Ok since when can you spawn entities with level over 255?
Yes... entity spawn packet now uses ushort for levels and yet it would seem that it's still a byte in character info packet...
For those who don't know, this screen IS based on actual char info packet. Not like I'm sending some bs update packet or anything.
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This shouldn't upset me but it begs the question...
What the FUCK does tq ever need mobs over 255 for? Also, why update one packet without updating others? You can't have players over 255 so why allow spawning them with higher lvl?
<edit>
ahh apparently it's been like this for ages.. yay for me not having structured the packet in earlier versions myself ahaha.
According to saint it's more to do with efficiency when reading then actual concern about space used.
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That's the link he sent me which I suppose does let tq off a bit :P
Yes... entity spawn packet now uses ushort for levels and yet it would seem that it's still a byte in character info packet...
For those who don't know, this screen IS based on actual char info packet. Not like I'm sending some bs update packet or anything.
[Only registered and activated users can see links. Click Here To Register...]
This shouldn't upset me but it begs the question...
What the FUCK does tq ever need mobs over 255 for? Also, why update one packet without updating others? You can't have players over 255 so why allow spawning them with higher lvl?
<edit>
ahh apparently it's been like this for ages.. yay for me not having structured the packet in earlier versions myself ahaha.
According to saint it's more to do with efficiency when reading then actual concern about space used.
[Only registered and activated users can see links. Click Here To Register...]
That's the link he sent me which I suppose does let tq off a bit :P