more detail : that blue bird thingy
Quote:
case "#PIG":
{
uint Mesh = 2230000000;
Player.BaseMesh = Player.Body;
World.Action(GC.MyChar, SpawnStatus(Player.EntityID,CharStatusStruct.Statu s.Mesh, Player.Mesh + (Mesh), Player));
break;
}
Or you guys could simply split up your mesh variables and use the good old disguisemesh + face mesh + body mesh.Quote:
why so complicated?
And by the way, Remember to take off your Garment/Armor when typing this cmd.Code:if (Cmd[0] == "/gmpiglet") { GC.MyChar.Body = 223; }
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
The Piglet transformation is same as any other transformation (DivineHare, NightDevil, WaterElf, etc). The only difference is the monster it's emulating. When transformed, you gain the emulated monster's stats (life, agility, etc) until the transformation is finished.Quote:
The pig transformation isn't just changing the body.
It's actually a status update that expires after a number of seconds.
I stumbled into it while doing tests.