Frage d2nt Pickit

08/02/2010 14:58 eevixx#1
Hey was ist an dem Code Falsch er nimmmt ihrgendwie jedes eth Sword/blade mit 250ed mit.

[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])
[Type] == blade && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])

[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])
[Type] == blade && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])


Jemand ne Idee ?

Sry hab das mit dem Code einbinden nicht gefunden
08/02/2010 17:33 Zerker.jar#2
edit: blödsinn , sry
08/02/2010 17:35 xdoddestroyer#3
Quote:
Originally Posted by monsonov View Post
was is "blade" fürn typ?

"[Type] == blade" steht da



Greetz
Zerker
der mein pb phasenblade bestimmt!
08/02/2010 18:58 lanara#4
Quote:
Originally Posted by eevixx View Post
Hey was ist an dem Code Falsch er nimmmt ihrgendwie jedes eth Sword/blade mit 250ed mit.

[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])
[Type] == blade && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 250 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])

[Type] == sword && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])
[Type] == blade && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 200 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && ([Sockets] >= 2 || [itemreplenishdurability >= 1])


Jemand ne Idee ?

Sry hab das mit dem Code einbinden nicht gefunden
[itemreplenishdurability >= 1] --> [itemreplenishdurability] >= 1
08/02/2010 19:12 kal_el#5
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