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Getting the X & Y Position from Memory
By: Drew Benton
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These are the two functions that can be used to return the player's position from memory.
Before now, it was really hard to get the X and Y position from memory since it was not
stored in a static location that was easily read from like the character name or server.
Having accomplished this and since no one else has released anything else of this nature,
I've decided to share it with anyone interested. There is plenty more to come :)
These functions were originally implemented in assembly, but I have converted it into
only C++ to make it easier for people of other language to use the concept. Included
is the source code, the compiled ready to use DLL file to be used in
other languages that support using functions from DLLs (C#, VB, AutoIT), a C++ demo project
ready to run, as well as the Visual Studio project if you want to build the DLL again to
make changes or update the code after client patches. I am not going to teach this
because it's too complicated to write here.
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Video2: [Only registered and activated users can see links. Click Here To Register...]
Watch the first video link, it shows you everything you may want to know.
If you guys have any questions, feel free to ask. This is a public release so feel free
to share it.
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