[RELEASE] Dekaron Maps!

12/14/2010 14:43 janvier123#1
Remember this?

Voice 1: Hey dude where F*** are you ?
Voice 2: In egutt
Voice 1: Where ?!?
Voice 2: euhmm 114 356
Voice 1: where the f**** is that ?
Voice 2: dude use dekaron maps!
Voice 1: oh yea!

No more running around, find your way in dekaron fast and easy!

WITH DEKARON MAPS!

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Denebe Monster Map:
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Braiken Caste Monster Map:
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12/14/2010 14:50 pieter#2
ffs i was creating something simulair but then live for online players..

now u've done all the work :/

THANKS! ;)

ps using GD libs?
12/14/2010 14:56 janvier123#3
Quote:
Originally Posted by pieter View Post
ffs i was creating something simulair but then live for online players..

now u've done all the work :/

THANKS! ;)

ps using GD libs?
turn msn on ill tell you :)
12/14/2010 15:06 pieter#4
at work, some other time :)

but i know how lol :P

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is all u need.

and the realization that the images are allready 512x512 px :)
12/14/2010 16:13 janvier123#5
made one for mob spawns

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12/14/2010 17:29 pieter#6
I've been doing some toying in sql / php

i chose for div-layers so u can point at them and show playernames xD

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live and working :)
12/17/2010 02:22 -8gX#7
Is there a stored procedure for updating the X Y coords in DB? There should be one... Unless its buried in dekaron.exe for some random reason. Edit the timeout and update speed for every 2 seconds and you can then make an animated gif for 10 seconds to see current and live character movement....
12/17/2010 02:41 Decima#8
Quote:
Originally Posted by -8gX View Post
Is there a stored procedure for updating the X Y coords in DB? There should be one... Unless its buried in dekaron.exe for some random reason. Edit the timeout and update speed for every 2 seconds and you can then make an animated gif for 10 seconds to see current and live character movement....
really man lmao, u had to ask this

its in the exe, obviously the exe has to call the proc b4 it can update the db, its not going to send the location info to the db in live time, and then have the proc wait 1-3 minutes b4 it actually updates it, that would be even dumber then this post . . . .

*triple facepalm*
12/17/2010 17:40 NewKnight#9
thats so usefull ty :)
12/17/2010 20:15 MMOPerfectionİ#10
Forgot to leave a short comment, nice release bro...your doing a
good thing for the dekaron community.Keep it up we're loving it.
12/18/2010 07:09 -8gX#11
Quote:
Originally Posted by Decima View Post
really man lmao, u had to ask this

its in the exe, obviously the exe has to call the proc b4 it can update the db, its not going to send the location info to the db in live time, and then have the proc wait 1-3 minutes b4 it actually updates it, that would be even dumber then this post . . . .

*triple facepalm*
And you know all this how? How about you get your head straight and realize this is a forum to HELP others. Not degrade them. It makes sense for me to have the game send the info to the SP, the SP updates the DB, and returns the information back to the game to update the coords at the top right.

If it is that way, the game should send the information constantly but the SP would only pull a query from the stack every 3-4 seconds, therefore improving speed. The map coords in-game update constantly, so why the delay in the DB?

See, I dont mind if you have a way to disprove me. Thats fine. But let's grow up a little bit and figure out there is a etiquette to this forum. But, go ahead and bash me for this post Decima. Show everyone how impulsive you are. I will yield my opinion if I am proven wrong, but I haven't seen anything that would do so. So could you please enlighten me Decima, in a polite way?