[Release] 5290+ Source (Immune's)

09/01/2010 05:11 pro4never#1
ok so there has been so many people who have already made their own sources for new patches or upgraded existing ones and me and others have released some info on how to go about it...

This has caused a bunch of 'nubs' (there are exceptions, talking in general here) to start begging for a working 5290 base to experiment with. While I agree with the argument that it's super easy to upgrade with the information already provided, I do understand that not everyone has access to a proxy to log proper packets and is comfortable working without any sort of reference.

As such, I'm posting a VERY, VERY basic 5290 source. It's Immune's ProjectExodus source with very few modifications to make it work with 5290 (2 packets really... I mean MINOR changes)

DISCLAIMER: I did not write this source, I simply modified it. If immune has any problem with me posting this, I will remove it. It's completely his work and I simply made minor changes.


SETUP:

This uses tq binary database (IT IS NOT BINARIES!). You will need a tq binary database or edit the database functions to reflect w/e database you ARE using. I am not posting one with it for a few reasons.

1: the database I have is horrible and is not very compatible with the source. I quite literally hard coded the database to work with my test character cause I was too lazy to find a proper db

2: I'm not a fan of binaries so even though they are allowed on epvp, I have no intention of posting a binary database here.


FURTHER NOTE: this source does not have any character creation added (it's simple... like 2 packets to handle?) but I'm not adding it. You will have to add your char to database yourself (so add a user/pass in accounts then setup name, uid and such in the cq_users or w/e db it is that matches)


IP: change ip to your hamachi/external ip in Exodus.cs (search 5. and you will find it)

Client side: use nulls loader to log in (cause there is no public server.dat/conquer.exe for the new patches)
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Note: all the database settings and everything are also in the Exodus.cs so yah.. easy enough to go about.



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Goes without saying but this source is the work of immuneone and the upgrades are my own work via packets I logged myself (minor reference to korvak's wiki to check my work. <3 wiki!)

Do not claim the source or the upgraded patch as your own work... that would be rather sad seeing as my contribution is rather minor and the source itself is rather... distinctive xD
09/01/2010 05:13 Arcо#2
And I shall say what I told you over msn.
The dilemma just went from "I want 5290 src pl0z" to "hao I werk src?!"
Lol.
09/01/2010 05:36 µ~Xero~µ#3
same thoughts. first but then hey... noobs wouldnt be able to use it still
09/01/2010 05:44 dego4ever#4
Thanks [pro4never] for Release

But. I Can Edit Exodus.cs By C# 2008 or 2010. Please Tell Me Fas
09/01/2010 05:47 stealarcher#5
source crashes when I try to load it. I extracted, open bin folder, and ran the exe, i even tried the release folder, WTF IS GOING ON!!!!!! haha im j/p, i know how to setup a source -.-', nice release, i dont think it was a bad idea for the community because it will help it grow i believe, but it will spark a lot of noob questions.
09/01/2010 05:55 262315610#6
Thanks for pro4ever ...

Thx Thx Thx
09/01/2010 06:47 Infictus#7
Thanks, gonna try to do something with it :D
09/01/2010 07:09 pro4never#8
Quote:
Originally Posted by dego4ever View Post
Thanks [pro4never] for Release

But. I Can Edit Exodus.cs By C# 2008 or 2010. Please Tell Me Fas

I use 2010. Afaik once you upgrade it to 2010 it can only be edited with that. Try opening the project and if it fails with 2008 then use 2010 <_< simple enough.
09/01/2010 07:38 -Fáng-#9
Thank you! I needed these packets! (I could have figured them out myself but damn is this a good time saver! =]!)
09/01/2010 07:44 Arcо#10
Quote:
Originally Posted by -Fáng- View Post
Thank you! I needed these packets! (I could have figured them out myself but damn is this a good time saver! =]!)
Lol well the packet structures were already in the wiki.
09/01/2010 07:46 pro4never#11
Quote:
Originally Posted by .Arco View Post
Lol well the packet structures were already in the wiki.
unless korv updated recently, they were not posted on the wiki...

The auth response packet I posted in the packet wiki thread but not sure if it made it on the actual site yet and the spawn char packet was different. Similar but there were some changes post 5250+. Used it as reference + my own logged packets to do this (I forget if I ever actually finished structuring it in this version... most were right though)
09/01/2010 07:54 Arcо#12
Ah well point is, information is public lol.
09/01/2010 08:20 chickmagnet#13
i say good job makin progress
09/01/2010 08:28 dowhatuwant#14
First of all, you shouldn't have released it.

But good work pro4neve :)
09/01/2010 08:36 pro4never#15
Quote:
Originally Posted by ☆★Zuper★☆ View Post
First of all, you shouldn't have released it.

But good work pro4neve :)
Meh, not like noobs will be able to do too much with it. Just felt like a change of pace with the questions mostly. This way I don't have to listen to "omg when will there be a new patch source out?!?" every 2 seconds... now I get to listen to ppl whine about how this has nothing in it, they can't set it up or they can't add things to it.

it adds variety ;)

That + working on custom 5290+ source again some so not like this has any real use for me other than being a quick reference point until I get past it in features/functionality (shouldn't take long lol)