So ich hab versucht die Key´s umzustellen
Hab nur die Combyts eingefügt die ein SCHURKE mit Level 24 hat Diese Datei ist nur zum testen, bitte nicht benutzen, da dort viele Key´s noch default sind
In der dateistehen noch eine menge combats von allen klassen.
Hier erstmal die Code
Kann ich diese Klassen in Code auch so lassen oder muss ich die auch umstellen obwohl ich diese klassen nicht spiele?
Hab nur die Combyts eingefügt die ein SCHURKE mit Level 24 hat Diese Datei ist nur zum testen, bitte nicht benutzen, da dort viele Key´s noch default sind
In der dateistehen noch eine menge combats von allen klassen.
Hier erstmal die Code
Code:
<?xml version="1.0" encoding="ISO-8859-1"?> <Keys> <Key KeyName="Common.ApplyBandage" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Common.Assist" BarState="Indifferent" ShiftState="None" Char="F" /> <Key KeyName="Common.Back" BarState="Indifferent" ShiftState="None" VK="Down" /> <Key KeyName="Common.BarCombat" BarState="Indifferent" ShiftState="Shift" Char="2" /> <Key KeyName="Common.BarRest" BarState="Indifferent" ShiftState="Shift" Char="4" /> <Key KeyName="Common.ClearTargetMacro" BarState="Indifferent" ShiftState="None" VK="F6" /> <Key KeyName="Common.Drink" BarState="Rest" ShiftState="None" Char="2" /> <Key KeyName="Common.Eat" BarState="Rest" ShiftState="None" Char="1" /> <Key KeyName="Common.Fish" BarState="Rest" ShiftState="None" Char="-" /> <Key KeyName="Common.Forward" BarState="Indifferent" ShiftState="None" VK="Up" /> <Key KeyName="Common.Hearth" BarState="Rest" ShiftState="None" Char="=" /> <Key KeyName="Common.Jump" BarState="Indifferent" ShiftState="None" Char=" " /> <Key KeyName="Common.LureSlot" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Common.PetAttack" BarState="Indifferent" ShiftState="Ctrl" Char="1" /> <Key KeyName="Common.PetFollow" BarState="Indifferent" ShiftState="Ctrl" Char="2" /> <Key KeyName="Common.PostCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.PostLoot" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Potion" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Common.PreCombat" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.RotateLeft" BarState="Indifferent" ShiftState="None" VK="Left" /> <Key KeyName="Common.RotateRight" BarState="Indifferent" ShiftState="None" VK="Right" /> <Key KeyName="Common.Sit" BarState="Indifferent" ShiftState="None" Char="X" /> <Key KeyName="Common.StrafeLeft" BarState="Indifferent" ShiftState="None" Char="Q" /> <Key KeyName="Common.StrafeRight" BarState="Indifferent" ShiftState="None" Char="E" /> <Key KeyName="Common.Target" BarState="Indifferent" ShiftState="None" VK="Tab" /> <Key KeyName="Common.TargetLastHostile" BarState="Indifferent" ShiftState="None" Char="G" /> <Key KeyName="Common.TargetParty1" BarState="Indifferent" ShiftState="None" VK="F2" /> <Key KeyName="Common.TargetParty2" BarState="Indifferent" ShiftState="None" VK="F3" /> <Key KeyName="Common.TargetParty3" BarState="Indifferent" ShiftState="None" VK="F4" /> <Key KeyName="Common.TargetParty4" BarState="Indifferent" ShiftState="None" VK="F5" /> <Key KeyName="Common.TargetSelf" BarState="Indifferent" ShiftState="None" VK="F1" /> <Key KeyName="Common.Time1" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Time30" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.Time5" BarState="Indifferent" ShiftState="None" Char="Undefined" /> <Key KeyName="Common.ToggleCombat" BarState="Indifferent" ShiftState="None" Char="T" /> <Key KeyName="Druid.Barkskin" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Druid.Bash" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Druid.BearForm" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Druid.Bite" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Druid.CatForm" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Druid.Charge" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Druid.Claw" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Druid.Cower" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Druid.Cure" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Druid.DemoRoar" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Druid.Enrage" BarState="Combat" ShiftState="None" Char="-" /> <Key KeyName="Druid.Faerie" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Druid.Fury" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Druid.HealingTouch" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Druid.HealingTouchOther" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Druid.Mark" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Druid.MarkOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Druid.Maul" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Druid.Moonfire" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Druid.NS" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Druid.Prowl" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Druid.Ravage" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Druid.Regrowth" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Druid.Rejuvenation" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Druid.RejuvenationOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Druid.