[HELP| various Questions

07/10/2010 18:45 chathouse#1
I have several questions which I am not quite conclusively how this works.


1) How do I adjust for the NPC lookface. Because I think almost every NPC in a time of day as it was a former event.
And in what file can I find the look and the Faces. .dds files to the standard look faces (Teleporter Lookface, Grocery Lookface,....)?

2) What code type should I use in the cq_action. that if I use the teleporter of Cronus ElvenCity to go the the system message in the head.
[Example: Systemicon: Welcome to ElvenCity]

3) How can I jump in a MAP block?

4) How can I design a floor teleporter? So instead of an NPC figure, a kind of bottom platform. If I get out I'll be somewhere under no idea?

5) Where do you look faces the monsters? are there any at all in the *. dds format? Or is there a file that you can assign the right? There are many look Faces that are not in fact the cq_monstertype.

6) How can I make a pet for the batch Hatcher available? (Dodo and lulu is for example: compare all locked)

7) This [GM] Message with Main. at 3 minute. can I install as an everyday event. with this Time statement, or do I control this manually?


8) Where i can find this compose rate in cq_action? currently max. is 3400 (UniX0 34*) i will change on 2900 (29*)


Thanks for the Help :)
07/10/2010 22:05 DEADP00L#2
try using search..all those questions are answered
07/11/2010 01:51 chathouse#3
What a nonsense ... the half of it there is not even as a theme. How do I create an NPC this time I do not ask I know myself I speak also of no effects, because there is already a list with some effect.

And if I go through this list 10 times, I will not find it, .. because it is not suitable topics.

Or possibly rejects the search function.
07/11/2010 02:38 DEADP00L#4
or you should try being more specific in your searches instead of being general.