WDB-Extractor
I have made a little program for extracting all files of a WDB package, because there is no public extractor. If you have some request or some problems, just post on this thread.
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WDB-Packer
When I posted this thread, I was not sure about this part. If you want to repack the package, just put your edited DBC files in the INI folder. When you will execute Conquer, the DBC files will be merged in the WDB package.
DBC Structures
I don't have all structures but I hope that some members will continue the work. I will be very happy to update this part of the thread with new or more complete structure. I will not add new structures. If you don't understand a structure, check the INI version.
3DEffect **Incomplete**
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Name -> Char[32] Amount -> Int16 Delay -> Int32 LoopTime -> Int32 FrameInterval -> Int32 LoopInterval -> Int32 Unknow -> Byte[16] EffectId(n) -> Int32 TextureId(n) -> Int32 Unknow(n) -> Int32 ASB(n) -> Byte ADB(n) -> Byte Unknow(n) -> Int16
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Id -> Int32 Offset -> Int32 **** Data **** Path -> Char[] (End with 0x00)
Code:
**** Header **** Identifier -> Char[4] Count -> Int32 **** Entries **** Offset -> Int64 Id -> Int32 **** Data **** Path -> Char[] (End with 0x00)