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="9" /> <Key KeyName="Druid.Rip" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Druid.Starfire" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Druid.Swipe" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Druid.Thorns" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Druid.ThornsOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Hunter.Aspect" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Hunter.CallPet" BarState="Rest" ShiftState="None" Char="8" /> <Key KeyName="Hunter.FeedPet" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Hunter.FeedPetMacro" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Hunter.Feign" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Hunter.FirstShot" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Hunter.Intimidation" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Hunter.Mark" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Hunter.MendPet" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Hunter.RaptorStrike" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Hunter.RepeatShot" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Hunter.RevivePet" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Hunter.SecondShot" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Hunter.Shoot" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Hunter.Trap" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Hunter.Wrath" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Mage.ArcaneIntellect" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Mage.ArcaneIntellectOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Mage.ArcaneMissiles" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Mage.Combustion" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Mage.ConjureFood" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Mage.ConjureWater" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Mage.Counterspell" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Mage.CreateManastone" BarState="Rest" ShiftState="None" Char="0" /> <Key KeyName="Mage.DampenMagic" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Mage.Fireball" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Mage.Fireblast" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Mage.FrostArmor" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Mage.Frostbolt" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Mage.FrostNova" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Mage.IceBarrier" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Mage.MeleeSpell" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Mage.Poly" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Mage.RemoveCurse" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Mage.Scorch" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Mage.UseManastone" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Mage.Wand" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Paladin.Aura" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Paladin.Blessing" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Paladin.BlessingOther" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Paladin.BlessingWisdomOther" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Paladin.BOP" BarState="Combat" ShiftState="Alt" Char="9" /> <Key KeyName="Paladin.BOPOther" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Paladin.Cleanse" BarState="Rest" ShiftState="Alt" Char="8" /> <Key KeyName="Paladin.DivineFavor" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Paladin.DivineShield" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Paladin.FastHeal" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Paladin.FastHealOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Paladin.HammerJustice" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Paladin.HammerWrath" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Paladin.Heal" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Paladin.HealOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Paladin.Judge" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Paladin.LayHands" BarState="Combat" ShiftState="Alt" Char="7" /> <Key KeyName="Paladin.SealCommand" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Paladin.SealCrusader" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Priest.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Priest.Dispel" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Priest.Fade" BarState="Combat" ShiftState="Alt" Char="8" /> <Key KeyName="Priest.FlashHeal" BarState="Combat" ShiftState="Alt" Char="7" /> <Key KeyName="Priest.FlashHealOther" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Priest.InnerFire" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Priest.MindBlast" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Priest.MindFlay" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Priest.PWFort" BarState="Rest" ShiftState="Alt" Char="3" /> <Key KeyName="Priest.PWFortOther" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Priest.Renew" BarState="Combat" ShiftState="Alt" Char="6" /> <Key KeyName="Priest.RenewOther" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Priest.RestHeal" BarState="Rest" ShiftState="Alt" Char="5" /> <Key KeyName="Priest.RestHealOther" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Priest.Shadowform" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Priest.Shield" BarState="Combat" ShiftState="Alt" Char="5" /> <Key