1st Reborn 5017

06/30/2010 03:34 -Casper-#1
When I talk to the first reborn and click to reborn, it doesn't do anything.
Here is the codes i'm using:

[Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]
06/30/2010 03:37 Arcо#2
Cause you fail hard Decker...
How hard is it to call a simple method?
06/30/2010 03:52 -Casper-#3
Moderators do not tell "members" they fail, unless your a bad moderator.

But how can I do that?
06/30/2010 03:54 Arcо#4
That's right, moderators don't tell MEMBERS they fail.
You aren't considered a member around here, just ask around.

Call the method.
I've taught you that plenty times, learn to read through the source and learn from it.

:facepalm:
06/30/2010 04:07 -Casper-#5
Under my name it says "Junior "Member"", so that means, i'm a member :D

Can you tell me how though, refresh my memory :P
06/30/2010 04:09 gerble93#6
Quote:
Originally Posted by -Casper- View Post
Moderators do not tell "members" they fail, unless your a bad moderator.

But how can I do that?
For example:

Code:
// Method MakeACake

class Kitchen
{

public static void MakeACake(int cooktime, bool frosting)
{
  // All the good stuff that makes a cake (not needed for this example)
}

}

class Birthday
{

public Birthday()
{
    
    int time = 300;
    
    Kitchen.MakeACake(time, true); // this is how to call a method.

}

}
Hope that did help you.
06/30/2010 04:12 -Casper-#7
What exactly do I do?

Here is the NPC:
Quote:
if (CurrentNPC == 1278)
{
SendPacket(General.MyPackets.NPCSay("Hello, intresed in getting reborned? After level 120, you can get reborned,and it cost you an celestial stone. But if you already are first reborned,it cost you an ExtemptionToken. Still intresed?"));
SendPacket(General.MyPackets.NPCLink("Yeah,first rebirth", 1));
SendPacket(General.MyPackets.NPCLink("Yeah,second rebirth", 8));
SendPacket(General.MyPackets.NPCLink("No thanks,not yet.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (CurrentNPC == 1278)
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("Would you like to reborn?"));
if (MyChar.RBCount == 0 && MyChar.Level >= 120 || MyChar.Job == 135 && MyChar.Level >= 110)
SendPacket(General.MyPackets.NPCLink("Yes,first rebirth", 2));
if (MyChar.RBCount == 1 && MyChar.Level >= 120 || MyChar.Job == 135 && MyChar.Level >= 110)
SendPacket(General.MyPackets.NPCLink("Yeah,second rebirth", 8));
SendPacket(General.MyPackets.NPCLink("Let me think it over.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("What would you like to get reborned into? Remember that your earlier skills don't save."));
SendPacket(General.MyPackets.NPCLink("Trojan", 3));
SendPacket(General.MyPackets.NPCLink("Warrior", 4));
SendPacket(General.MyPackets.NPCLink("Archer", 5));
SendPacket(General.MyPackets.NPCLink("Fire Taoist", 6));
SendPacket(General.MyPackets.NPCLink("WaterTaoist" , 7));
SendPacket(General.MyPackets.NPCLink("Let me think it over.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 3)
{
if (MyChar.InventoryContains(721259, 1))
{
MyChar.RemoveItem(MyChar.ItemNext(721259));
MyChar.ReBorn(11);
}
}
if (Control == 4)
{

if (MyChar.InventoryContains(721259, 1))
{
MyChar.RemoveItem(MyChar.ItemNext(721259));
MyChar.ReBorn(21);
}
}
if (Control == 5)
{

if (MyChar.InventoryContains(721259, 1))
{
MyChar.RemoveItem(MyChar.ItemNext(721259));
MyChar.ReBorn(41);
}
}
if (Control == 6)
{

if (MyChar.InventoryContains(721259, 1))
{
MyChar.RemoveItem(MyChar.ItemNext(721259));
MyChar.ReBorn(101);
}
}
if (Control == 7)
{
if (MyChar.InventoryContains(721259, 1))
{
MyChar.RemoveItem(MyChar.ItemNext(721259));
MyChar.ReBorn(131);
}

