Some small idea, wondering if it is possible..

10/19/2010 23:57 Miki Maus#1
Recently i found those popular sl.rar files on internet, i know they're not working atm because of some missing part, but i'm just wondering if it would be possible to decompile them and get atleast partially source code? It would provide us with loads of packet information and stuff how the files works.
So what you guys say? what should i use to decompile (if it is possible).
10/20/2010 00:07 Yo123#2
decompiling c++ is almost impossible^^
10/20/2010 00:34 Kape7#3
Quote:
Originally Posted by Yo123 View Post
decompiling c++ is totally impossible^^
Fixed.
Without database you can do almost nothing with the files.
10/20/2010 02:44 Miki Maus#4
Quote:
Originally Posted by Yo123 View Post
decompiling c++ is almost impossible^^
So it's almost impossible, not impossible, and anyways i believe anything's possible in this world :D, just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
10/20/2010 06:24 lesderid#5
Quote:
Originally Posted by Miki Maus View Post
So it's almost impossible, not impossible, and anyways i believe anything's possible in this world :D, just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
To be quite honest, nobody cares about packet information. It's damn easy to figure it out by yourself.

Also, it is 'possible' to 'decompile' C++ binaries, the only problem is that you'll get code without properly named variables and comments and it will probably have a lot of __asm statements.
10/20/2010 09:23 chea77er#6
Quote:
Originally Posted by Miki Maus View Post
So it's almost impossible, not impossible, and anyways i believe anything's possible in this world :D, just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
IT IS IMPOSSIBLE.

You will never get the Source of a C++ Binary. The C++ Compiler "Converts" the Source into ASM / BinaryCode. You never will get Names of Variables or Functions back. You can see what the Program does, in ASM Language. And thats not easy to understand such a big program. With so many content.
10/20/2010 20:33 Yo123#7
Quote:
Originally Posted by chea77er View Post
IT IS IMPOSSIBLE.

You will never get the Source of a C++ Binary. The C++ Compiler "Converts" the Source into ASM / BinaryCode. You never will get Names of Variables or Functions back. You can see what the Program does, in ASM Language. And thats not easy to understand such a big program. With so many content.
actually there are a few programs out there that do reconstruct a lot (speaking of around 35% for huge programs) but as you said with names etc.. but still they do reconstruct some stuff into c++
10/21/2010 09:02 chea77er#8
Quote:
Originally Posted by Yo123 View Post
actually there are a few programs out there that do reconstruct a lot (speaking of around 35% for huge programs) but as you said with names etc.. but still they do reconstruct some stuff into c++
yep, but i think there isnt a good "Decompiler" which would help us :)