oooohhh i found something rly interesting
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Auto-response will not work in towns.
and the other problem
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NPC Conversation Codes
These codes are used for specifying NPC talk sequences or steps when using the console command talknpc or the config.txt option storageAuto_npc_steps.
The following is a list of known NPC talk codes.
Code Description
c Continue talking to the NPC. This is the same as pressing the next when you talk to an NPC in the RO Client.
r(<response #>) Send response. The response number is the index of the response in the displayed response list (the first response has the index 0). This is the same as selecting a response when you talk to an NPC in the RO Client.
w(<seconds>) Wait for the specified number of seconds before continuing to talk to the NPC using the next talk code.
d(<number>) Send a number to the NPC. Use this if the NPC asks you to enter an amount.
t=(<string>) Send a string or text to the NPC. Use this if the NPC asks you to enter some text.
s v.1.9.0 Get sell list. This is the same as pressing the sell button when you talk to a buy/sell NPC in the RO Client.
b Get the store list. This is the same as pressing the buy button when you talk to a buy/sell NPC in the RO Client.
b(<store item #>),(<amount>) Buy an item from the NPC. See similar console command buy. Note that the amount is not optional.
n Immediately end or cancel conversation with the NPC. This is the same as pressing the close or cancel button when talking to an NPC in the RO Client.
e Wait until the NPC says "Done talking". Use this after the s or b talk code when talking to a buy/sell NPC.
When specifying NPC talk codes, separate each code with whitespace. For example, by using the following command,
Example:
talknpc 63 60 c r3 c r0 c c r0 c n
you will be able to refine a weapon with the Blacksmith NPC inside Prontera, assuming you are inside the BlackSmith shop in Prontera and the NPC stands on the coordinates (63, 60).
storage on 3rd -> talknpc r2