}
if (Control == 8)
{
SendPacket(General.MyPackets.NPCSay("What would you like to get second reborn into? Remember that your earlier skills don't save and it cost an ExemptionToken."));
SendPacket(General.MyPackets.NPCLink("Trojan", 9));
SendPacket(General.MyPackets.NPCLink("Warrior", 10));
SendPacket(General.MyPackets.NPCLink("Archer", 11));
SendPacket(General.MyPackets.NPCLink("Fire Taoist", 12));
SendPacket(General.MyPackets.NPCLink("WaterTaoist" , 13));
SendPacket(General.MyPackets.NPCLink("WaterTaoist" , 14));
SendPacket(General.MyPackets.NPCLink("Let me think it over.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 9)
{

if (MyChar.InventoryContains(721259, 1))

MyChar.ReBorn(11);
}

if (Control == 10)
{

if (MyChar.InventoryContains(721259, 1))
MyChar.ReBorn(21);
}

if (Control == 11)
{

if (MyChar.InventoryContains(721259, 1))
MyChar.ReBorn(41);
}

if (Control == 12)
{

if (MyChar.InventoryContains(721259, 1))
MyChar.ReBorn(101);
}

if (Control == 13)
{
if (MyChar.InventoryContains(721259, 1))
MyChar.ReBorn(131);
}


}
Here is the reborn script:
Code:
public void ReBorn(byte ToJob)
        {
            try
            {
                RBCount++;

                if ((Level == 110) || (Level == 111) && (Job == 135))
                {
                    StatP += 0;
                }
                else if ((Level == 112) || (Level == 113) && (Job == 135))
                {
                    StatP += 1;
                }
                else if ((Level == 114) || (Level == 115) && (Job == 135))
                {
                    StatP += 3;
                }
                else if ((Level == 116) || (Level == 117) && (Job == 135))
                {
                    StatP += 6;
                }
                else if ((Level == 118) || (Level == 119) && (Job == 135))
                {
                    StatP += 10;
                }
                else if (Level == 120)
                {
                    if (Job == 135)
                    {
                        StatP += 15;
                    }
                    else
                    {
                        StatP += 0;
                    }
                }
                else if (Level == 121)
                {
                    if (Job == 135)
                    {
                        StatP += 15;
                    }
                    else
                    {
                        StatP += 1;
                    }
                }
                else if (Level == 122)
                {
                    if (Job == 135)
                    {
                        StatP += 21;
                    }
                    else
                    {
                        StatP += 3;
                    }
                }
                else if (Level == 123)
                {
                    if (Job == 135)
                    {
                        StatP += 21;
                    }
                    else
                    {
                        StatP += 6;
                    }
                }
                else if (Level == 124)
                {
                    if (Job == 135)
                    {
                        StatP += 28;
                    }
                    else
                    {
                        StatP += 10;
                    }
                }
                else if (Level == 125)
                {
                    if (Job == 135)
                    {
                        StatP += 28;
                    }
                    else
                    {
                        StatP += 15;
                    }
                }
                else if (Level == 126)
                {
                    if (Job == 135)
                    {
                        StatP += 36;
                    }
                    else
                    {
                        StatP += 21;
                    }
                }
                else if (Level == 127)
                {
                    if (Job == 135)
                    {
                        StatP += 36;
                    }
                    else
                    {
                        StatP += 28;
                    }
                }
                else if (Level == 128)
                {
                    if (Job == 135)
                    {
                        StatP += 45;
                    }
                    else
                    {
                        StatP += 36;
                    }
                }
                else if (Level == 129)
                {
                    if (Job == 135)
                    {
                        StatP += 45;
                    }
                    else
                    {
                        StatP += 45;
                    }
                }
                else if (Level == 130 || Level == 131 || Level == 132 || Level == 133 || Level == 134 || Level == 135)
                {
                    if (Job == 135)
                    {
                        StatP += 55;
                    }
                    else
                    {
                        StatP += 55;
                    }
                }
                MyClient.SendPacket(General.MyPackets.Vital(UID, 11, StatP));

