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because some members always ask a noob question but their question is here already.. so be careful of your questions
Hello :)because some members always ask a noob question but their question is here already.. so be careful of your questions
this is Icht Shot! or Ovenran ;)
im gonna teach you how to make your own hack (undetected)
First we need:
SDK summer 2004
C++ 2008 Express edition or Visual Studio 2008
upx305w
Source Codes
Steps:
Download then Extract to C:\ the upx305
Open C++ or Visual Studio
create project > name your hack then click ok
app settings > dll > finish
Go to dllmain.cpp
erase all things there
then paste your source or my source
Code:
#include "stdafx.h"
#include <d3d8.h>
#include <windows.h>
#pragma comment(lib, "d3d8.lib")
bool pDevice_PWires = true;
int nNumVertices; // to define wireframe or the player
int nPrimitiveCount; // to define also wireframe or the player
//=================Define mulan====================//
#define Mulan (nNumVertices == 118 && nPrimitiveCount == 126|| nNumVertices == 121 && nPrimitiveCount == 180|| nNumVertices == 124 && nPrimitiveCount == 126|| nNumVertices == 295 && nPrimitiveCount == 482|| nNumVertices == 299 && nPrimitiveCount == 452|| nNumVertices == 474 && nPrimitiveCount == 728)
//==========================Mulan Frame by [uS]Ovenran :D or [ePvP]Ovenran :D======================================================================================
typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive, OriginalDrawIndexedPrimitive;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
{
if(pDevice_PWires) // if wireframe on
{
if (Mulan) // worldwireframe
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}
}
}
i'll still try this source tomorrow because im busy i always work everday :D
even im a kid :P
(video Part)
then change "Debug" to "release" then click Green arrow
then go to My documents > Visual studio 2008 > projects > you hack> youhack.dll
place your dll to C:\
then start cmd
type this:
Code:
C:\upx305w\upx C:\(name of your hack).dll
then click enter
Note : don't put a space in the name of your hack Just put "_" instead , remove quotes
Then find your hack.dll
then use your dll now happy hackking :)
Source working only for mulan so we need defines of All players
if world just put
Code:
//=======================World Frame by [uS]Ovenran or [ePvP]Ovenran ;)======================================================================================
typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive, OriginalDrawIndexedPrimitive;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
{
if(pDevice_PWires) // if wireframe on
{
if (m_Stride == 40) // worldwireframe
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}
}
}
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if still detected, download all this and include it on your dll project
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