Hey guys,
some months ago, i had an idea how to prevent people from using wallhack, or at least from being far away from the "normal map"
no idea if it has been mentioned before but nvm it can be closed it its the case:
you remember when you spawned some mobs on your own server and your client crashed?
those mobs getting useful now:
create new spawns on "non reachable" places on the map and out of sightrange from normal players. so if a hacker wants to lure his mobs outside the map to kill them, his client will crash. he might get away after relogging, but he wont use it again.
might not work, no idea :p
some months ago, i had an idea how to prevent people from using wallhack, or at least from being far away from the "normal map"
no idea if it has been mentioned before but nvm it can be closed it its the case:
you remember when you spawned some mobs on your own server and your client crashed?
those mobs getting useful now:
create new spawns on "non reachable" places on the map and out of sightrange from normal players. so if a hacker wants to lure his mobs outside the map to kill them, his client will crash. he might get away after relogging, but he wont use it again.
might not work, no idea :p