                Level = 15;
                Exp = 0;
                Skills.Clear();
                Skill_Exps.Clear();

                if (Job == 25)//Warrior
                {
                    FirstJob = 25;
                    if (ToJob == 41)//Archer
                    {
                        LearnSkill(1020, 0);//Shield
                        LearnSkill(1040, 0);//Roar
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 11)//Trojan
                    {
                        LearnSkill(1015, 0);//Accuracy
                        LearnSkill(1040, 0);//Roar
                        LearnSkill(1320, 0);//FlyingMoon
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 21)//Warrior
                    {
                        LearnSkill(3060, 1);//Reflect
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 142)//FireTaoist
                    {
                        LearnSkill(1020, 0);//Shield
                        LearnSkill(1040, 0);//Roar
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 132)//WaterTaoist
                    {
                        LearnSkill(1025, 0);//Superman
                        LearnSkill(1020, 0);//Shield
                        LearnSkill(1040, 0);//Roar
                        LearnSkill(4000, 1);//SummonGuard
                    }
                }
                if (Job == 15)//Trojan
                {
                    FirstJob = 15;
                    if (ToJob == 41)//Archer
                    {
                        LearnSkill(1110, 0);//Cyclone
                        LearnSkill(1190, 1);//SpiritualHealing
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 11)//Trojan
                    {
                        LearnSkill(3050, 1);//CruelShade
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 21)//Warrior
                    {
                        LearnSkill(1110, 0);//Cyclone
                        LearnSkill(1190, 1);//SpiritualHealing
                        LearnSkill(9999, 9);//IronShirt
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 142)//FireTaoist
                    {
                        LearnSkill(1110, 0);//Cyclone
                        LearnSkill(1190, 1);//SpiritualHealing
                        LearnSkill(1270, 1);//Robot
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 132)//WaterTaoist
                    {
                        LearnSkill(1110, 0);//Cyclone
                        LearnSkill(1190, 1);//SpiritualHealing
                        LearnSkill(1270, 1);//Robot
                        LearnSkill(4000, 1);//SummonGuard
                    }
                }
                if (Job == 45)//Archer
                {
                    FirstJob = 45;
                    if (ToJob == 41)//Archer
                    {
                        LearnSkill(9999, 9);//FreezingArrow
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 11)//Trojan
                    {
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 21)//Warrior
                    {
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 142)//FireTaoist
                    {
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 132)//WaterTaoist
                    {
                        LearnSkill(4000, 1);//SummonGuard
                    }
                }
                if (Job == 145)//FireTaoist
                {
                    FirstJob = 145;
                    if (ToJob == 41)//Archer
                    {
                        LearnSkill(1000, 1);//Thunder
                        LearnSkill(1001, 1);//Fire
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 11)//Trojan
                    {
                        LearnSkill(1000, 1);//Thunder
                        LearnSkill(1001, 1);//Fire
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 21)//Warrior
                    {
                        LearnSkill(1000, 1);//Thunder
                        LearnSkill(1001, 1);//Fire
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 142)//FireTaoist
                    {
                        LearnSkill(3080, 1);//Dodge
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 132)//WaterTaoist
                    {
                        LearnSkill(1120, 1);//FireCircle
                        LearnSkill(4000, 1);//SummonGuard
                    }
                }
                if (Job == 135)//WaterTaoist
                {
                    FirstJob = 135;
                    if (ToJob == 41)//Archer
                    {
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1095, 1);//Stigma
                        LearnSkill(1075, 1);//Invisibility
                        LearnSkill(1090, 1);//Magic Sheild
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 11)//Trojan
                    {
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1095, 1);//Stigma
                        LearnSkill(1085, 1);//Star of Accuracy
                        LearnSkill(1090, 1);//Magic Sheild
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 21)//Warrior
                    {
                        LearnSkill(1005, 1);//Cure
                        LearnSkill(1095, 1);//Stigma
                        LearnSkill(1085, 1);//Star of Accuracy
                        LearnSkill(1090, 1);//Magic Sheild
                        LearnSkill(1195, 1);//Meditation
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 142)//FireTaoist
                    {
                        LearnSkill(1175, 1);//Adv. Cure
                        LearnSkill(1075, 1);//Invisibility
                        LearnSkill(1050, 0);//Revive
                        LearnSkill(1055, 1);//HealingRain
                        LearnSkill(4000, 1);//SummonGuard
                    }
                    if (ToJob == 132)//WaterTaoist
                    {
                        LearnSkill(3090, 1);//Pervade
                        LearnSkill(4000, 1);//SummonGuard
                    }
                }
                Potency += 5;

