[Release] 5290+ Source (Immune's)

02/09/2011 06:44 t_dubble_uu#106
nice release i might have to implament these packets into my source after i get the 5165 part done.
02/11/2011 08:15 kingwama100#107
plz any one tell me te source work or no if it work tell me how?
02/14/2011 06:20 ßøøm#108
Has anyone actually tryed to work on this source?
02/14/2011 15:20 Iron~Man#109
Quote:
Originally Posted by ßøøm View Post
Has anyone actually tryed to work on this source?
I did. And I'm Still Working on it.
02/16/2011 02:20 Arabian[GM]#110
Quote:
Originally Posted by pro4never View Post
ok so there has been so many people who have already made their own sources for new patches or upgraded existing ones and me and others have released some info on how to go about it...

This has caused a bunch of 'nubs' (there are exceptions, talking in general here) to start begging for a working 5290 base to experiment with. While I agree with the argument that it's super easy to upgrade with the information already provided, I do understand that not everyone has access to a proxy to log proper packets and is comfortable working without any sort of reference.

As such, I'm posting a VERY, VERY basic 5290 source. It's Immune's ProjectExodus source with very few modifications to make it work with 5290 (2 packets really... I mean MINOR changes)

DISCLAIMER: I did not write this source, I simply modified it. If immune has any problem with me posting this, I will remove it. It's completely his work and I simply made minor changes.


SETUP:

This uses tq binary database (IT IS NOT BINARIES!). You will need a tq binary database or edit the database functions to reflect w/e database you ARE using. I am not posting one with it for a few reasons.

1: the database I have is horrible and is not very compatible with the source. I quite literally hard coded the database to work with my test character cause I was too lazy to find a proper db

2: I'm not a fan of binaries so even though they are allowed on epvp, I have no intention of posting a binary database here.


FURTHER NOTE: this source does not have any character creation added (it's simple... like 2 packets to handle?) but I'm not adding it. You will have to add your char to database yourself (so add a user/pass in accounts then setup name, uid and such in the cq_users or w/e db it is that matches)


IP: change ip to your hamachi/external ip in Exodus.cs (search 5. and you will find it)

Client side: use nulls loader to log in (cause there is no public server.dat/conquer.exe for the new patches)
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Note: all the database settings and everything are also in the Exodus.cs so yah.. easy enough to go about.



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Goes without saying but this source is the work of immuneone and the upgrades are my own work via packets I logged myself (minor reference to korvak's wiki to check my work. <3 wiki!)

Do not claim the source or the upgraded patch as your own work... that would be rather sad seeing as my contribution is rather minor and the source itself is rather... distinctive xD
+------------------


Thank You For Your Project But please Check this photo and tell me how i can fix this errors

:o
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02/16/2011 03:36 pro4never#111
Re-add the references. Sounds like they were not correctly loaded in the source.
02/16/2011 16:06 fotis007#112
i want help i use some sql files but its not correct i need help to find the correct sql files....
02/16/2011 20:03 pro4never#113
Just download any old crappy binary database.

When I was testing it I think I used kimmo's bin db from 4 bot but it's not like anything was even really being used from the database cause none of the packets were updated in this version so yah. All I needed from db was account and character information which I ended up hardcoding to the database.
02/17/2011 15:58 fotis007#114
where i can find the jobs for players and make change on them??
02/17/2011 18:33 pro4never#115
Quote:
Originally Posted by fotis007 View Post
where i can find the jobs for players and make change on them??
Why not just go to the character value for job, right click it, find all references, find a reference that is in the database loading section, find the table name, modify it in the database.

That's all you need to do really.... IE: same thing you'd need to do to find ANYTHING.


*cough* or more likely just open the database you are using and find a table that is something along the lines of 'profession' or 'job'.
02/24/2011 03:30 chickmagnet#116
hey pro im unable 2 login and ive tried many things i even added fields that my cq user was missin in the database if u still have lemme see the database u used

btw the database is not a problem its somethin wit the source coz when i try the original 5180 it works fine so pls dl the source and check wats wrong wit it use this database i used that i got from the zeko guide
03/01/2011 09:21 mohamedkhaled#117
Quote:
Originally Posted by chickmagnet View Post
hey pro im unable 2 login and ive tried many things i even added fields that my cq user was missin in the database if u still have lemme see the database u used

btw the database is not a problem its somethin wit the source coz when i try the original 5180 it works fine so pls dl the source and check wats wrong wit it use this database i used that i got from the zeko guide
it works fine, and this database shouldn't work anyway look again in the source codes and you will find what i mean, and a great thanks to ImmuneOne & pro4nerver.
03/03/2011 17:36 koko20#118
i need buy source 5366 [Only registered and activated users can see links. Click Here To Register...]
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03/05/2011 03:11 dillhack#119
lil problem at login here @ Game Cryptography


Quote:
public void SetKey(byte[] data)
{
_encryptNum = 0;
_decryptNum = 0;
Pinvoke.BF_set_key(_key, data.Length, data);
}
problem

Quote:
An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
03/05/2011 11:44 mohamedkhaled#120
Use "libeay32.dll" of coemu-Elite source then try to open the ".exe" file..