KeyName="Priest.ShieldOther" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Priest.SWPain" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Priest.Vampiric" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Priest.Wand" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Rogue.AdrenalineRush" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Backstab" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Rogue.BladeFlurry" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.CheapShot" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.ColdBlood" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Evasion" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Rogue.Eviscerate" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Rogue.Feint" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.GhostlyStrike" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Gouge" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Rogue.Kick" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Rogue.KidneyShot" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Poison1" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Poison2" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Ranged" BarState="Combat" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Riposte" BarState="Rest" ShiftState="None" Char="Undefined" /> <Key KeyName="Rogue.Sinister" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Rogue.Stealth" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Rogue.Vanish" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Shaman.CureDisease" BarState="Rest" ShiftState="Alt" Char="7" /> <Key KeyName="Shaman.CurePoison" BarState="Rest" ShiftState="Alt" Char="6" /> <Key KeyName="Shaman.Earthbind" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Shaman.EarthShock" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Shaman.Heal" BarState="Rest" ShiftState="Alt" Char="4" /> <Key KeyName="Shaman.HealOther" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Shaman.HealTotem" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Shaman.LightningBolt" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Shaman.LightningShield" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Shaman.NS" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Shaman.Rockbiter" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Shaman.StartTotem" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warlock.Corruption" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Warlock.CreateHealthstone" BarState="Rest" ShiftState="None" Char="0" /> <Key KeyName="Warlock.Curse" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Warlock.DarkPact" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warlock.Deathcoil" BarState="Rest" ShiftState="None" Char="-" /> <Key KeyName="Warlock.DemonArmor" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Warlock.DrainLife" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warlock.DrainSoul" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Warlock.Fear" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Warlock.HealthFunnel" BarState="Rest" ShiftState="None" Char="7" /> <Key KeyName="Warlock.Immolate" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Warlock.Lifetap" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Warlock.Reckless" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Warlock.Shadowbolt" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Warlock.SoulLink" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warlock.SpellLock" BarState="Indifferent" ShiftState="Ctrl" Char="6" /> <Key KeyName="Warlock.Suffering" BarState="Indifferent" ShiftState="Ctrl" Char="7" /> <Key KeyName="Warlock.SummonFelhunter" BarState="Rest" ShiftState="None" Char="8" /> <Key KeyName="Warlock.SummonImp" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Warlock.SummonSuccubus" BarState="Rest" ShiftState="None" Char="9" /> <Key KeyName="Warlock.SummonVoidie" BarState="Rest" ShiftState="None" Char="6" /> <Key KeyName="Warlock.UseHealthstone" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Warlock.VoidieSacrifice" BarState="Indifferent" ShiftState="Ctrl" Char="5" /> <Key KeyName="Warlock.Wand" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Warrior.BattleShout" BarState="Combat" ShiftState="None" Char="3" /> <Key KeyName="Warrior.Bloodrage" BarState="Combat" ShiftState="None" Char="0" /> <Key KeyName="Warrior.Charge" BarState="Combat" ShiftState="None" Char="4" /> <Key KeyName="Warrior.Cleave" BarState="Rest" ShiftState="None" Char="3" /> <Key KeyName="Warrior.Concussion" BarState="Combat" ShiftState="None" Char="5" /> <Key KeyName="Warrior.DemoShout" BarState="Combat" ShiftState="None" Char="=" /> <Key KeyName="Warrior.Execute" BarState="Combat" ShiftState="None" Char="8" /> <Key KeyName="Warrior.Hamstring" BarState="Combat" ShiftState="None" Char="9" /> <Key KeyName="Warrior.HeroicStrike" BarState="Combat" ShiftState="None" Char="6" /> <Key KeyName="Warrior.Overpower" BarState="Rest" ShiftState="None" Char="4" /> <Key KeyName="Warrior.Ranged" BarState="Combat" ShiftState="None" Char="1" /> <Key KeyName="Warrior.Rend" BarState="Combat" ShiftState="None" Char="2" /> <Key KeyName="Warrior.ShieldBash" BarState="Rest" ShiftState="None" Char="5" /> <Key KeyName="Warrior.SunderArmor" BarState="Combat" ShiftState="None" Char="7" /> <Key KeyName="Warrior.Thunderclap" BarState="Rest" ShiftState="None" Char="2" /> </Keys>