                Job = ToJob;

                DataBase.GetStats(this);
                GetEquipStats(1, true);
                GetEquipStats(2, true);
                GetEquipStats(3, true);
                GetEquipStats(4, true);
                GetEquipStats(5, true);
                GetEquipStats(6, true);
                GetEquipStats(7, true);
                GetEquipStats(8, true);
                MinAtk = Str;
                MaxAtk = Str;
                MaxHP = BaseMaxHP();
                Potency = Level;
                GetEquipStats(1, false);
                GetEquipStats(2, false);
                GetEquipStats(3, false);
                GetEquipStats(4, false);
                GetEquipStats(5, false);
                GetEquipStats(6, false);
                GetEquipStats(7, false);
                GetEquipStats(8, false);
                CurHP = MaxHP;
                if (Job == 11)
                {
                    Str = 5;
                    Agi = 2;
                    Vit = 3;
                    Spi = 0;
                }
                if (Job == 21)
                {
                    Str = 5;
                    Agi = 2;
                    Vit = 3;
                    Spi = 0;
                }
                if (Job == 41)
                {
                    Str = 2;
                    Agi = 7;
                    Vit = 1;
                    Spi = 0;
                }
                if (Job == 132)
                {
                    Str = 0;
                    Agi = 2;
                    Vit = 3;
                    Spi = 5;
                }
                if (Job == 142)
                {
                    Str = 0;
                    Agi = 2;
                    Vit = 3;
                    Spi = 5;
                }
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 7, Job));
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 16, Str));
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 17, Agi));
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 15, Vit));
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 14, Spi));
                MyClient.SendPacket(General.MyPackets.GeneralData((long)UID, 0, 0, 0, 92));
                MyClient.SendPacket(General.MyPackets.Vital((long)UID, 0, CurHP));
                StatP += 20;
                MyClient.SendPacket(General.MyPackets.Vital(UID, 11, StatP));

                for (byte i = 1; i < 9; i++)
                {
                    if (Equips[i] == null || Equips[i] == "") continue;
                    string I = Equips[i];
                    string[] II = I.Split('-');
                    uint IID = uint.Parse(II[0]);
                    byte Quality = (byte)Other.ItemQuality(IID);

                    if (i == 1)
                    {
                        string NewID = "";

                        if (Other.WeaponType(IID) == 111 || Other.WeaponType(IID) == 113 || Other.WeaponType(IID) == 114 || Other.WeaponType(IID) == 118 || Other.WeaponType(IID) == 117)
                        {
                            NewID = II[0].Remove(4, 2);
                            NewID = NewID + "0" + Quality.ToString();

