The Item Drop packet
Code:
typedef struct packet0x44d {
ushort size;
ushort type;
ulong uitemid;
ulong itemtypeid;
coordinate location;
ulong mode;
} ItemDropPacket;
Pretty clear, that there is no information on the composition of an item there.
The Item Info packet
Code:
typedef struct packet0x3f0 {
ushort length;
ushort type;
ulong identifier;
ulong itemtypeid;
ushort maxdura;
ushort remainaingdura;
ushort mode;
ubyte eslot;
ubyte socket1;
ubyte socket2;
ushort effect;
ubyte compositon;
ubyte bless;
ubyte enchant;
ubyte padding[6];
} ItemInfoPacket;
Look, we have information on composition there. Unfortunately, we do not receive the Item Info packet until we pick up the item, and we have no other way of requesting this packet.
+1 items aren't 'deteremined when you pick them up', they are infact predetermined. The problem is we as the user don't receive that information until we pick it up.
I'm not sure why the poster gets a kick out of posting a fake screenie (Probably made using my ItemType Editor), but I can assure everyone its false.
@anyone reading thread: Grats, you wasted a few minutes of your life
@auther: GTFO the forum.