Okay, one of my policies is never to ask someone to do something for you. I'm not gonna ask anyone to make this, but I'm gonna ask for help.
Where should I turn to if I wanted to make a bot that listens to packets (looking for a packet of someone closing shop), tells the bot to immediately set up shop there, and start selling items. I want this to be done FREE of pixels, so you can run it while playing. I looked around for packet listeners, but they don't seem to work, I'm not sure if I did something wrong or if they don't work anymore. Even if I would know when the spot is open, how would I tell the character to run to that spot and start. Would it need to be a proxy, or a code injection? Would a proxy that sends the message of the bot make the bot move to that spot, so that the real client doesn't send incorrect packets? I believe cotobo uses injection, so that the client knows that it's dropping or whatever.
Edit: I'm experienced in JAVA programming, so that would be the language of choice.
Where should I turn to if I wanted to make a bot that listens to packets (looking for a packet of someone closing shop), tells the bot to immediately set up shop there, and start selling items. I want this to be done FREE of pixels, so you can run it while playing. I looked around for packet listeners, but they don't seem to work, I'm not sure if I did something wrong or if they don't work anymore. Even if I would know when the spot is open, how would I tell the character to run to that spot and start. Would it need to be a proxy, or a code injection? Would a proxy that sends the message of the bot make the bot move to that spot, so that the real client doesn't send incorrect packets? I believe cotobo uses injection, so that the client knows that it's dropping or whatever.
Edit: I'm experienced in JAVA programming, so that would be the language of choice.