                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                        else if (Other.WeaponType(IID) == 112)
                        {
                            byte Type = byte.Parse(II[0][4].ToString());
                            byte Color = byte.Parse(II[0][3].ToString());
                            NewID = "11" + Type.ToString() + Color.ToString() + "0" + Quality.ToString();
                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                    }
                    else if (i == 2)
                    {
                        string NewID = "";

                        NewID = II[0].Remove(3, 3);
                        NewID += "00" + Quality.ToString();
                        Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                        II[0] = NewID;
                        MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                    }
                    else if (i == 3)
                    {
                        string NewID = "";
                        if (Other.WeaponType(IID) == 130 || Other.WeaponType(IID) == 131 || Other.WeaponType(IID) == 133 || Other.WeaponType(IID) == 134)
                        {
                            NewID = II[0].Remove(4, 2);
                            NewID = NewID + "0" + Quality.ToString();

                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                        else if (Other.WeaponType(IID) == 135 || Other.WeaponType(IID) == 136 || Other.WeaponType(IID) == 138 || Other.WeaponType(IID) == 139)
                        {
                            byte Type = byte.Parse(II[0][2].ToString());
                            byte Color = byte.Parse(II[0][3].ToString());
                            Type -= 5;
                            NewID = "13" + Type.ToString() + Color.ToString() + "0" + Quality.ToString();
                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                    }
                    else if (i == 4)
                    {
                        string NewID = "";

                        NewID = II[0].Remove(3, 3);
                        NewID += "02" + Quality.ToString();
                        Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                        II[0] = NewID;
                        MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                    }
                    else if (i == 5)
                    {
                        string NewID = "";

                        if (Other.WeaponType(IID) == 900)
                        {
                            NewID = II[0].Remove(4, 2);
                            NewID += "0" + Quality.ToString();
                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                        else if (Other.ItemType(IID) == 4 || Other.ItemType(IID) == 5)
                        {
                            NewID = II[0].Remove(3, 3);
                            NewID += "02" + Quality.ToString();
                            Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                            II[0] = NewID;
                            MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                        }
                    }
                    else if (i == 6)
                    {
                        string NewID = "";

                        NewID = II[0].Remove(3, 3);
                        NewID += "01" + Quality.ToString();
                        Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                        II[0] = NewID;
                        MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                    }
                    else if (i == 8)
                    {
                        string NewID = "";

                        NewID = II[0].Remove(3, 3);
                        NewID += "01" + Quality.ToString();
                        Equips[i] = NewID + "-" + II[1] + "-" + II[2] + "-" + II[3] + "-" + II[4] + "-" + II[5];
                        II[0] = NewID;
                        MyClient.SendPacket(General.MyPackets.AddItem(Equips_UIDs[i], int.Parse(II[0]), byte.Parse(II[1]), byte.Parse(II[2]), byte.Parse(II[3]), byte.Parse(II[4]), byte.Parse(II[5]), i, 100, 100));
                    }

                }

                MyClient.SendPacket(General.MyPackets.Vital(UID, 13, Level));

                MyClient.SendPacket(General.MyPackets.String(UID, 10, "hitstar"));

                World.SendMsgToAll(Name + " completed First Rebirth!", "SYSTEM", 2011);
                World.SendMsgToAll(Name + " completed First Rebirth!", "SYSTEM", 2005);
                World.UpdateSpawn(this);
            }
            catch (Exception Exc) { Console.WriteLine(Exc); }
            World.UpdateSpawn(this);
        }
06/30/2010 04:19 Arcо#8
MyChar.ReBorn(41);
The method has been thrown in there so you're just screwing up somewhere.
06/30/2010 04:22 -Casper-#9
idfk where.
There is no errors in console when I reborn so idk.
06/30/2010 04:26 Arcо#10
Make sure all the checks are correct.
06/30/2010 04:53 Fish*#11
his not putting controls under controls.
his putting both under dialogs :)
06/30/2010 05:03 gerble93#12
Casper are you working on a server? Or is this a side project?