[Question] Spawn Packet of 5290 source

08/31/2010 01:50 442077771#1
:handsdown:Entity SendSpaw packet (10014):handsdown:

When I use tow account 5290 client login game.

One Role can not see another Role

I think the problem is in Packet: Entity SendSpaw

The following is the structure of 5165

Version 5165
Character Spawning
Packet Layout Offset Type Value
0 ushort 138 + Character_Name
2 ushort 10014
4 uint Character_ModelID
8 uint Character_ID
12 ushort Character_GuildID
14 ushort Character_GuildRank
16 ulong Character_Status
24 uint Character_Helm_ID
28 uint Character_Armour_ID
32 uint Character_Garment_ID
36 uint Character_LeftHand_ID
40 uint Character_RightHand_ID
44 uint Character_Steed_ID
56 ushort Character_HairStyle
58 ushort Character_CordX
60 ushort Character_CordY
62 byte Character_Direction
63 byte Character_Action
68 byte Character_Reborn
69 byte Character_Level
88 byte Character_Nobility
92 ushort Armour_Colour
94 ushort leftHand_Colour
96 ushort HeadGear_Colour
98 uint Character_QuizPoints
102 ushort Linage
108 uint Linage_Points
136 byte String_Count
137 byte Character_Name_Length
138 string Character_Name

but i can't fix it ! please help me ! i want the fixed packet
08/31/2010 02:14 µ~Xero~µ#2
packet wiki.
08/31/2010 03:33 Arcо#3
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
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08/31/2010 05:25 442077771#4
Quote:
Originally Posted by .Arco View Post
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
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thankyou ! You release the connection, it's only Contain login packets and Hero packet, two packets because Until now,No one Release 5290 Source.
I only use 5180 Source Modify Packet.
and I use 5290 Client can login game. but can't see other players in game
================================================== =====

Final,i found the wrong in the packet;
I Tested many times, the wrong is :
(in version 5200)
Entity Spawn packet X,Y is not the same with
(in version 5290)
Entity Spawn packet X,Y point

when I Modify the char Spawn Packet , I can see other players in the game;

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08/31/2010 05:49 442077771#5
Quote:
Originally Posted by .Arco View Post
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
[Only registered and activated users can see links. Click Here To Register...]
Quote:
Originally Posted by µ~Xero~µ View Post
packet wiki.
I see the packet wiki,but it's in ( Version 5250 10014 - Entity Spawn)
is nothing.
08/31/2010 09:07 Korvacs#6
Thats because the spawn packet at version 5250 had not been altered from the changes in version 5165.