[CoTunnel] Stress Test

09/04/2010 15:51 clintonselke#1
Hey ya guys

working on CoTunnel, a remote proxy (i.e. no-one gets the proxy which protects its exploits from TQ)

gonna have it hosting every now and again

and here is the tool to redirect ur client to the CoTunnel server

[Only registered and activated users can see links. Click Here To Register...]

The default IP address is the address of the CoTunnel server

This remote proxy doesn't really do anything yet, just testing it.

It has only one command so far (you type em in chat)

!info <-- tells ya how many ppl connected to CoTunnel in the top left of ur screen.

If anyone manages to connect, if you can post ur ping time here, that would be awesome.

Thx guys.

Edit:
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
09/05/2010 09:27 Ian*#2
works damned good. Just got to get bot logic put up in there and it will be damn good. :p

Lets see tq scanner try to botjail people for this haha.
09/05/2010 10:44 Korvacs#3
Quote:
Originally Posted by Ian* View Post
works damned good. Just got to get bot logic put up in there and it will be damn good. :p

Lets see tq scanner try to botjail people for this haha.
It'll be anouther simple case of "Why are there 1000 people connecting from 1 ip address....?" which will result in botjails.
09/05/2010 11:07 clintonselke#4
Quote:
Originally Posted by Korvacs View Post
It'll be anouther simple case of "Why are there 1000 people connecting from 1 ip address....?" which will result in botjails.
ummm.... big internet cafe? xD
09/05/2010 11:09 Korvacs#5
Quote:
Originally Posted by clintonselke View Post
ummm.... big internet cafe? xD
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
09/05/2010 11:22 clintonselke#6
Quote:
Originally Posted by Korvacs View Post
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
could have it connect through random proxies out the other end, but will really add to the latency :p

I'm just hoping they wont notice. They send the mac address of the client through some of the log-in packets. Maybe that's all they'd rely on, the mac address.

This is TQ we're talking about :P

love ur packet wiki btw
09/05/2010 13:10 jokerboy123#7
Urm i dont rly get it what does it does?
09/05/2010 14:19 _DreadNought_#8
Quote:
Originally Posted by clintonselke View Post
Hey ya guys

working on CoTunnel, a remote proxy (i.e. no-one gets the proxy which protects its exploits from TQ)

gonna have it hosting every now and again

and here is the tool to redirect ur client to the CoTunnel server

[Only registered and activated users can see links. Click Here To Register...]

The default IP address is the address of the CoTunnel server

This remote proxy doesn't really do anything yet, just testing it.

It has only one command so far (you type em in chat)

!info <-- tells ya how many ppl connected to CoTunnel in the top left of ur screen.

If anyone manages to connect, if you can post ur ping time here, that would be awesome.

Thx guys.

Edit:
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
w0w. Just w0w.
09/05/2010 15:59 zhalyn#9
Quote:
Originally Posted by clintonselke View Post
Features:
- Cross server chat. Whisper your friends who are playing on other servers.
:rtfm::rtfm::rtfm::rtfm::rtfm::handsdown::handsdow n::handsdown::handsdown::rtfm::rtfm::rtfm::rtfm::r tfm::rtfm::rtfm:

OWNING :D:D:D
09/05/2010 21:31 Ian*#10
Quote:
Originally Posted by Korvacs View Post
It was the same worry with cofarmer, even a big big internet cafe wouldnt have 1000 computers lol.
If that ever became an issue you can bounce data back to another proxy hosted on the users computer and have the users send data to conquer, but keep all the bot code hosted on the tunnel.

Quote:
Originally Posted by clintonselke View Post
could have it connect through random proxies out the other end, but will really add to the latency :p

I'm just hoping they wont notice. They send the mac address of the client through some of the log-in packets. Maybe that's all they'd rely on, the mac address.

This is TQ we're talking about :P

love ur packet wiki btw
I doubt they'll notice anyways, like korvacs said, cofarmer does this for their auth server and they have so many accounts logging on and on I'm sure.

Even CoGenius does this for the auth.
09/07/2010 07:37 clintonselke#11
Quote:
Dear Clinton Selke,

This is a notification that your service has now been suspended. The details of this suspension are below:

Product/Service: Economy_Debian
Amount: $9.99 USD
Due Date: 09/29/2010
Suspension Reason: content violation

Please contact us as soon as possible to get your service reactivated.
Was a nice idea while it lasted, I have now been shutdown :P
09/07/2010 07:41 Arcо#12
Quote:
Originally Posted by clintonselke View Post
Was a nice idea while it lasted, I have now been shutdown :P
So whatever you were using to host it on, got shut down?:(
09/07/2010 08:05 clintonselke#13
Quote:
Originally Posted by .Arco View Post
So whatever you were using to host it on, got shut down?:(
EDIT: removed mean things said :P, customer serviced found a bug in my code that was causing excessive socket usage
09/07/2010 10:15 Trigorio#14
Quote:
Originally Posted by Ian* View Post
If that ever became an issue you can bounce data back to another proxy hosted on the users computer and have the users send data to conquer, but keep all the bot code hosted on the tunnel.



I doubt they'll notice anyways, like korvacs said, cofarmer does this for their auth server and they have so many accounts logging on and on I'm sure.

Even CoGenius does this for the auth.
huhuhu, no I do not do that for my auth.
09/07/2010 17:31 Ian*#15
SA isn't that strong :p