no emme, he means an ingame view of watching the player
you can bind each Character to have a collection of 'spectators', and every server -> client packet gets forwarded to each spectator the Character has as well, the problem is here since the conquer client will move before the server says it can, if your spectating someones character and u try and jump on it (you will see you self jump, but it won't do anything, maybe pull you back later) and also, if the conquer client does not have a packet from server -> client telling it to move/jump your character, the best you will be able to do is see the character you are spectator, warp each time he jumps.
the rest is fine, and this is all quite easy to do.