BOOM2D Engine

05/13/2007 23:56 r00kie#1
Hi
Curently i am writing a little 2D Game Engine. My Aim is to Create a Little (maybe Online) Game. The Main Focus is to learn GDI and Game Related stuff.

Language: VB.Net / C#

If someone Want to join me, and has at least some expirience in those Categorys, he is welcome.

I do not only need Coders but Graphic & Sound Artists too.

Don't forget this is for Educational Prupose!

Demo Those are Hardcoded and just shall indicate the progress.
Press ESC to Close the Application!
This is the Renderloop for the First Demo just if it someone interestes^^
Code:
      myBoom2D.Clear()

      Winkel += 0.1
      myKnopf.Position = New Point(180 * System.Math.Cos(Winkel) + 384, 180 * System.Math.Sin(Winkel) + 284)
      myKnopf1.Position = New Point(80 * System.Math.Cos(Winkel * 2), 80 * System.Math.Sin(Winkel * 2))
      myKnopf11.Position = New Point(40 * System.Math.Cos(Winkel * 3), 40 * System.Math.Sin(Winkel * 3))

      myKnopf2.Position = New Point(180 * System.Math.Cos(90 + Winkel) + 384, 180 * System.Math.Sin(90 + Winkel) + 284)
      myKnopf21.Position = New Point(80 * System.Math.Cos((90 + Winkel) * 2), 80 * System.Math.Sin((90 + Winkel) * 2))
      myKnopf211.Position = New Point(40 * System.Math.Cos((90 + Winkel) * 3), 40 * System.Math.Sin((90 + Winkel) * 3))

      myKnopf3.Position = New Point(180 * System.Math.Cos(180 + Winkel) + 384, 180 * System.Math.Sin(180 + Winkel) + 284)
      myKnopf31.Position = New Point(80 * System.Math.Cos((180 + Winkel) * 2), 80 * System.Math.Sin((180 + Winkel) * 2))
      myKnopf311.Position = New Point(40 * System.Math.Cos((180 + Winkel) * 3), 40 * System.Math.Sin((180 + Winkel) * 3))

      myBoom2D.Render()
Screenshots:
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(Those dots are Elipticaly Rotating^^... Just some Test stuff)
05/14/2007 05:05 r00kie#2
Sourcecodes
BDF Creator - [VB.Net] - [Only registered and activated users can see links. Click Here To Register...]
I did upload the source in the hope that someone maybe want to create a little bit more comfortable tool for creating game file archives... Its using a external zlib assembly for compression since the internal .net gzipper isnt even worth a shit :\