Quote:
Originally Posted by SrShaden
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So I think you're right castor, I had a pc restart.
The question is, what cause the speed bug to start?
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My question wasn't: "does the speed appear after restart" but does it was still present after restart.
basically (and sorry for obviousness):
- if the bug is present after server (ps_game etc) restart, the bug is likely in a DB table or ini config
- if the bug is present after game (client game.exe) restart, the bug is likely in a client sdata
- if the bug does not appear each time the same client sdatas and server config are used, it is likely a bug of DirectX (one of many of it).
The game certainly contains some proprietary (specific) decoders / renderers for some type of shape / 3D surfaces but a lot of the process is managed by DirectX.
Among the constraints that DirectX should satisfy, the speed of the game is an important one, a toon shall walk at the same speed whatever the main CPU & GPU performances, DX so manages schedulers to run motions at the expected speed (visible speed of action not frame rate).
So since the simplest explanations are always the best, it was certainly a DX bug.