jumpid?or txa(timestamp)?

10/22/2007 01:55 Real~Death#1
i asked this question in a different thread and got no answer......When you jump is there a jumpid(not the coords)as the 4-7 bytes or is it just txa(timestamp)?Someone has to know...if it is a jump_id how is that figured out?Also what bytes are the "to"coords and what bytes are the "from"cords?
10/22/2007 02:09 high6#2
Quote:
Originally Posted by Real~Death View Post
i asked this question in a different thread and got no answer......When you jump is there a jumpid(not the coords)as the 4-7 bytes or is it just txa(timestamp)?Someone has to know...if it is a jump_id how is that figured out?Also what bytes are the "to"coords and what bytes are the "from"cords?
jumppacket is...

JumpPacket{
short - size (0x18)
short - PacketID
int - Time
int - PlayerId
short - new x
short - new y
short - old x
short - old y
short - zero
byte - ID (0x85)
byte - zero
}
10/23/2007 08:22 Real~Death#3
in the proxy there is a difference in the code it has a jump_id for jumppackets and the txa for what ever else,Its just pissing me off i havent been able to jump at all using VB6,so atleast i know the jumpid is just the txa.....back to see whats wrong with the way im sending them.........thanks:)