eh , GM transform

02/05/2011 18:58 oddwalid#1
How can ppl transform to the GM form (Debug mode) in game , more detail : that blue bird thingy
02/05/2011 19:50 { Angelius }#2
do something like this !

Quote:
case "#PIG":
{
uint Mesh = 2230000000;
Player.BaseMesh = Player.Body;
World.Action(GC.MyChar, SpawnStatus(Player.EntityID,CharStatusStruct.Statu s.Mesh, Player.Mesh + (Mesh), Player));
break;
}
02/06/2011 11:24 §hift#3
Quote:
Originally Posted by { Angelius } View Post
do something like this !
why so complicated?
Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
And by the way, Remember to take off your Garment/Armor when typing this cmd.
02/06/2011 17:48 pro4never#4
Quote:
Originally Posted by §hift View Post
why so complicated?
Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
And by the way, Remember to take off your Garment/Armor when typing this cmd.
Or you guys could simply split up your mesh variables and use the good old disguisemesh + face mesh + body mesh.

Simple enough to do really.
02/07/2011 15:44 oddwalid#5
Eh , thanks all.

Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
Looks good , but also thanks for others
02/07/2011 22:15 { Angelius }#6
Quote:
Originally Posted by oddwalid View Post
Eh , thanks all.

Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
Looks good , but also thanks for others

:facepalm:
pfff give him a thanks at least .
02/07/2011 23:08 Spirited42#7
The pig transformation isn't just changing the body.
It's actually a status update that expires after a number of seconds.
I stumbled into it while doing tests.
02/08/2011 01:18 nTL3fTy#8
Quote:
Originally Posted by Spirited View Post
The pig transformation isn't just changing the body.
It's actually a status update that expires after a number of seconds.
I stumbled into it while doing tests.
The Piglet transformation is same as any other transformation (DivineHare, NightDevil, WaterElf, etc). The only difference is the monster it's emulating. When transformed, you gain the emulated monster's stats (life, agility, etc) until the transformation is finished.