Glider Key´s

11/09/2006 21:37 Dajar#1
So ich hab versucht die Key´s umzustellen
Hab nur die Combyts eingefügt die ein SCHURKE mit Level 24 hat Diese Datei ist nur zum testen, bitte nicht benutzen, da dort viele Key´s noch default sind
In der dateistehen noch eine menge combats von allen klassen.

Hier erstmal die Code
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<Keys>
	<Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" />
	<Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" />
	<Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="2" />
	<Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="4" />
	<Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" />
	<Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" />
	<Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" />
	<Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="-" />
	<Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" />
	<Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" />
	<Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " />
	<Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" />
	<Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" />
	<Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" />
	<Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" />
	<Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" />
	<Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" />
	<Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" />
	<Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" />
	<Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" />
	<Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" />
	<Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" />
	<Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" />
	<Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" />
	<Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" />
	<Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" />
	<Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" />
	<Key KeyName="Druid.Barkskin" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" />
	<Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" />
	<Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" />
	<Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" />
	<Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" />
	<Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" />
	<Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" />
	<Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" />
	<Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" />
	<Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" />
	<Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" />
	<Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" />
	<Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" />
	<Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="Undefined" />
	<Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" />
	<Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" />
	<Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" />
	<Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" />
	<Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" />
	<Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" />
	<Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" />
	<Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" />
	<Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="8" />
	<Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="9" />
	<Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="6" />
	<Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" />
	<Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" />
	<Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" />
	<Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" />
	<Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" />
	<Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" />
	<Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" />
	<Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" />
	<Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" />
	<Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" />
	<Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" />
	<Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" />
	<Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" />
	<Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" />
	<Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" />
	<Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" />
</Keys>
Kann ich diese Klassen in Code auch so lassen oder muss ich die auch umstellen obwohl ich diese klassen nicht spiele?
11/09/2006 23:21 xaladin#2
kannst so lassen
aber wozu ist dieser thread?
11/10/2006 00:08 Dajar#3
Quote:
Originally posted by xaladin@Nov 9 2006, 23:21
kannst so lassen
aber wozu ist dieser thread?
Um sicher zugehen, dass ich auch alles richtig gemacht habe "BANNGEFAHR" ;)
11/10/2006 00:17 doomy#4
Blizz kann nur sehen wo du welche Icon auf welche Leiste gelegt hast.Da spielt die Datei keine rolle... Die ist nur dazu da um Glider zu sagen wo der Krempel liegt, weil Glider das sonst nicht weiss ;)
11/10/2006 00:57 Dajar#5
Quote:
Originally posted by doomy@Nov 10 2006, 00:17
Blizz kann nur sehen wo du welche Icon auf welche Leiste gelegt hast.Da spielt die Datei keine rolle... Die ist nur dazu da um Glider zu sagen wo der Krempel liegt, weil Glider das sonst nicht weiss ;)
Ja das ist klar,

aber wenn Blizzard das ganze nachprüft und die ActionBars mit der standart glidereinstellung zusammenpassen wirds übeler :)
11/10/2006 02:56 <GM>[Dobermann]#6
Also das ist ganz einfach...

Angenommen du glidest einen schurken...
musst du die keys fürn schurken auch verändern (solltest du zumindestens)

Wenn du einen hunter spielst änderst du für einen hunter...

Warum willst du die keys für Chars umändern die du nicht spielst...glaub mir Warden scannt nicht deine keys.xml das würde übel ausgehen und warden scannt auch keine keys in deinem wow von chars die du nicht am spielen bist...

Also mach dir mal keine Sorgen ;)

MFG

Dober